mirror of
https://github.com/ConjureETS/Human-Farm-Tycoon.git
synced 2026-03-24 02:11:07 +00:00
Jeu pas tout a fait terminer
This commit is contained in:
parent
4abd161d59
commit
1caf4fa7ff
@ -19,13 +19,13 @@ public class FarmStatsController : MonoBehaviour {
|
|||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
UpdateView();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateView()
|
private void UpdateView()
|
||||||
{
|
{
|
||||||
textNbMaison.text = "Nb Maisons : " + stats.AmountHumanHouse;
|
textNbMaison.text = "# Human houses : " + stats.AmountHumanHouse;
|
||||||
textNbHuman.text = "Nb Humans : " + stats.AmountOfHumans;
|
textNbHuman.text = "# Humans : " + stats.AmountOfHumans;
|
||||||
textNbMaxHuman.text = "Max Humans : " + stats.AmountHumanHouse * 10;
|
textNbMaxHuman.text = "Max Humans : " + stats.AmountHumanHouse * 10;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -8,14 +8,18 @@ public class RessourceController{
|
|||||||
Text viewRock;
|
Text viewRock;
|
||||||
Text viewCorpse;
|
Text viewCorpse;
|
||||||
Text viewMeat;
|
Text viewMeat;
|
||||||
|
Text viewHuman;
|
||||||
|
Text viewZombie;
|
||||||
|
|
||||||
public RessourceController(Stats stats, Text viewW, Text viewR, Text viewC, Text viewM)
|
public RessourceController(Stats stats, Text viewW, Text viewR, Text viewC, Text viewM,Text viewH,Text viewZ)
|
||||||
{
|
{
|
||||||
this.stats = stats;
|
this.stats = stats;
|
||||||
this.viewCorpse = viewC;
|
this.viewCorpse = viewC;
|
||||||
this.viewWood = viewW;
|
this.viewWood = viewW;
|
||||||
this.viewRock = viewR;
|
this.viewRock = viewR;
|
||||||
this.viewMeat = viewM;
|
this.viewMeat = viewM;
|
||||||
|
this.viewHuman = viewH;
|
||||||
|
this.viewZombie = viewZ;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void setRock(int nbRock){
|
public void setRock(int nbRock){
|
||||||
@ -48,6 +52,16 @@ public class RessourceController{
|
|||||||
{
|
{
|
||||||
return stats.AmountOfMeat;
|
return stats.AmountOfMeat;
|
||||||
}
|
}
|
||||||
|
public int getHumans()
|
||||||
|
{
|
||||||
|
return stats.AmountOfHumans;
|
||||||
|
|
||||||
|
}
|
||||||
|
public int getZombies()
|
||||||
|
{
|
||||||
|
return stats.AmountOfZombies;
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
public void UpdateView()
|
public void UpdateView()
|
||||||
{
|
{
|
||||||
@ -55,6 +69,8 @@ public class RessourceController{
|
|||||||
viewMeat.text = "" + getMeat() + "";
|
viewMeat.text = "" + getMeat() + "";
|
||||||
viewWood.text = "" + getWood() + "";
|
viewWood.text = "" + getWood() + "";
|
||||||
viewCorpse.text = "" + getCorpse() + "";
|
viewCorpse.text = "" + getCorpse() + "";
|
||||||
|
viewHuman.text = "" + getHumans() + "";
|
||||||
|
viewZombie.text = "" + getZombies() + "";
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|||||||
@ -17,12 +17,12 @@ public class VillageStatsController : MonoBehaviour {
|
|||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update () {
|
void Update () {
|
||||||
|
UpdateView();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateView(){
|
private void UpdateView(){
|
||||||
textNbMaison.text = "Nb Maisons : " + stats.AmountZombieHouse;
|
textNbMaison.text = "# of Zombie Houses : " + stats.AmountZombieHouse;
|
||||||
textNbZombie.text = "Nb Zombies : " + stats.AmountOfZombies;
|
textNbZombie.text = "# of Zombies : " + stats.AmountOfZombies;
|
||||||
textNbMaxZombie.text = "Max Zombies : " + stats.AmountZombieHouse * 10;
|
textNbMaxZombie.text = "Max Zombies : " + stats.AmountZombieHouse * 10;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -41,7 +41,6 @@ public class WorkerControllerWood : MonoBehaviour{
|
|||||||
{
|
{
|
||||||
AddButton.enabled = true;
|
AddButton.enabled = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (stats.NbZombieAssigneWood <= 0)
|
if (stats.NbZombieAssigneWood <= 0)
|
||||||
{
|
