mirror of
https://github.com/ConjureETS/Human-Farm-Tycoon.git
synced 2026-03-24 02:11:07 +00:00
Merge branch 'master' of https://github.com/ConjureETS/Human-Farm-Tycoon
This commit is contained in:
commit
29352dba1b
@ -1,39 +0,0 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class WorkerController : MonoBehaviour{
|
||||
|
||||
public Text nbWorker;
|
||||
public Text zombieAvailable;
|
||||
public Text nbRessourceExpected;
|
||||
private Stats stats;
|
||||
|
||||
public void AddWorker()
|
||||
{
|
||||
stats.AmountOfZombiesAvail --;
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
public void LessWorker()
|
||||
{
|
||||
stats.AmountOfZombiesAvail ++;
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
public void UpdateView()
|
||||
{
|
||||
zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
|
||||
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
Stats stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
||||
68
Assets/Controller/WorkerControllerMeat.cs
Normal file
68
Assets/Controller/WorkerControllerMeat.cs
Normal file
@ -0,0 +1,68 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class WorkerControllerMeat : MonoBehaviour
|
||||
{
|
||||
|
||||
public Text nbWorker;
|
||||
public Text zombieAvailable;
|
||||
public Text nbRessourceExpected;
|
||||
public Button AddButton;
|
||||
public Button RemoveButton;
|
||||
private Stats stats;
|
||||
|
||||
|
||||
|
||||
public void AddWorker()
|
||||
{
|
||||
stats.removeZombieAvail();
|
||||
stats.NbZombieAssigneMeat++;
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
public void LessWorker()
|
||||
{
|
||||
stats.addZombieAvail();
|
||||
stats.NbZombieAssigneMeat--;
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
private void UpdateView()
|
||||
{
|
||||
zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
|
||||
nbRessourceExpected.text = "" + stats.NbOfMeatByZombie * stats.NbZombieAssigneMeat;
|
||||
nbWorker.text = "" + stats.NbZombieAssigneMeat;
|
||||
|
||||
if (stats.AmountOfZombiesAvail <= 0)
|
||||
{
|
||||
AddButton.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddButton.enabled = true;
|
||||
}
|
||||
|
||||
if (stats.NbZombieAssigneMeat <= 0)
|
||||
{
|
||||
RemoveButton.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveButton.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
||||
//UpdateView();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
UpdateView();
|
||||
}
|
||||
}
|
||||
12
Assets/Controller/WorkerControllerMeat.cs.meta
Normal file
12
Assets/Controller/WorkerControllerMeat.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b60a92ac520037b40981710a2e1564e4
|
||||
timeCreated: 1439478469
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
65
Assets/Controller/WorkerControllerRock.cs
Normal file
65
Assets/Controller/WorkerControllerRock.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class WorkerControllerRock : MonoBehaviour{
|
||||
|
||||
public Text nbWorker;
|
||||
public Text zombieAvailable;
|
||||
public Text nbRessourceExpected;
|
||||
public Button AddButton;
|
||||
public Button RemoveButton;
|
||||
private Stats stats;
|
||||
|
||||
|
||||
|
||||
public void AddWorker()
|
||||
{
|
||||
stats.removeZombieAvail();
|
||||
stats.NbZombieAssigneRock++;
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
public void LessWorker()
|
||||
{
|
||||
stats.addZombieAvail();
|
||||
stats.NbZombieAssigneRock--;
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
private void UpdateView()
|
||||
{
|
||||
zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
|
||||
nbRessourceExpected.text = ""+stats.NbOfRockByZombie * stats.NbZombieAssigneRock;
|
||||
nbWorker.text = "" + stats.NbZombieAssigneRock;
|
||||
|
||||
if (stats.AmountOfZombiesAvail <= 0)
|
||||
{
|
||||
AddButton.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddButton.enabled = true;
|
||||
}
|
||||
|
||||
if (stats.NbZombieAssigneRock <= 0)
|
||||
{
|
||||
