11 Commits

Author SHA1 Message Date
RosimInc
9bd0c1c182 Merge branch 'master' of https://github.com/ConjureETS/DeathBook
Conflicts:
	Assets/Prefabs/PersonNode.prefab
	Assets/Scenes/Gameplay.unity
	Assets/Scripts/Models/Person.cs
	Assets/Scripts/NetworkingSphere.cs

Known issues:
Picture F_30 is rotated
When clicking two people fast, one of them is killed in a crooked fashion

Signed-off-by: RosimInc <rosim_inc@hotmail.com>
2015-08-15 16:59:46 -04:00
RosimInc
d05abccd45 Implemented the death noticing and friendship beam coloring.
Signed-off-by: RosimInc <rosim_inc@hotmail.com>
2015-08-15 15:13:50 -04:00
Patrice Vignola
45d68b00a8 - Reduced the outline on the person nodes 2015-08-14 20:48:15 -04:00
Patrice Vignola
4718a57fda - Increased the scroll sensitivity on the friends panel 2015-08-14 20:04:02 -04:00
Patrice Vignola
b9162ffd44 - Fixed the friends pictures in the UI 2015-08-14 19:43:56 -04:00
Patrice Vignola
c945b85947 - Added the friendship in the UI 2015-08-14 19:25:46 -04:00
RosimInc
9d06c3fe30 Started implementing game time, player awareness update after death.
Signed-off-by: RosimInc <rosim_inc@hotmail.com>
2015-08-14 18:51:31 -04:00
Patrice Vignola
ddf3407851 - Reduced the friends count in he Gameplay scene to reduce the clutter 2015-08-14 00:22:31 -04:00
Patrice Vignola
9c65f230e3 - Merged the person nodes scripts into one Script and added the camera
facing behavior
2015-08-14 00:10:17 -04:00
Patrice Vignola
f626c164dd - Started the selection behavior when we click on a person node 2015-08-13 22:02:44 -04:00
Patrice Vignola
a548d1e7c4 - Merged the friendship/levelgenerator stuff in the gameplay scene 2015-08-13 14:10:50 -04:00