mirror of
https://github.com/ConjureETS/Human-Farm-Tycoon.git
synced 2026-03-24 02:11:07 +00:00
Panel for ressource work.
This commit is contained in:
parent
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commit
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68
Assets/Controller/WorkerControllerMeat.cs
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68
Assets/Controller/WorkerControllerMeat.cs
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class WorkerControllerMeat : MonoBehaviour
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{
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public Text nbWorker;
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public Text zombieAvailable;
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public Text nbRessourceExpected;
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public Button AddButton;
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public Button RemoveButton;
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private Stats stats;
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public void AddWorker()
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{
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stats.removeZombieAvail();
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stats.NbZombieAssigneMeat++;
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UpdateView();
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}
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public void LessWorker()
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{
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stats.addZombieAvail();
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stats.NbZombieAssigneMeat--;
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UpdateView();
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}
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private void UpdateView()
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{
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zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
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nbRessourceExpected.text = "" + stats.NbOfMeatByZombie * stats.NbZombieAssigneMeat;
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nbWorker.text = "" + stats.NbZombieAssigneMeat;
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if (stats.AmountOfZombiesAvail <= 0)
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{
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AddButton.enabled = false;
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}
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else
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{
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AddButton.enabled = true;
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}
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if (stats.NbZombieAssigneMeat <= 0)
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{
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RemoveButton.enabled = false;
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}
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else
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{
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RemoveButton.enabled = true;
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}
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}
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// Use this for initialization
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void Start()
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{
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stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
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//UpdateView();
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}
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// Update is called once per frame
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void Update()
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{
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UpdateView();
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}
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}
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12
Assets/Controller/WorkerControllerMeat.cs.meta
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12
Assets/Controller/WorkerControllerMeat.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: b60a92ac520037b40981710a2e1564e4
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timeCreated: 1439478469
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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65
Assets/Controller/WorkerControllerRock.cs
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65
Assets/Controller/WorkerControllerRock.cs
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@ -0,0 +1,65 @@
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using UnityEngine;
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using System.Collections;
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using UnityEngine.UI;
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public class WorkerControllerRock : MonoBehaviour{
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public Text nbWorker;
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public Text zombieAvailable;
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public Text nbRessourceExpected;
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public Button AddButton;
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public Button RemoveButton;
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private Stats stats;
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public void AddWorker()
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{
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stats.removeZombieAvail();
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stats.NbZombieAssigneRock++;
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UpdateView();
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}
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public void LessWorker()
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{
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stats.addZombieAvail();
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stats.NbZombieAssigneRock--;
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UpdateView();
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}
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private void UpdateView()
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{
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zombieAvailable.text = stats.AmountOfZombiesAvail + "/" + stats.AmountOfZombies;
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nbRessourceExpected.text = ""+stats.NbOfRockByZombie * stats.NbZombieAssigneRock;
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nbWorker.text = "" + stats.NbZombieAssigneRock;
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if (stats.AmountOfZombiesAvail <= 0)
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{
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AddButton.enabled = false;
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}
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else
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{
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AddButton.enabled = true;
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}
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if (stats.NbZombieAssigneRock <= 0)
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{
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RemoveButton.enabled = false;
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}
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else
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{
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RemoveButton.enabled = true;
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}
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}
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// Use this for initialization
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void Start () {
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stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
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}
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// Update is called once per frame
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void Update () {
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UpdateView();
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}
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}
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12
Assets/Controller/WorkerControllerRock.cs.meta
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12
Assets/Controller/WorkerControllerRock.cs.meta
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@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: 216990d551e0fb84db8cef4e4191f4e1
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timeCreated: 1439478047
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licenseType: Free
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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@ -2,7 +2,7 @@
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using System.Collections;
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using UnityEngine.UI;
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public class WorkerController : MonoBehaviour{
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public class WorkerControllerWood : MonoBehaviour{
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public Text nbWorker;
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public Text zombieAvailable;
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@ -11,6 +11,8 @@ public class WorkerController : MonoBehaviour{
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public Button RemoveButton;
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private Stats stats;
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public void AddWorker()
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{
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stats.removeZombieAvail();
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@ -53,11 +55,11 @@ public class WorkerController : MonoBehaviour{
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// Use this for initialization
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void Start () {
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stats = GameObject.Find("Stats").gameObject.GetComponent<Stats>();
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UpdateView();
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}
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// Update is called once per frame
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void Update () {
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UpdateView();
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}
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}
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9
Assets/Prefab.meta
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9
Assets/Prefab.meta
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@ -0,0 +1,9 @@
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fileFormatVersion: 2
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guid: 46f9184f2a196ec4e84fb17f672067ef
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folderAsset: yes
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timeCreated: 1439473277
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licenseType: Free
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File diff suppressed because it is too large
Load Diff
@ -22,7 +22,7 @@ public class Stats : MonoBehaviour
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private int nbZombieAssigneRock;
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private int nbZombieAssigneCorpse;
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private int nbZombieAssigneMeat;
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public int NbZombieAssigneMeat
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{
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get { return nbZombieAssigneMeat;}
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@ -212,7 +212,7 @@ public class Stats : MonoBehaviour
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// Use this for initialization
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void Start () {
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resetStats(0, 0, 0, 0, 4, 1, 5, 5, 5, 5);
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resetStats(7, 6, 5, 4, 4, 10, 5, 2, 3, 1);
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}
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// Update is called once per frame
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BIN
Assets/Sprite/remove.png
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BIN
Assets/Sprite/remove.png
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Binary file not shown.
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After Width: | Height: | Size: 46 KiB |
55
Assets/Sprite/remove.png.meta
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55
Assets/Sprite/remove.png.meta
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BIN
Assets/Sprite/rock.png
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BIN
Assets/Sprite/rock.png
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