RemoveButton.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveButton.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
UpdateView();
|
||||
}
|
||||
}
|
||||
12
Assets/Controller/WorkerControllerRock.cs.meta
Normal file
12
Assets/Controller/WorkerControllerRock.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 216990d551e0fb84db8cef4e4191f4e1
|
||||
timeCreated: 1439478047
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
65
Assets/Controller/WorkerControllerWood.cs
Normal file
65
Assets/Controller/WorkerControllerWood.cs
Normal file
@ -0,0 +1,65 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class WorkerControllerWood : MonoBehaviour{
|
||||
|
||||
public Text nbWorker;
|
||||
public Text zombieAvailable;
|
||||
public Text nbRessourceExpected;
|
||||
public Button AddButton;
|
||||
public Button RemoveButton;
|
||||
private Stats stats;
|
||||
|
||||
|
||||
|
||||
public void AddWorker()
|
||||
{
|
||||
stats.removeZombieAvail();
|
||||
stats.NbZombieAssigneWood++;
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
public void LessWorker()
|
||||
{
|
||||
stats.addZombieAvail();
|
||||
stats.NbZombieAssigneWood--;
|
||||
UpdateView();
|
||||
}
|
||||
|
||||
private void UpdateView()
|
||||
{
|
||||
zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
|
||||
nbRessourceExpected.text = ""+stats.NbOfWoodByZombie * stats.NbZombieAssigneWood;
|
||||
nbWorker.text = ""+stats.NbZombieAssigneWood;
|
||||
|
||||
if (stats.AmountOfZombiesAvail <= 0)
|
||||
{
|
||||
AddButton.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
AddButton.enabled = true;
|
||||
}
|
||||
|
||||
if (stats.NbZombieAssigneWood <= 0)
|
||||
{
|
||||
RemoveButton.enabled = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
RemoveButton.enabled = true;
|
||||
}
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
UpdateView();
|
||||
}
|
||||
}
|
||||
9
Assets/Prefab.meta
Normal file
9
Assets/Prefab.meta
Normal file
@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 46f9184f2a196ec4e84fb17f672067ef
|
||||
folderAsset: yes
|
||||
timeCreated: 1439473277
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large
Load Diff
@ -1,8 +1,9 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class Stats : MonoBehaviour {
|
||||
|
||||
public class Stats : MonoBehaviour
|
||||
{
|
||||
#region attributes
|
||||
private int amountOfRock;
|
||||
private int amountOfWood;
|
||||
private int amountOfCorpse;
|
||||
@ -12,6 +13,64 @@ public class Stats : MonoBehaviour {
|
||||
private int amountOfHumans;
|
||||
private int amountOfZombiesAvail;
|
||||
|
||||
private int nbOfWoodByZombie;
|
||||
private int nbOfRockByZombie;
|
||||
private int nbOfMeatByZombie;
|
||||
private int nbOfCorpseByZombie;
|
||||
|
||||
private int nbZombieAssigneWood;
|
||||
private int nbZombieAssigneRock;
|
||||
private int nbZombieAssigneCorpse;
|
||||
private int nbZombieAssigneMeat;
|
||||
|
||||
public int NbZombieAssigneMeat
|
||||
{
|
||||
get { return nbZombieAssigneMeat;}
|
||||
set { nbZombieAssigneMeat = value;}
|
||||
}
|
||||
|
||||
public int NbZombieAssigneCorpse
|
||||
{
|
||||
get { return nbZombieAssigneCorpse;}
|
||||
set { nbZombieAssigneCorpse = value;}
|
||||
}
|
||||
|
||||
public int NbZombieAssigneRock
|
||||
{
|
||||
get { return nbZombieAssigneRock; }
|
||||
set { nbZombieAssigneRock = value; }
|
||||
}
|
||||
|
||||
public int NbZombieAssigneWood
|
||||
{
|
||||
get { return nbZombieAssigneWood; }
|
||||
set { nbZombieAssigneWood = value; }
|
||||
}
|
||||
|
||||
public int NbOfCorpseByZombie
|
||||
{
|
||||
get { return nbOfCorpseByZombie; }
|
||||
set { nbOfCorpseByZombie = value; }
|
||||
}
|
||||
|
||||
public int NbOfMeatByZombie
|
||||
{
|
||||
get { return nbOfMeatByZombie; }
|
||||
set { nbOfMeatByZombie = value; }
|
||||
}
|
||||
|
||||
public int NbOfRockByZombie
|
||||
{
|
||||
get { return nbOfRockByZombie; }
|
||||
set { nbOfRockByZombie = value; }
|
||||
}
|
||||
|
||||
public int NbOfWoodByZombie
|
||||
{
|
||||
get { return nbOfWoodByZombie; }
|
||||
