mirror of
https://github.com/ConjureETS/DeathBook.git
synced 2026-03-24 04:20:58 +00:00
65 lines
1.7 KiB
C#
65 lines
1.7 KiB
C#
using UnityEngine;
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using UnityEngine.UI;
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using System.Collections;
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using DeathBook.Model;
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public class TutorialScript : MonoBehaviour {
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//public int tutorialInt = 0;
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public GameObject panel;
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public Text tutorialText;
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public Button btnNext;
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private Level lvl;
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// Use this for initialization
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void Start()
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{
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lvl = LevelManager.Instance.GameLevel;
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}
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void Update() {
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if (lvl.tutorialInt == 0)
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{
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Time.timeScale = 0;
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tutorialText.text = "The facebook servers are full!\nMark Zuckerberg hired you, Death, to kill off a few of his users.\nCareful, or you might scare them away from Mark's website...";
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//btnNext.onClick
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}
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else if (lvl.tutorialInt == 1)
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{
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tutorialText.text = "See how navigating works by holding the right mouse button and moving the sphere.\n\nThen, hit Next!";
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}
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else if (lvl.tutorialInt == 2)
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{
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tutorialText.text = "Move around by clicking on the users in the network!";
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}
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else if (lvl.tutorialInt == 3)
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{
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tutorialText.text = "Let's see what happens when you click on a user's friend list.";
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}
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else if (lvl.tutorialInt == 4)
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{
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tutorialText.text = "Alright, time for our first victim.\nHold the right mouse button over a user until the X appears completely.";
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}
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else
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{
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panel.SetActive(false);
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}
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}
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public void btnClick()
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{
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lvl.tutorialInt++;
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Debug.Log(lvl.tutorialInt + ", aasfasf");
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Time.timeScale = 1;
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tutorialText.text = "eee";
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//panel.transform.Translate(Vector3.right * 100);
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}
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}
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