2015-08-16 16:31:04 -04:00

51 lines
1.3 KiB
C#

using UnityEngine;
using System.Collections.Generic;
using DeathBook.Util;
namespace DeathBook.Model
{
public class Level : Observable, Updatable
{
private const float TimeScale = 30*4f;
private int score;
public int Score { get { return score; } }
private List<Person> people;
public List<Person> People { get { return people; } }
private List<FriendshipLink> friendships;
public List<FriendshipLink> Friendships { get { return friendships; } }
//1 = 1 minute
private float gameTime; // real seconds elapsed since beginning
public int GameTime { get { return (int)(gameTime * TimeScale); } }
//Time of day, between 0 minute to 1440 minutes (a day)
public int DayTime { get { return GameTime % (24*60); } }
private int lastHour = -1;
private float globalAwareness; //on a scale from 0 to 1
public float GlobalAwareness { get { return globalAwareness; } }
public int tutorialInt = 0;
public Level(List<Person> people, List<FriendshipLink> friendships)
{
this.people = people;
this.friendships = friendships;
}
public void Update(float deltaTime)
{
gameTime += deltaTime;
int hour = DayTime / 60;
if (hour != lastHour)
{
lastHour = hour;
NotifyObservers();
}
//TODO Global awareness - start trends
}
}
}