2015-11-19 11:58:17 -05:00

53 lines
1.0 KiB
C#

using UnityEngine;
using UnityEngine.UI;
using System.Collections;
public class Health : MonoBehaviour
{
public int startingHealth;
public Image heartImage;
public int maxHeartsPerRow;
private ArrayList hearts = new ArrayList();
private float spaceX;
private float spaceY;
void Start ()
{
RectTransform r = heartImage.rectTransform;
spaceX = r.rect.width;
spaceY = r.rect.height;
Debug.Log("spaceX : " + spaceX);
Debug.Log("spaceY : " + spaceY);
AddHearts (startingHealth);
}
void AddHearts (int n)
{
for (int i = 0; i < n; i++)
{
Transform heart = ((Image)Instantiate(heartImage)).transform;
heart.SetParent(GameObject.Find("HeartCanvas").transform, false);
int y = Mathf.FloorToInt(hearts.Count/maxHeartsPerRow);
int x = hearts.Count - y * maxHeartsPerRow;
Debug.Log("X : " + x);
Debug.Log("Y : " + y);
Vector2 pos = heart.position;
pos.x += x * spaceX;
pos.y += y * spaceY;
Debug.Log("posX : " + pos.x);
Debug.Log("posY : " + pos.y);
heart.position = pos;
hearts.Add(heart);
}
}
}