{
|
||||||
RemoveButton.enabled = false;
|
RemoveButton.enabled = false;
|
||||||
|
|||||||
@ -24,14 +24,15 @@ public class ZombieEatController : MonoBehaviour {
|
|||||||
{
|
{
|
||||||
stats.addZombieAvail();
|
stats.addZombieAvail();
|
||||||
stats.NbZombieAssigneEat--;
|
stats.NbZombieAssigneEat--;
|
||||||
stats.AmountOfCorpse--;
|
stats.AmountOfCorpse++;
|
||||||
UpdateView();
|
UpdateView();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void UpdateView()
|
private void UpdateView()
|
||||||
{
|
{
|
||||||
|
stats.NbOfHungerByCoprseEat = 10;
|
||||||
zombieAvailable.text = "Zombie Available : " + stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
|
zombieAvailable.text = "Zombie Available : " + stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
|
||||||
nbRessourceExpected.text = "Zombie Expected : " + stats.NbZombieAssigneEat * stats.NbOfHungerByCoprseEat;
|
nbRessourceExpected.text = "Hunger Quenched : " + stats.NbZombieAssigneEat * stats.NbOfHungerByCoprseEat;
|
||||||
nbWorker.text = "" + stats.NbZombieAssigneEat;
|
nbWorker.text = "" + stats.NbZombieAssigneEat;
|
||||||
nbCorpseAvailable.text = "Corpse : " + stats.AmountOfCorpse;
|
nbCorpseAvailable.text = "Corpse : " + stats.AmountOfCorpse;
|
||||||
|
|
||||||
|
|||||||
70
Assets/Controller/ZombieKillController.cs
Normal file
70
Assets/Controller/ZombieKillController.cs
Normal file
@ -0,0 +1,70 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class ZombieKillController : MonoBehaviour {
|
||||||
|
public Text nbWorker;
|
||||||
|
public Text zombieAvailable;
|
||||||
|
public Text nbRessourceExpected;
|
||||||
|
public Text nbHumanAvailable;
|
||||||
|
public Button AddButton;
|
||||||
|
public Button RemoveButton;
|
||||||
|
private Stats stats;
|
||||||
|
|
||||||
|
public void AddWorker()
|
||||||
|
{
|
||||||
|
stats.removeZombieAvail();
|
||||||
|
stats.NbZombieAssigneKillHuman++;
|
||||||
|
//stats.AmountOfCorpse++;
|
||||||
|
stats.AmountOfHumans--;
|
||||||
|
UpdateView();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LessWorker()
|
||||||
|
{
|
||||||
|
stats.addZombieAvail();
|
||||||
|
stats.NbZombieAssigneKillHuman--;
|
||||||
|
//stats.AmountOfCorpse--;
|
||||||
|
stats.AmountOfHumans++;
|
||||||
|
UpdateView();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void UpdateView()
|
||||||
|
{
|
||||||
|
zombieAvailable.text = "Zombie Available : " + stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
|
||||||
|
nbRessourceExpected.text = "Corpse made : " + stats.NbZombieAssigneKillHuman;
|
||||||
|
nbWorker.text = "" + stats.NbZombieAssigneKillHuman;
|
||||||
|
nbHumanAvailable.text = "Humans: " + stats.AmountOfHumans;
|
||||||
|
|
||||||
|
if (stats.AmountOfZombiesAvail <= 0 || stats.AmountOfHumans <= 0)
|
||||||
|
{
|
||||||
|
AddButton.enabled = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
AddButton.enabled = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (stats.NbZombieAssigneKillHuman <= 0)
|
||||||
|
{
|
||||||
|
RemoveButton.enabled = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
RemoveButton.enabled = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
UpdateView();
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
12
Assets/Controller/ZombieKillController.cs.meta
Normal file
12
Assets/Controller/ZombieKillController.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f82f689191c436c4ca41043188b36171
|
||||||
|
timeCreated: 1439772273
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
9
Assets/Music.meta
Normal file
9
Assets/Music.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: a078c32ba07555c41a95da0b3fd927c4
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1439777937
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Music/Life of Riley.mp3
Normal file
BIN
Assets/Music/Life of Riley.mp3
Normal file
Binary file not shown.
