51 lines
915 B
C#

using UnityEngine;
using System.Collections;
public class Control : MonoBehaviour {
public Transform thingsToMove;
public int speed;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
float mouvement = Input.GetAxis ("Horizontal");
/*
if ( mouvement!= 0)
{
thingsToMove.Translate(new Vector2(mouvement * speed, 0));
}
*/
// aller vers la gauche
if (mouvement > 0.0)
{
thingsToMove.Translate(new Vector2(mouvement * speed, 0));
transform.eulerAngles = new Vector2(0, 0);
} // if
// aller vers la droite
if (mouvement < 0.0)
{
thingsToMove.Translate(new Vector2(-(mouvement * speed), 0));
transform.eulerAngles = new Vector2(0, 180);
} // if
}
}