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||||
guid: c91bf9c12d601c349a60f6d95b8f9fc1
|
||||
folderAsset: yes
|
||||
timeCreated: 1446473874
|
||||
licenseType: Free
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
42
Assets/Script/BadGuy.cs
Normal file
42
Assets/Script/BadGuy.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class BadGuy : MonoBehaviour {
|
||||
|
||||
public bool isMovingEnemy;
|
||||
public bool isIntelligentEnemy;
|
||||
public BallShoot ballPrefab;
|
||||
private int vie =100;
|
||||
private float canShoot;
|
||||
private Transform gunCheck;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
}
|
||||
void Awake()
|
||||
{
|
||||
gunCheck = transform.Find("gunCheck");
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update ()
|
||||
{
|
||||
if(!isMovingEnemy)
|
||||
{
|
||||
if(canShoot<=0)
|
||||
{
|
||||
Instantiate(ballPrefab,gunCheck.position,Quaternion.identity);
|
||||
GameObject[] ball = GameObject.FindGameObjectsWithTag("ball");
|
||||
BallShoot ballR = ball[ball.Length-1].GetComponent<BallShoot>();
|
||||
ballR.theParent = this.gameObject;
|
||||
canShoot=0.3f;
|
||||
}
|
||||
}
|
||||
canShoot -= Time.deltaTime;
|
||||
}
|
||||
public void getShot()
|
||||
{
|
||||
vie -= 25;
|
||||
if(vie<=0)
|
||||
Destroy(gameObject);
|
||||
}
|
||||
}
|
||||
12
Assets/Script/BadGuy.cs.meta
Normal file
12
Assets/Script/BadGuy.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3d7e0e52ac9c95f40933a35e19d1c920
|
||||
timeCreated: 1446479310
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
44
Assets/Script/BallShoot.cs
Normal file
44
Assets/Script/BallShoot.cs
Normal file
@ -0,0 +1,44 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class BallShoot : MonoBehaviour {
|
||||
|
||||
public float speed;
|
||||
public float distanceShoot=15;
|
||||
public GameObject theParent;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
if (theParent.transform.localScale.x<=0) {
|
||||
speed *= -1;
|
||||
transform.rotation = new Quaternion (theParent.transform.rotation.x, theParent.transform.rotation.y, -90.0f, theParent.transform.rotation.w);
|
||||
} else
|
||||
transform.rotation = new Quaternion (theParent.transform.rotation.x, theParent.transform.rotation.y,90.0f, theParent.transform.rotation.w);
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
void FixedUpdate ()
|
||||
{
|
||||
transform.position = new Vector3 (transform.position.x + speed,transform.position.y,transform.position.z);
|
||||
if (transform.position.x > theParent.transform.position.x + distanceShoot || transform.position.x < theParent.transform.position.x - distanceShoot)
|
||||
DestroyObject(gameObject);
|
||||
}
|
||||
void OnTriggerEnter2D (Collider2D col)
|
||||
{
|
||||
if(col.tag == "mechant" && theParent.tag !="mechant")
|
||||
{
|
||||
print("Yeah");
|
||||
col.gameObject.GetComponent<BadGuy>().getShot();
|
||||
Destroy (gameObject);
|
||||
}
|
||||
if(col.tag == "player" && theParent.tag !="player")
|
||||
{
|
||||
print("Yeah");
|
||||
col.gameObject.GetComponent<PlayerControl>().getHurt(25);
|
||||
Destroy (gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
12
Assets/Script/BallShoot.cs.meta
Normal file
12
Assets/Script/BallShoot.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: f3400fd5c32f5fa458d6926850a70376
