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Version Finale
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@ -391,8 +391,6 @@ public class Stats : MonoBehaviour
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AmountOfHumans += Mathf.RoundToInt(r *(HUMANS_PER_HOUSE * AmountHumanHouse));
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if (isHumanMaxCapacity())
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AmountOfHumans = nbHumanHouses * HOUSE_SUPPLY_CAP;
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AmountOfZHunger += NbOfHungerByCoprseEat * nbZombieAssigneEat;
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AmountOfZombies += NbZombieAssigneCorpse;
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ResetZombieAssigne();
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@ -8,6 +8,4 @@ EditorBuildSettings:
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- enabled: 1
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path: Assets/Scene/AwesomeSplashScreen.unity
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- enabled: 1
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path: Assets/Scene/Menu.unity
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- enabled: 1
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path: Assets/Scene/MAScene.unity
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path: Assets/Scene/MainScene.unity
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