21
Assets/Music/Life of Riley.mp3.meta
Normal file
21
Assets/Music/Life of Riley.mp3.meta
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 9375ef8363fd94341930cf8053db537f
|
||||||
|
timeCreated: 1439777959
|
||||||
|
licenseType: Free
|
||||||
|
AudioImporter:
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/Music/Mummy Zombie-SoundBible.com-1966938763.mp3
Normal file
BIN
Assets/Music/Mummy Zombie-SoundBible.com-1966938763.mp3
Normal file
Binary file not shown.
21
Assets/Music/Mummy Zombie-SoundBible.com-1966938763.mp3.meta
Normal file
21
Assets/Music/Mummy Zombie-SoundBible.com-1966938763.mp3.meta
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: fead9f6d3aea9cb4990e4407a6fd4aff
|
||||||
|
timeCreated: 1439777960
|
||||||
|
licenseType: Free
|
||||||
|
AudioImporter:
|
||||||
|
serializedVersion: 6
|
||||||
|
defaultSettings:
|
||||||
|
loadType: 0
|
||||||
|
sampleRateSetting: 0
|
||||||
|
sampleRateOverride: 44100
|
||||||
|
compressionFormat: 1
|
||||||
|
quality: 1
|
||||||
|
conversionMode: 0
|
||||||
|
platformSettingOverrides: {}
|
||||||
|
forceToMono: 0
|
||||||
|
preloadAudioData: 1
|
||||||
|
loadInBackground: 0
|
||||||
|
3D: 1
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -51,7 +51,7 @@ SpriteRenderer:
|
|||||||
m_AutoUVMaxAngle: 89
|
m_AutoUVMaxAngle: 89
|
||||||
m_LightmapParameters: {fileID: 0}
|
m_LightmapParameters: {fileID: 0}
|
||||||
m_SortingLayerID: 0
|
m_SortingLayerID: 0
|
||||||
m_SortingOrder: 0
|
m_SortingOrder: 1
|
||||||
m_Sprite: {fileID: 21300000, guid: 302d9e41e10a7994b985172b1fe118ce, type: 3}
|
m_Sprite: {fileID: 21300000, guid: 302d9e41e10a7994b985172b1fe118ce, type: 3}
|
||||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||||
--- !u!1001 &100100000
|
--- !u!1001 &100100000
|
||||||
@ -60,7 +60,11 @@ Prefab:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
m_Modification:
|
m_Modification:
|
||||||
m_TransformParent: {fileID: 0}
|
m_TransformParent: {fileID: 0}
|
||||||
m_Modifications: []
|
m_Modifications:
|
||||||
|
- target: {fileID: 0}
|
||||||
|
propertyPath: m_SortingOrder
|
||||||
|
value: 1
|
||||||
|
objectReference: {fileID: 0}
|
||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_ParentPrefab: {fileID: 0}
|
m_ParentPrefab: {fileID: 0}
|
||||||
m_RootGameObject: {fileID: 107150}
|
m_RootGameObject: {fileID: 107150}
|
||||||
|
|||||||
File diff suppressed because it is too large
Load Diff
21
Assets/Script/BuildHuman.cs
Normal file
21
Assets/Script/BuildHuman.cs
Normal file
@ -0,0 +1,21 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class BuildHuman : MonoBehaviour {
|
||||||
|
private GameObject[] Grid;
|
||||||
|
public GameObject humanHouse;
|
||||||
|
private Stats stats;
|
||||||
|
public void onClick()
|
||||||
|
{
|
||||||
|
stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
||||||
|
if (stats.AmountOfWood >= 6 && stats.AmountOfRock>=3) {
|
||||||
|
stats.removeWood(6);
|
||||||
|
stats.removeRock(3);
|
||||||
|
stats.displayStats();
|
||||||
|
stats.AmountHumanHouse ++;
|
||||||
|
Grid = GameObject.FindGameObjectsWithTag ("Human");
|
||||||
|
Instantiate (humanHouse, Grid[Grid.Length-1].transform.position, Grid[Grid.Length-1].transform.rotation);
|
||||||
|
DestroyObject (Grid[Grid.Length-1]);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Script/BuildHuman.cs.meta
Normal file
12