|
||||
timeCreated: 1446473136
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
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userData:
|
||||
assetBundleName:
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assetBundleVariant:
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18
Assets/Script/CameraControl.cs
Normal file
18
Assets/Script/CameraControl.cs
Normal file
@ -0,0 +1,18 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class CameraControl : MonoBehaviour {
|
||||
|
||||
public PlayerControl megaman;
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
megaman = GameObject.FindGameObjectWithTag ("player").GetComponent<PlayerControl>();
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
float newX = megaman.transform.position.x;
|
||||
float newY = megaman.transform.position.y;
|
||||
transform.position = new Vector3(newX, newY, transform.position.z);
|
||||
}
|
||||
}
|
||||
12
Assets/Script/CameraControl.cs.meta
Normal file
12
Assets/Script/CameraControl.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 07fb3995045b9a444b94dfd0c79f599b
|
||||
timeCreated: 1445912943
|
||||
licenseType: Free
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
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icon: {instanceID: 0}
|
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userData:
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assetBundleName:
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assetBundleVariant:
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151
Assets/Script/PlayerControl.cs
Normal file
151
Assets/Script/PlayerControl.cs
Normal file
@ -0,0 +1,151 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class PlayerControl : MonoBehaviour
|
||||
{
|
||||
[HideInInspector]
|
||||
public bool facingRight = true;
|
||||
[HideInInspector]
|
||||
public bool jump = false;
|
||||
[HideInInspector]
|
||||
public bool fire = false;
|
||||
[HideInInspector]
|
||||
public bool power = false;
|
||||
[HideInInspector]
|
||||
public bool watch = false;
|
||||
|
||||
|
||||
public float moveForce = 365f;
|
||||
public float maxSpeed = 5f;
|
||||
public float vie = 100;
|
||||
public AudioClip[] jumpClips;
|
||||
public float jumpForce = 1000f;
|
||||
public BallShoot ballPrefab;
|
||||
private Transform groundCheck;
|
||||
private Transform gunCheck;
|
||||
private bool grounded = false;
|
||||
private Animator anim;
|
||||
|
||||
private float canShoot =0;
|
||||
private float invulnerable=0;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
groundCheck = transform.Find("groundCheck");
|
||||
gunCheck = transform.Find("gunCheck");
|
||||
anim = GetComponent<Animator>();
|
||||
}
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
grounded = Physics2D.Linecast(transform.position, groundCheck.position, 1 << LayerMask.NameToLayer("Ground"));
|
||||
if(Input.GetButtonDown("Jump") && grounded)
|
||||
jump = true;
|
||||
|
||||
if(Input.GetButtonDown("Fire1"))
|
||||
fire = true;
|
||||
else if(Input.GetButtonUp("Fire1"))
|
||||
fire = false;
|
||||
if(Input.GetButtonDown("Fire2"))
|
||||
power = true;
|
||||
else if(Input.GetButtonUp("Fire2"))
|
||||
power = false;
|
||||
if(Input.GetButtonDown("Fire3"))
|
||||
watch = true;
|
||||
else if(Input.GetButtonUp("Fire3"))
|
||||
