DeathBook/Assets/Scripts/Models/LevelManager.cs
RosimInc 9d06c3fe30 Started implementing game time, player awareness update after death.
Signed-off-by: RosimInc <rosim_inc@hotmail.com>
2015-08-14 18:51:31 -04:00

24 lines
603 B
C#

using UnityEngine;
using System.Collections.Generic;
namespace DeathBook.Model
{
public class LevelManager
{
private static LevelManager instance = new LevelManager();
public static LevelManager Instance { get {return instance; } }
private Level level = null;
public Level GameLevel { get { return level; } }
private LevelGenerator gen = new LevelGenerator();
private LevelManager() {}
public void NewLevel(int numPeople, int avgFriends, float probability, float radius)
{
level = gen.GenerateLevel(numPeople, avgFriends, probability, radius);
}
}
}