EscapeTheRoom/Assets/SideMovingTrap.cs
2015-11-07 18:49:21 -05:00

35 lines
536 B
C#

using UnityEngine;
using System.Collections;
public class SideMovingTrap : MonoBehaviour {
public float force;
private Rigidbody rb;
bool addLeft = false;
// Use this for initialization
void Start () {
rb = this.GetComponent<Rigidbody>();
rb.AddForce(100, 0, 0);
}
// Update is called once per frame
void Update () {
}
void FixedUpdate()
{
Vector3 vel = rb.velocity;
print(vel.magnitude);
}
void pushTheShit()
{
}
}