watch = false;
|
||||
}
|
||||
|
||||
|
||||
void FixedUpdate ()
|
||||
{
|
||||
float h = Input.GetAxis("Horizontal");
|
||||
if(h!=0)
|
||||
anim.SetBool("Run", true);
|
||||
else
|
||||
anim.SetBool("Run", false);
|
||||
if(h * GetComponent<Rigidbody2D>().velocity.x < maxSpeed)
|
||||
GetComponent<Rigidbody2D>().AddForce(Vector2.right * h * moveForce);
|
||||
if(Mathf.Abs(GetComponent<Rigidbody2D>().velocity.x) > maxSpeed)
|
||||
GetComponent<Rigidbody2D>().velocity = new Vector2(Mathf.Sign(GetComponent<Rigidbody2D>().velocity.x) * maxSpeed, GetComponent<Rigidbody2D>().velocity.y);
|
||||
if(h > 0 && !facingRight)
|
||||
Flip();
|
||||
else if(h < 0 && facingRight)
|
||||
Flip();
|
||||
if(jump)
|
||||
{
|
||||
GetComponent<Rigidbody2D>().AddForce(new Vector2(0f, jumpForce));
|
||||
jump = false;
|
||||
}
|
||||
if(!grounded)
|
||||
{
|
||||
anim.SetBool("Jump",true);
|
||||
}
|
||||
else
|
||||
anim.SetBool("Jump",false);
|
||||
|
||||
if(watch)
|
||||
{
|
||||
anim.SetBool("Watch",true);
|
||||
Time.timeScale = 0.0f;
|
||||
vie=100;
|
||||
}
|
||||
else
|
||||
anim.SetBool("Watch",false);
|
||||
if(power)
|
||||
{
|
||||
anim.SetBool("Power",true);
|
||||
}
|
||||
else
|
||||
anim.SetBool("Power",false);
|
||||
|
||||
if(fire)
|
||||
{
|
||||
anim.SetBool("Shoot",true);
|
||||
if(canShoot<=0)
|
||||
{
|
||||
Instantiate(ballPrefab,gunCheck.position,Quaternion.identity);
|
||||
GameObject[] ball = GameObject.FindGameObjectsWithTag("ball");
|
||||
BallShoot ballR = ball[ball.Length-1].GetComponent<BallShoot>();
|
||||
ballR.theParent = this.gameObject;
|
||||
canShoot=0.3f;
|
||||
}
|
||||
}
|
||||
else
|
||||
anim.SetBool("Shoot",false);
|
||||
|
||||
canShoot -= Time.deltaTime;
|
||||
invulnerable -= Time.deltaTime;
|
||||
}
|
||||
public void getHurt(float lessLife)
|
||||
{
|
||||
if(invulnerable<=0)
|
||||
{
|
||||
vie -= lessLife;
|
||||
invulnerable=0.5f;
|
||||
if(vie<=0)
|
||||
Time.timeScale = 0.0f;
|
||||
}
|
||||
}
|
||||
void OnTriggerEnter2D (Collider2D col)
|
||||
{
|
||||
if(col.tag == "mechant")
|
||||
{
|
||||
print("mechant");
|
||||
if(invulnerable<=0)
|
||||
{
|
||||
jump=true;
|
||||
getHurt(25);
|
||||
}
|
||||
}
|
||||
}
|
||||
void Flip ()
|
||||
{
|
||||
facingRight = !facingRight;
|
||||
|
||||
Vector3 theScale = transform.localScale;
|
||||
theScale.x *= -1;
|
||||
transform.localScale = theScale;
|
||||
}
|
||||
}
|
||||
12
Assets/Script/PlayerControl.cs.meta
Normal file
12
Assets/Script/PlayerControl.cs.meta
Normal file
@ -0,0 +1,12 @@
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fileFormatVersion: 2
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assetBundleVariant:
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Assets/_scene1.unity
Normal file
BIN
Assets/_scene1.unity
Normal file
Binary file not shown.
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Assets/_scene1.unity.meta
Normal file
8
Assets/_scene1.unity.meta
Normal file
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BIN
Assets/idle.anim
Normal file
BIN
Assets/idle.anim
Normal file
Binary file not shown.
8
Assets/idle.anim.meta
Normal file
8
Assets/idle.anim.meta
Normal file
@ -0,0 +1,8 @@
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BIN
Assets/mm.png
Normal file
BIN
Assets/mm.png
Normal file
Binary file not shown.
