32bit_jam_conjure/Assets/Scripts/MixerController.cs
2022-10-29 22:17:13 -04:00

14 lines
329 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Audio;
public class MixerController : MonoBehaviour
{
[SerializeField] private AudioMixer mixer;
public void SetVolume(float sliderValue)
{
mixer.SetFloat("MasterVolume", Mathf.Log10(sliderValue) * 20);
}
}