EscapeTheRoom/Assets/Scripts/FlickeringLight.cs
2015-11-08 08:26:23 -05:00

21 lines
513 B
C#

using UnityEngine;
using System.Collections;
public class FlickeringLight : MonoBehaviour
{
public Light PointLight;
public float MinIntensity = 0.5f;
public float MaxIntensity = 0.7f;
public float FlickeringSpeed = 20f;
void Update ()
{
float range = MaxIntensity - MinIntensity;
float AverageIntensity = MinIntensity + range / 2;
Debug.Log(Mathf.Sin(Time.timeSinceLevelLoad));
PointLight.intensity = Random.Range(MinIntensity, MaxIntensity);
}
}