Assets/Script/BuildHuman.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 07e71c05ee812b04b8152ed42e929bdd
|
||||||
|
timeCreated: 1439755661
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
20
Assets/Script/BuildZombie.cs
Normal file
20
Assets/Script/BuildZombie.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class BuildZombie: MonoBehaviour {
|
||||||
|
private GameObject[] Grid;
|
||||||
|
public GameObject zombieHouse;
|
||||||
|
private Stats stats;
|
||||||
|
public void onClick()
|
||||||
|
{
|
||||||
|
stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
||||||
|
if (stats.AmountOfCorpse >= 6) {
|
||||||
|
stats.removeCorpse(6);
|
||||||
|
stats.AmountZombieHouse++;
|
||||||
|
Grid = GameObject.FindGameObjectsWithTag ("Zombie");
|
||||||
|
Instantiate (zombieHouse, Grid[Grid.Length-1].transform.position, Grid[Grid.Length-1].transform.rotation);
|
||||||
|
DestroyObject (Grid[Grid.Length-1]);
|
||||||
|
stats.displayStats();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Script/BuildZombie.cs.meta
Normal file
12
Assets/Script/BuildZombie.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: d604aa01ad301564a89d0cf016ba90ce
|
||||||
|
timeCreated: 1439757355
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -7,7 +7,7 @@ public class Stats : MonoBehaviour
|
|||||||
#region constants
|
#region constants
|
||||||
|
|
||||||
private readonly int HOUSE_SUPPLY_CAP = 10;
|
private readonly int HOUSE_SUPPLY_CAP = 10;
|
||||||
private readonly int HUMANS_PER_HOUSE = 2;
|
private readonly int HUMANS_PER_HOUSE = 10;
|
||||||
private readonly int HUNGER_PER_ZOMBIE = 100;
|
private readonly int HUNGER_PER_ZOMBIE = 100;
|
||||||
private readonly int HUNGER_PER_HUMAN = 100;
|
private readonly int HUNGER_PER_HUMAN = 100;
|
||||||
private readonly int HUNGER_DEDUCT_PER_DAY_H = 25;
|
private readonly int HUNGER_DEDUCT_PER_DAY_H = 25;
|
||||||
@ -42,6 +42,7 @@ public class Stats : MonoBehaviour
|
|||||||
private int nbZombieAssigneCorpse;
|
private int nbZombieAssigneCorpse;
|
||||||
private int nbZombieAssigneEat;
|
private int nbZombieAssigneEat;
|
||||||
private int nbZombieAssigneMakeEatHuman;
|
private int nbZombieAssigneMakeEatHuman;
|
||||||
|
private int nbZombieAssigneKillHuman;
|
||||||
|
|
||||||
private int nbHumanHouses;
|
private int nbHumanHouses;
|
||||||
private int nbZombieHouses;
|
private int nbZombieHouses;
|
||||||
@ -96,7 +97,11 @@ public class Stats : MonoBehaviour
|
|||||||
get { return nbZombieAssigneMakeEatHuman; }
|
get { return nbZombieAssigneMakeEatHuman; }
|
||||||
set { nbZombieAssigneMakeEatHuman = value; }
|
set { nbZombieAssigneMakeEatHuman = value; }
|
||||||
}
|
}
|
||||||
|
public int NbZombieAssigneKillHuman
|
||||||
|
{
|
||||||
|
get { return nbZombieAssigneKillHuman; }
|
||||||
|
set { nbZombieAssigneKillHuman = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
@ -264,8 +269,80 @@ public class Stats : MonoBehaviour
|
|||||||
{
|
{
|
||||||
amountOfZombiesAvail--;
|
amountOfZombiesAvail--;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void addCorpse(int nb)
|
||||||
|
{
|
||||||
|
amountOfCorpse+=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addWood(int nb)
|
||||||
|
{
|
||||||
|
amountOfWood+=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addMeat(int nb)
|
||||||
|
{
|
||||||
|
amountOfMeat+=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addRock(int nb)
