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HAZA!
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@ -7,5 +7,5 @@ uniform sampler2D skybox;
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void main()
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void main()
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{
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{
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//fColor = texture(skybox, texCoords);
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//fColor = texture(skybox, texCoords);
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fColor = vec4(1.0, 0, 1.0, 1.0);// * texture(skybox, texCoords);
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fColor = texture(skybox, texCoords);
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}
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}
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@ -1,11 +0,0 @@
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#version 400 core
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in vec2 texCoords;
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out vec4 fColor;
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uniform sampler2D skybox;
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void main()
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{
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//fColor = texture(skybox, texCoords);
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fColor = texture(skybox, texCoords);
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}
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