RosimInc
9bd0c1c182
Merge branch 'master' of https://github.com/ConjureETS/DeathBook
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Conflicts:
Assets/Prefabs/PersonNode.prefab
Assets/Scenes/Gameplay.unity
Assets/Scripts/Models/Person.cs
Assets/Scripts/NetworkingSphere.cs
Known issues:
Picture F_30 is rotated
When clicking two people fast, one of them is killed in a crooked fashion
Signed-off-by: RosimInc <rosim_inc@hotmail.com>
2015-08-15 16:59:46 -04:00
RosimInc
d05abccd45
Implemented the death noticing and friendship beam coloring.
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Signed-off-by: RosimInc <rosim_inc@hotmail.com>
2015-08-15 15:13:50 -04:00
Patrice Vignola
45d68b00a8
- Reduced the outline on the person nodes
2015-08-14 20:48:15 -04:00
Patrice Vignola
4718a57fda
- Increased the scroll sensitivity on the friends panel
2015-08-14 20:04:02 -04:00
Patrice Vignola
b9162ffd44
- Fixed the friends pictures in the UI
2015-08-14 19:43:56 -04:00
Patrice Vignola
c945b85947
- Added the friendship in the UI
2015-08-14 19:25:46 -04:00
RosimInc
9d06c3fe30
Started implementing game time, player awareness update after death.
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Signed-off-by: RosimInc <rosim_inc@hotmail.com>
2015-08-14 18:51:31 -04:00
Patrice Vignola
ddf3407851
- Reduced the friends count in he Gameplay scene to reduce the clutter
2015-08-14 00:22:31 -04:00
Patrice Vignola
9c65f230e3
- Merged the person nodes scripts into one Script and added the camera
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facing behavior
2015-08-14 00:10:17 -04:00
Patrice Vignola
f626c164dd
- Started the selection behavior when we click on a person node
2015-08-13 22:02:44 -04:00
Patrice Vignola
a548d1e7c4
- Merged the friendship/levelgenerator stuff in the gameplay scene
2015-08-13 14:10:50 -04:00