|
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814
Assets/mm.png.meta
Normal file
814
Assets/mm.png.meta
Normal file
@ -0,0 +1,814 @@
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fileFormatVersion: 2
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guid: b23ba6fc6c84e534da6f9c00cfdf1570
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timeCreated: 1448213599
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licenseType: Free
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fileIDToRecycleName:
|
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21300002: idle2
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21300004: idle3
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21300006: run_idle
|
||||
21300008: run_idle2
|
||||
21300010: run_idle3
|
||||
21300012: jump_idle
|
||||
21300014: air_idle
|
||||
21300016: airwall_idle
|
||||
21300018: echelle
|
||||
21300020: jump_idle2
|
||||
21300022: jump_idle3
|
||||
21300024: gun_idle
|
||||
21300026: run_gun
|
||||
21300028: run_gun2
|
||||
21300030: run_gun3
|
||||
21300032: jump_gun
|
||||
21300034: air_gun
|
||||
21300036: airwall_gun
|
||||
21300038: jump_gun2
|
||||
21300040: watch_idle
|
||||
21300042: watch_idle2
|
||||
21300044: watch_idle3
|
||||
21300046: run_watch
|
||||
21300048: run_watch2
|
||||
21300050: run_watch3
|
||||
21300052: jump_watch
|
||||
21300054: airwatch
|
||||
21300056: airwall_watch
|
||||
21300058: power_idle
|
||||
21300060: power_idle2
|
||||
21300062: power_trowh
|
||||
21300064: run_power
|
||||
21300066: run_power2
|
||||
21300068: run_power3
|
||||
21300070: jump_power
|
||||
21300072: air_power
|
||||
21300074: airwall_power
|
||||
21300076: jump_power2
|
||||
21300078: mm_39
|
||||
21300080: mm_40
|
||||
21300082: mm_41
|
||||
21300084: mm_42
|
||||
21300086: mm_43
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||||
21300088: mm_44
|
||||
21300090: mm_45
|
||||
21300092: mm_46
|
||||
21300094: mm_47
|
||||
21300096: mm_48
|
||||
21300098: mm_49
|
||||
21300100: mm_50
|
||||
21300102: mm_51
|
||||
21300104: mm_52
|
||||
21300106: mm_53
|
||||
21300108: mm_54
|
||||
21300110: mm_55
|
||||
21300112: mm_56
|
||||
21300114: mm_57
|
||||
21300116: mm_58
|
||||
21300118: mm_59
|
||||
21300120: mm_60
|
||||
21300122: mm_61
|
||||
21300124: mm_62
|
||||
21300126: mm_63
|
||||
21300128: mm_64
|
||||
21300130: mm_65
|
||||
21300132: mm_66
|
||||
21300134: mm_67
|
||||
21300136: mm_68
|
||||
serializedVersion: 2
|
||||
mipmaps:
|
||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
linearTexture: 0
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correctGamma: 0
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fadeOut: 0
|
||||
borderMipMap: 0
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mipMapFadeDistanceStart: 1
|
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mipMapFadeDistanceEnd: 3
|
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bumpmap:
|
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convertToNormalMap: 0
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externalNormalMap: 0
|
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heightScale: .25
|
||||
normalMapFilter: 0
|
||||
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|
||||
grayScaleToAlpha: 0
|
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generateCubemap: 0
|
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cubemapConvolution: 0
|
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cubemapConvolutionSteps: 8
|
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cubemapConvolutionExponent: 1.5
|
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seamlessCubemap: 0
|
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textureFormat: -1
|
||||
maxTextureSize: 2048
|
||||
textureSettings:
|
||||
filterMode: -1
|
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aniso: 16
|
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mipBias: -1
|
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wrapMode: 1
|
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nPOTScale: 0
|
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lightmap: 0
|
||||
rGBM: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 2
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: .5, y: .5}
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 100
|
||||
alphaIsTransparency: 1
|
||||
textureType: 8
|
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buildTargetSettings: []
|
||||
spriteSheet:
|
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sprites:
|
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- name: idle
|
||||
rect:
|
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serializedVersion: 2
|
||||
x: 0
|
||||
y: 300
|
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width: 50
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||||
height: 50
|
||||
alignment: 0
|
||||
pivot: {x: .5, y: .5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
- name: idle2
|
||||
rect:
|
||||
serializedVersion: 2
|
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|
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y: 300
|
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|
||||
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|
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alignment: 0
|
||||
pivot: {x: .5, y: .5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
- name: idle3
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 100
|
||||
y: 300
|
||||
width: 50
|
||||
height: 50
|
||||
alignment: 0
|
||||
pivot: {x: .5, y: .5}
|
||||
border: {x: 0, y: 0, z: 0, w: 0}
|
||||
- name: run_idle
|
||||
rect:
|
||||
serializedVersion: 2
|
||||
x: 150
|
||||
y: 300
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rect:
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serializedVersion: 2
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x: 85
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y: 1
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width: 17
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height: 17
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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- name: mm1cuttiles_32
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rect:
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serializedVersion: 2
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x: 102
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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- name: mm1cuttiles_33
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rect:
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serializedVersion: 2
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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- name: mm1cuttiles_34
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rect:
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serializedVersion: 2
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y: 1
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width: 17
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alignment: 0
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pivot: {x: 0, y: 0}
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border: {x: 0, y: 0, z: 0, w: 0}
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spritePackingTag:
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userData:
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assetBundleName:
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assetBundleVariant:
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9
Assets/prefab.meta
Normal file
9
Assets/prefab.meta
Normal file
@ -0,0 +1,9 @@
|
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fileFormatVersion: 2
|
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guid: e2a16ec1601dfda4db1a6414197a8190
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folderAsset: yes
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timeCreated: 1446472797
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licenseType: Free
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/prefab/BadGuys.prefab
Normal file
BIN
Assets/prefab/BadGuys.prefab
Normal file
Binary file not shown.