|
||||||
|
{
|
||||||
|
amountOfRock+=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addZombie(int nb)
|
||||||
|
{
|
||||||
|
amountOfZombies+=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addHuman(int nb)
|
||||||
|
{
|
||||||
|
amountOfHumans+=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void addZombieAvail(int nb)
|
||||||
|
{
|
||||||
|
amountOfZombiesAvail+=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeCorpse(int nb)
|
||||||
|
{
|
||||||
|
amountOfCorpse-=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeWood(int nb)
|
||||||
|
{
|
||||||
|
amountOfWood-=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeMeat(int nb)
|
||||||
|
{
|
||||||
|
amountOfMeat-=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeRock(int nb)
|
||||||
|
{
|
||||||
|
amountOfRock-=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeZombie(int nb)
|
||||||
|
{
|
||||||
|
amountOfZombies-=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeHuman(int nb)
|
||||||
|
{
|
||||||
|
amountOfHumans-=nb;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void removeZombieAvail(int nb)
|
||||||
|
{
|
||||||
|
amountOfZombiesAvail-=nb;
|
||||||
|
}
|
||||||
|
|
||||||
#endregion
|
#endregion
|
||||||
|
|
||||||
|
|
||||||
/*
|
/*
|
||||||
public Stats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies)
|
public Stats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies)
|
||||||
{
|
{
|
||||||
@ -348,10 +425,13 @@ public class Stats : MonoBehaviour
|
|||||||
string descEvent = applyStatModifications();
|
string descEvent = applyStatModifications();
|
||||||
calculateHunger();
|
calculateHunger();
|
||||||
advanceTurn();
|
advanceTurn();
|
||||||
|
feed();
|
||||||
return descEvent;
|
return descEvent;
|
||||||
}
|
}
|
||||||
|
private void feed()
|
||||||
|
{
|
||||||
|
AmountOfZHunger += NbOfHungerByCoprseEat * nbZombieAssigneEat;
|
||||||
|
}
|
||||||
private void calculateHunger()
|
private void calculateHunger()
|
||||||
{
|
{
|
||||||
AmountOfHHunger -= HUNGER_DEDUCT_PER_DAY_H * AmountOfHumans;
|
AmountOfHHunger -= HUNGER_DEDUCT_PER_DAY_H * AmountOfHumans;
|
||||||
@ -403,6 +483,7 @@ public class Stats : MonoBehaviour
|
|||||||
body += AmountOfMeat + "\n" + "\n";
|
body += AmountOfMeat + "\n" + "\n";
|
||||||
body += AmountOfCorpse + "\n" + "\n";
|
body += AmountOfCorpse + "\n" + "\n";
|
||||||
|
|
||||||
|
|
||||||
return body;
|
return body;
|
||||||
|
|
||||||
}
|
}
|
||||||
@ -423,11 +504,13 @@ public class Stats : MonoBehaviour
|
|||||||
{
|
{
|
||||||
Evenement evenement = new Evenement();
|
Evenement evenement = new Evenement();
|
||||||
evenement.GetEventForThisRound(NbTurns);
|
evenement.GetEventForThisRound(NbTurns);
|
||||||
|
float r = UnityEngine.Random.value;
|
||||||
AmountOfWood = AmountOfWood + NbZombieAssigneWood * NbOfWoodByZombie * evenement.MultiWood/10;
|
AmountOfWood = AmountOfWood + NbZombieAssigneWood * NbOfWoodByZombie * evenement.MultiWood/10;
|
||||||
AmountOfRock = AmountOfRock + NbZombieAssigneRock * NbOfRockByZombie * evenement.MutliRock/10;
|
AmountOfRock = AmountOfRock + NbZombieAssigneRock * NbOfRockByZombie * evenement.MutliRock/10;
|
||||||
AmountOfCorpse = AmountOfCorpse + NbZombieAssigneCorpse * NbOfCorpseByZombie * evenement.MultiCorps/10;
|
AmountOfCorpse = AmountOfCorpse + nbZombieAssigneKillHuman * 4 * evenement.MultiCorps/10;
|
||||||
|
