This commit is contained in:
RosimInc 2015-08-16 19:23:54 -04:00
commit d76ce92a63
22 changed files with 2046 additions and 589 deletions

View File

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@ -141,12 +141,13 @@ namespace DeathBook.Model
bool isFemale = Random.value <= 0.5;
/*
string fName = "Fifi"; //isFemale ? NameGenerator.GetFemaleName() : NameGenerator.GetMaleName();
string lName = "Brindacier"; //NameGenerator.GetLastName();
string lName = "Brindacier"; //NameGenerator.GetLastName();*/
Sprite pic = isFemale ? PictureGenerator.GetFemalePicture() : PictureGenerator.GetMalePicture();
var generatedPerson = isFemale ? PersonGenerator.GetGeneratedFemale() : PersonGenerator.GetGeneratedMale();
Person p = new Person(id, fName, lName, pos, connectionTime, disconnectionTime, freq, pic);
Person p = new Person(id, generatedPerson.FirstName, generatedPerson.LastName, pos, connectionTime, disconnectionTime, freq, generatedPerson.Picture);
return p;
}

View File

@ -0,0 +1,58 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using SimpleJSON;
// Names generated from http://www.uinames.com
public class NameParser
{
private string[] maleFirstNames;
private string[] femaleFirstNames;
private string[] maleLastNames;
private string[] femaleLastNames;
public NameParser(int count)
{
maleFirstNames = new string[count];
femaleFirstNames = new string[count];
maleLastNames = new string[count];
femaleLastNames = new string[count];
TextAsset femaleJson = Resources.Load("TextFiles/WomenNames") as TextAsset;
TextAsset maleJson = Resources.Load("TextFiles/MenNames") as TextAsset;
var parsedFemales = JSON.Parse(femaleJson.text);
var parsedMales = JSON.Parse(maleJson.text);
for (int i = 0; i < count; i++)
{
femaleFirstNames[i] = parsedFemales[i]["name"];
femaleLastNames[i] = parsedFemales[i]["surname"];
maleFirstNames[i] = parsedMales[i]["name"];
maleLastNames[i] = parsedMales[i]["surname"];
}
}
public string GetFemaleFirstName(int index)
{
return femaleFirstNames[index];
}
public string GetMaleFirstName(int index)
{
return maleFirstNames[index];
}
public string GetFemaleLastName(int index)
{
return femaleLastNames[index];
}
public string GetMaleLastName(int index)
{
return maleLastNames[index];
}
}

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@ -0,0 +1,77 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
// Pictures generated from http://uifaces.com
public class PersonGenerator
{
private const int PICTURES_COUNT = 185;
private static List<int> pictureIndexesMale;
private static List<int> pictureIndexesFemale;
private static NameParser nameParser;
public struct GeneratedPerson
{
public Sprite Picture;
public string FirstName;
public string LastName;
}
static PersonGenerator()
{
nameParser = new NameParser(PICTURES_COUNT);
// Might be a little heavy, but since it's only done once, it's not that bad
pictureIndexesMale = new List<int>(PICTURES_COUNT);
pictureIndexesFemale = new List<int>(PICTURES_COUNT);
for (int i = 1; i <= PICTURES_COUNT; i++)
{
pictureIndexesFemale.Add(i);
pictureIndexesMale.Add(i);
}
}
public static GeneratedPerson GetGeneratedFemale()
{
// Might be a little heavy, but since it's only done once, it's not that bad
int index = UnityEngine.Random.Range(0, pictureIndexesFemale.Count);
int picID = pictureIndexesFemale[index];
pictureIndexesFemale.RemoveAt(index);
GeneratedPerson person = new GeneratedPerson()
{
Picture = Resources.Load<Sprite>(String.Format("ProfilePictures/F_{0}", picID)),
FirstName = nameParser.GetFemaleFirstName(index),
LastName = nameParser.GetFemaleLastName(index)
};
return person;
}
public static GeneratedPerson GetGeneratedMale()
{
// Might be a little heavy, but since it's only done once, it's not that bad
int index = UnityEngine.Random.Range(0, pictureIndexesMale.Count);
int picID = pictureIndexesMale[index];
pictureIndexesMale.RemoveAt(index);
GeneratedPerson person = new GeneratedPerson()
{
Picture = Resources.Load<Sprite>(String.Format("ProfilePictures/M_{0}", picID)),
FirstName = nameParser.GetMaleFirstName(index),
LastName = nameParser.GetMaleLastName(index)
};
return person;
}
}