8
Assets/prefab/BadGuys.prefab.meta
Normal file
8
Assets/prefab/BadGuys.prefab.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: ad4d611fc3a0709439a6fea5b91441f1
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/prefab/MovingEnemy.prefab
Normal file
BIN
Assets/prefab/MovingEnemy.prefab
Normal file
Binary file not shown.
8
Assets/prefab/MovingEnemy.prefab.meta
Normal file
8
Assets/prefab/MovingEnemy.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: c25ad2713deda404eb35fd6a7861fa12
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timeCreated: 1448243148
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/prefab/MovingPlateformeEnemy.prefab
Normal file
BIN
Assets/prefab/MovingPlateformeEnemy.prefab
Normal file
Binary file not shown.
8
Assets/prefab/MovingPlateformeEnemy.prefab.meta
Normal file
8
Assets/prefab/MovingPlateformeEnemy.prefab.meta
Normal file
@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 47fba4797ed36324586658316f7172d2
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timeCreated: 1448243185
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/prefab/Plateforme.prefab
Normal file
BIN
Assets/prefab/Plateforme.prefab
Normal file
Binary file not shown.
8
Assets/prefab/Plateforme.prefab.meta
Normal file
8
Assets/prefab/Plateforme.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: 39548b561445aaf418450e8013c3d834
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timeCreated: 1446472900
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/prefab/Player.prefab
Normal file
BIN
Assets/prefab/Player.prefab
Normal file
Binary file not shown.
8
Assets/prefab/Player.prefab.meta
Normal file
8
Assets/prefab/Player.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: a5a9721b893a50042b4af79480349c90
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timeCreated: 1448213387
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/prefab/ball.prefab
Normal file
BIN
Assets/prefab/ball.prefab
Normal file
Binary file not shown.
8
Assets/prefab/ball.prefab.meta
Normal file
8
Assets/prefab/ball.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: 1868d9b826533334d82de7ed3cfd4a56
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timeCreated: 1446473116
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licenseType: Free
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NativeFormatImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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BIN
Assets/prefab/touretEnnemy.prefab
Normal file
BIN
Assets/prefab/touretEnnemy.prefab
Normal file
Binary file not shown.
8
Assets/prefab/touretEnnemy.prefab.meta
Normal file
8
Assets/prefab/touretEnnemy.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
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guid: 436903f079084a348a22f41b4b65af09
|
||||
timeCreated: 1448243199
|
||||
licenseType: Free
|
||||
NativeFormatImporter:
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userData:
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||||
assetBundleName:
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assetBundleVariant:
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BIN
ProjectSettings/AudioManager.asset
Normal file
BIN
ProjectSettings/AudioManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/DynamicsManager.asset
Normal file
BIN
ProjectSettings/DynamicsManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/EditorBuildSettings.asset
Normal file
BIN
ProjectSettings/EditorBuildSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/EditorSettings.asset
Normal file
BIN
ProjectSettings/EditorSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/GraphicsSettings.asset
Normal file
BIN
ProjectSettings/GraphicsSettings.asset
Normal file
Binary file not shown.
Some files were not shown because too many files have changed in this diff Show More
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Reference in New Issue
Block a user