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Peasant can finish the quiz
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parent
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@ -46,9 +46,10 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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answers: []
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initTime: 20
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minTimePerQuestion: 5
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maxTimePerQuestion: 18
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initTime: 2
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minTimePerQuestion: 0.5
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maxTimePerQuestion: 1
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successRate: 0.75
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--- !u!1 &5739709613417327085
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GameObject:
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m_ObjectHideFlags: 0
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@ -764,21 +764,6 @@ PrefabInstance:
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serializedVersion: 3
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m_TransformParent: {fileID: 54002814}
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m_Modifications:
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- target: {fileID: 774219910790536021, guid: 58a9a466f0501ce4d8388102500b1754,
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type: 3}
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propertyPath: initTime
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 774219910790536021, guid: 58a9a466f0501ce4d8388102500b1754,
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type: 3}
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propertyPath: maxTimePerQuestion
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 774219910790536021, guid: 58a9a466f0501ce4d8388102500b1754,
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propertyPath: minTimePerQuestion
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value: 0.5
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type: 3}
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propertyPath: m_Name
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@ -3952,6 +3937,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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questionAmount: 20
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quizTakerAmount: 8
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questionVisual:
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- {fileID: -959586227, guid: 19a8aecd158cac04fb8bb6de1e21ffaa, type: 3}
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- {fileID: -1923230478, guid: 19a8aecd158cac04fb8bb6de1e21ffaa, type: 3}
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@ -3960,7 +3946,6 @@ MonoBehaviour:
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- {fileID: 233852084, guid: 19a8aecd158cac04fb8bb6de1e21ffaa, type: 3}
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seed: 0
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randomGeneration: 1
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correctAnswer: []
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--- !u!1 &1839156921
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GameObject:
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m_ObjectHideFlags: 0
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@ -1,5 +1,6 @@
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using System;
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using System.Collections.Generic;
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using GameOff.Peasant;
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using GameOff.Quiz;
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using UnityEngine;
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using Random = System.Random;
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@ -12,10 +13,10 @@ namespace GameOff.Core
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public static QuizHandler Instance { get; private set; }
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[SerializeField] private int questionAmount = 20;
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[SerializeField] private int quizTakerAmount = 8;
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[SerializeField] private List<Sprite> questionVisual;
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[SerializeField] private int seed;
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[SerializeField] private bool randomGeneration;
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[SerializeField] private string[] correctAnswer;
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private readonly List<string> ChoicePossibles = new List<string>() { "a", "b", "c", "d", "e", "f" };
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@ -46,7 +47,6 @@ namespace GameOff.Core
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private void GenerateQuiz()
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{
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_questionInfos = new List<QuestionInfo>();
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correctAnswer = new string[questionAmount];
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for (int i = 0; i < questionAmount; i++)
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{
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@ -58,11 +58,25 @@ namespace GameOff.Core
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tmp.Add(ChoicePossibles[x]);
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_questionInfos.Add(new QuestionInfo(i + 1, questionVisual[_random.Next(questionVisual.Count)], tmp, answer));
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correctAnswer[i] = tmp[_random.Next(amount)];
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}
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}
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public string GetAnswerAtIndex(int index) => correctAnswer[index];
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public string GetAnswerAtIndex(int index, float successRate) {
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if(_random.Next(100) <= successRate * 100)
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return _questionInfos[index].Answer;
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return _questionInfos[index].Choices[_random.Next(_questionInfos[index].Count)];
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}
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public float GetResultPercent(string[] answer)
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{
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float succeed = 0;
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for (int i = 0; i < answer.Length; i++)
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if (answer[i] == _questionInfos[i].Answer)
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succeed++;
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return succeed / questionAmount * 100;
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}
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public List<QuestionInfo> QuestionInfos => _questionInfos;
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public int QuestionAmount => questionAmount;
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@ -11,6 +11,8 @@ namespace GameOff.Peasant
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[SerializeField] private float initTime = 20f;
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[SerializeField] private float minTimePerQuestion = 5f;
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[SerializeField] private float maxTimePerQuestion = 18f;
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[Range(0, 1)]
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[SerializeField] private float successRate = 0.75f;
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private int _indexQuestion;
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private float _answerTimer;
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@ -29,14 +31,17 @@ namespace GameOff.Peasant
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if (_answerTimer <= 0)
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{
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answers[_indexQuestion] = QuizHandler.Instance.GetAnswerAtIndex(_indexQuestion);
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answers[_indexQuestion] = QuizHandler.Instance.GetAnswerAtIndex(_indexQuestion, successRate);
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_answerTimer = RandomQuestionTimer();
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_indexQuestion++;
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if (_indexQuestion >= answers.Length)
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{
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Debug.Log($"{name}: {QuizHandler.Instance.GetResultPercent(answers)}%");
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enabled = false;
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}
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}
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}
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private float RandomQuestionTimer()
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{
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@ -17,5 +17,7 @@ namespace GameOff.Quiz
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Choices = choices;
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Answer = answer;
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}
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public int Count => Choices.Count;
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}
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}
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