View File

@ -1,52 +0,0 @@
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
using System;
//www.uifaces.com
public class PictureGenerator
{
private const int PICTURES_COUNT = 185;
private static List<int> pictureIndexesMale;
private static List<int> pictureIndexesFemale;
static PictureGenerator()
{
// Might be a little heavy, but since it's only done once, it's not that bad
pictureIndexesMale = new List<int>(PICTURES_COUNT);
pictureIndexesFemale = new List<int>(PICTURES_COUNT);
for (int i = 0; i < PICTURES_COUNT; i++)
{
pictureIndexesFemale.Add(i);
pictureIndexesMale.Add(i);
}
}
public static Sprite GetFemalePicture()
{
// Might be a little heavy, but since it's only done once, it's not that bad
int index = UnityEngine.Random.Range(1, pictureIndexesFemale.Count);
int picID = pictureIndexesFemale[index];
pictureIndexesFemale.RemoveAt(index);
return Resources.Load<Sprite>(String.Format("ProfilePictures/F_{0}", picID));
}
public static Sprite GetMalePicture()
{
// Might be a little heavy, but since it's only done once, it's not that bad
int index = UnityEngine.Random.Range(1, pictureIndexesMale.Count);
int picID = pictureIndexesMale[index];
pictureIndexesMale.RemoveAt(index);
return Resources.Load<Sprite>(String.Format("ProfilePictures/M_{0}", picID));
}
}

View File

@ -11,8 +11,6 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
public Text Name;
public Text FriendsTitle;
public GameObject FriendsPanel;
public Button KillButton;
public Button WatchButton;
public Button XButton;
public GameObject Container;
public RatioProgression AwarenessBar;
@ -54,9 +52,6 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
{
Name.text = _model.Name;
KillButton.gameObject.SetActive(_model.Alive);
WatchButton.gameObject.SetActive(_model.Alive);
AwarenessBar.SetCompletedRatio(_model.AwarenessLevel);
foreach (Transform picture in FriendsPanel.transform)
@ -65,28 +60,37 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
}
ProfilePicture.sprite = _model.Picture;
RectTransform panelTrans = FriendsPanel.GetComponent<RectTransform>();
panelTrans.anchorMin = new Vector2(0f, -0.3125f * _model.FriendList.Count);
panelTrans.anchorMax = new Vector2(1f, 1f);
panelTrans.offsetMin = Vector2.zero;
panelTrans.offsetMax = Vector2.zero;
float height = 1f / _model.FriendList.Count;
// We copy the list so we can sort it without affecting the model data
List<Friendship> list = new List<Friendship>(_model.FriendList);
list.Sort();
FriendsTitle.text = string.Concat("Friends (", list.Count, ")");
int aliveCount = list.Count - _model.DeadFriendList.Count;
RectTransform panelTrans = FriendsPanel.GetComponent<RectTransform>();
panelTrans.anchorMin = new Vector2(0f, 1f - 0.4f * aliveCount);
panelTrans.anchorMax = new Vector2(1f, 1f);
panelTrans.offsetMin = Vector2.zero;
panelTrans.offsetMax = Vector2.zero;
float height = 1f / aliveCount;
FriendsTitle.text = string.Concat("Friends (", aliveCount, ")");
int index = 0;
for (int i = 0; i < list.Count; i++)
{
Person friend = list[i].Friend;
if (!friend.Alive)
{
continue;
}
float minY = 1f - (height - 0.01f) * (i + 1) - i * 0.01f;
float maxY = 1f - height * i;
float minY = 1f - (height - 0.01f) * (index + 1) - index * 0.01f;
float maxY = 1f - height * index;
// Friend picture
UIFriendPicture friendPicture = Instantiate(FriendPicture) as UIFriendPicture;
@ -111,6 +115,8 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
barRectTrans.anchorMax = new Vector2(1f, maxY);
barRectTrans.offsetMin = Vector2.zero;
barRectTrans.offsetMax = Vector2.zero;
++index;
}
}
@ -119,9 +125,4 @@ public class PersonDetailsPanel : MonoBehaviour, IObserver
Container.SetActive(false);
_node.Select(false);
}
public void KillNode()
{
_node.Kill();
}
}

View File

@ -223,8 +223,6 @@ public class PersonNode : MonoBehaviour, IObserver
{
if (!_model.Alive) return;
Debug.Log(_model.Alive);
_holdDuration += Time.deltaTime;
xMarkLeft.SetCompletedRatio(Mathf.Clamp(_holdDuration - 0.025f, 0f, 1f));

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@ -0,0 +1,31 @@
using UnityEngine;
using System.Collections;
using DeathBook.Util;
using DeathBook.Model;
using UnityEngine.UI;
public class WatchArea : MonoBehaviour, IObserver
{
public RatioProgression AwarenessBar;
public Text Percentage;
// Use this for initialization
void Start ()
{
LevelManager.Instance.GameLevel.Subscribe(this);
UpdateBar();
}
public void Notify()
{
UpdateBar();
}
private void UpdateBar()
{
float adjustedRatio = Mathf.Clamp((LevelManager.Instance.GameLevel.Awareness / 0.6f), 0f, 1f);
AwarenessBar.SetCompletedRatio(adjustedRatio);
Percentage.text = (int)(adjustedRatio * 100f) + "%";
}
}

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