AmountOfHumans = Mathf.RoundToInt( HUMANS_PER_HOUSE * ((AmountHumanHouse==0)?1:AmountHumanHouse)*r) ;
|
||||||
|
AmountOfZHunger += NbOfHungerByCoprseEat * nbZombieAssigneEat;
|
||||||
|
AmountOfZombies += NbZombieAssigneCorpse;
|
||||||
|
|
||||||
setMaxHungerHumans();
|
setMaxHungerHumans();
|
||||||
setMaxHungerZombies();
|
setMaxHungerZombies();
|
||||||
@ -442,7 +525,10 @@ public class Stats : MonoBehaviour
|
|||||||
NbZombieAssigneCorpse = 0;
|
NbZombieAssigneCorpse = 0;
|
||||||
NbZombieAssigneWood = 0;
|
NbZombieAssigneWood = 0;
|
||||||
NbZombieAssigneRock =0;
|
NbZombieAssigneRock =0;
|
||||||
|
NbZombieAssigneEat = 0;
|
||||||
nbZombieAssigneMakeEatHuman =0;
|
nbZombieAssigneMakeEatHuman =0;
|
||||||
|
nbZombieAssigneKillHuman = 0;
|
||||||
|
nbZombieAssigneCorpse = 0;
|
||||||
AmountOfZombiesAvail = AmountOfZombies;
|
AmountOfZombiesAvail = AmountOfZombies;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -30,7 +30,7 @@ TextureImporter:
|
|||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
filterMode: -1
|
filterMode: -1
|
||||||
aniso: -1
|
aniso: 16
|
||||||
mipBias: -1
|
mipBias: -1
|
||||||
wrapMode: 1
|
wrapMode: 1
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
@ -43,7 +43,7 @@ TextureImporter:
|
|||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: .5, y: .5}
|
spritePivot: {x: .5, y: .5}
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
textureType: 8
|
textureType: 8
|
||||||
buildTargetSettings: []
|
buildTargetSettings: []
|
||||||
|
|||||||
@ -30,7 +30,7 @@ TextureImporter:
|
|||||||
maxTextureSize: 2048
|
maxTextureSize: 2048
|
||||||
textureSettings:
|
textureSettings:
|
||||||
filterMode: -1
|
filterMode: -1
|
||||||
aniso: -1
|
aniso: 16
|
||||||
mipBias: -1
|
mipBias: -1
|
||||||
wrapMode: 1
|
wrapMode: 1
|
||||||
nPOTScale: 0
|
nPOTScale: 0
|
||||||
@ -43,7 +43,7 @@ TextureImporter:
|
|||||||
alignment: 0
|
alignment: 0
|
||||||
spritePivot: {x: .5, y: .5}
|
spritePivot: {x: .5, y: .5}
|
||||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||||
spritePixelsToUnits: 100
|
spritePixelsToUnits: 1
|
||||||
alphaIsTransparency: 1
|
alphaIsTransparency: 1
|
||||||
textureType: 8
|
textureType: 8
|
||||||
buildTargetSettings: []
|
buildTargetSettings: []
|
||||||
|
|||||||
@ -9,17 +9,18 @@ public class RessourceView: MonoBehaviour{
|
|||||||
public Text rockText;
|
public Text rockText;
|
||||||
public Text woodText;
|
public Text woodText;
|
||||||
public Text meatText;
|
public Text meatText;
|
||||||
|
public Text zombieText;
|
||||||
|
public Text humanText;
|
||||||
|
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
Stats stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
Stats stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
||||||
rc = new RessourceController(stats, corpseText, rockText, woodText, meatText);
|
rc = new RessourceController(stats, woodText, rockText, corpseText, meatText,humanText,zombieText);
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
rc.UpdateView();
|
rc.UpdateView();
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -5,7 +5,7 @@ TagManager:
|
|||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
tags:
|
tags:
|
||||||
- Zombie
|
- Zombie
|
||||||
- Humain
|
- Human
|
||||||
- Champ
|
- Champ
|
||||||
layers:
|
layers:
|
||||||
- Default
|
- Default
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user