set { nbOfWoodByZombie = value; }
|
||||
}
|
||||
|
||||
public int AmountOfMeat
|
||||
{
|
||||
get { return amountOfMeat; }
|
||||
@ -41,7 +100,6 @@ public class Stats : MonoBehaviour {
|
||||
get { return amountOfZombies; }
|
||||
set { amountOfZombies = value; }
|
||||
}
|
||||
|
||||
public int AmountOfHumans
|
||||
{
|
||||
get { return amountOfHumans; }
|
||||
@ -54,20 +112,6 @@ public class Stats : MonoBehaviour {
|
||||
set { amountOfZombiesAvail = value; }
|
||||
}
|
||||
|
||||
public Stats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies)
|
||||
{
|
||||
resetStats(nbRock, nbWood, nbCorpse, nbMeat, nbHumans, nbZombies);
|
||||
}
|
||||
|
||||
public void resetStats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies)
|
||||
{
|
||||
AmountOfCorpse = nbCorpse;
|
||||
AmountOfMeat = nbMeat;
|
||||
AmountOfRock = nbRock;
|
||||
AmountOfWood = nbWood;
|
||||
AmountOfHumans = nbHumans;
|
||||
AmountOfZombies = nbZombies;
|
||||
}
|
||||
|
||||
public void addCorpse()
|
||||
{
|
||||
@ -138,10 +182,37 @@ public class Stats : MonoBehaviour {
|
||||
{
|
||||
amountOfZombiesAvail--;
|
||||
}
|
||||
#endregion
|
||||
|
||||
|
||||
public Stats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies)
|
||||
{
|
||||
resetStats(nbRock, nbWood, nbCorpse, nbMeat, nbHumans, nbZombies, 5, 5, 5, 5);
|
||||
}
|
||||
|
||||
public void resetStats(int nbRock, int nbWood, int nbCorpse, int nbMeat, int nbHumans, int nbZombies,
|
||||
int nbOfWoodByZombie, int nbOfRockByZombie, int nbOfMeatByZombie, int nbOfCorpseByZombie)
|
||||
{
|
||||
AmountOfCorpse = nbCorpse;
|
||||
AmountOfMeat = nbMeat;
|
||||
AmountOfRock = nbRock;
|
||||
AmountOfWood = nbWood;
|
||||
AmountOfHumans = nbHumans;
|
||||
AmountOfZombies = nbZombies;
|
||||
NbOfCorpseByZombie = nbOfCorpseByZombie;
|
||||
NbOfMeatByZombie = nbOfMeatByZombie;
|
||||
NbOfRockByZombie = nbOfRockByZombie;
|
||||
NbOfWoodByZombie = nbOfWoodByZombie;
|
||||
NbZombieAssigneWood = 0;
|
||||
NbZombieAssigneRock = 0;
|
||||
NbZombieAssigneCorpse = 0;
|
||||
NbZombieAssigneMeat = 0;
|
||||
AmountOfZombiesAvail = AmountOfZombies;
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
resetStats(0, 0, 0, 0, 4, 1);
|
||||
resetStats(7, 6, 5, 4, 4, 10, 5, 2, 3, 1);
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
|
||||
BIN
Assets/Sprite/remove.png
Normal file
BIN
Assets/Sprite/remove.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 46 KiB |
55
Assets/Sprite/remove.png.meta
Normal file
55
Assets/Sprite/remove.png.meta
Normal file
@ -0,0 +1,55 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 263d6aec5af64344295b24f1e866a3b5
|
||||
timeCreated: 1439476949
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Assets/Sprite/rock.png
Normal file
BIN
Assets/Sprite/rock.png
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 8.6 KiB |
55
Assets/Sprite/rock.png.meta
Normal file
55
Assets/Sprite/rock.png.meta
Normal file
@ -0,0 +1,55 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3975a4f7d3a77884e999da66e56c83e5
|
||||
timeCreated: 1439476668
|
||||
licenseType: Free
|
||||
TextureImporter:
|
||||
fileIDToRecycleName: {}
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
|
||||
correctGamma: 0
|
||||
fadeOut: 0
|
||||
borderMipMap: 0
|
||||
mipMapFadeDistanceStart: 1
|
||||
mipMapFadeDistanceEnd: 3
|
||||
bumpmap:
|
||||
convertToNormalMap: 0
|
||||
externalNormalMap: 0
|
||||
heightScale: .25
|
||||
normalMapFilter: 0
|
||||
isReadable: 0
|
||||
grayScaleToAlpha: 0
|
||||
generateCubemap: 0
|
||||
cubemapConvolution: 0
|
||||
cubemapConvolutionSteps: 8
|
||||
cubemapConvolutionExponent: 1.5
|
||||
seamlessCubemap: 0
|
||||
textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
||||
aniso: -1
|
||||
mipBias: -1
|
||||
wrapMode: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
||||
buildTargetSettings: []
|
||||
spriteSheet:
|
||||
sprites: []
|
||||
spritePackingTag:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Loading…
x
Reference in New Issue
Block a user