mirror of
https://github.com/ConjureETS/Labo_2_equ_2_a15.git
synced 2026-03-24 01:21:07 +00:00
Merge branch 'master' of https://github.com/ConjureETS/Labo_2_equ_2_a15
This commit is contained in:
commit
7db128fcd8
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8
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8
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24
Assets/RocketBehaviour.cs
Normal file
24
Assets/RocketBehaviour.cs
Normal file
@ -0,0 +1,24 @@
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using UnityEngine;
|
||||
using System.Collections;
|
||||
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public class RocketBehaviour : MonoBehaviour {
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private bool isAPlayerRocket;
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//Destroys the rocket when no longer visible
|
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void OnBecameInvisible()
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{
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Destroy(gameObject);
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}
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//Destroys the rocket when it hits something (except Player when its his rocket)
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void OnCollisionEnter2D(Collision2D collision)
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{
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if(!isAPlayerRocket || collision.gameObject.tag != "Player")
|
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Destroy(gameObject);
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}
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public void SetProperty(bool playerRocket)
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{
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isAPlayerRocket = playerRocket;
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}
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}
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12
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12
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45
Assets/Scripts/FireScript.cs
Normal file
45
Assets/Scripts/FireScript.cs
Normal file
@ -0,0 +1,45 @@
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using UnityEngine;
|
||||
using System.Collections;
|
||||
|
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public class FireScript : MonoBehaviour {
|
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public Rigidbody2D rocket;
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public Vector3 rocket_position_offset;
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public float speed = 10f;
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// Update is called once per frame
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void Update () {
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if (Input.GetButtonDown("Fire1"))
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{
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FireRocket(gameObject.GetComponent<PlayerBehavior>().GetFacingRight());
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}
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}
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void FireRocket(bool facingRight)
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{
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//Instantiate new rocket
|
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Rigidbody2D rocketClone = (Rigidbody2D)Instantiate(rocket, transform.position, Quaternion.identity);
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//Sets rocket to be the player's
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rocketClone.gameObject.GetComponent<RocketBehaviour>().SetProperty(true);
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if (!facingRight)
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{
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//Flip the rocket
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Vector3 scale = rocketClone.gameObject.transform.localScale;
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scale.x *= -1;
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rocketClone.gameObject.transform.localScale = scale;
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//Substract the offset
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rocketClone.gameObject.transform.position -= rocket_position_offset;
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}
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else
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{
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//Add the offset
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rocketClone.gameObject.transform.position += rocket_position_offset;
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}
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}
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anim.SetBool("Ground", false);
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rb.AddForce(new Vector2(0, jumpForce));
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}
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//for the shooting animations
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if (Input.GetButtonDown ("Fire1")) {
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void FixedUpdate()
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Loading…
x
Reference in New Issue
Block a user