mirror of
https://github.com/ConjureETS/Labo_2_equ_2_a15.git
synced 2026-03-24 01:21:07 +00:00
ajout du son de la bombe qui explose
parce qu'il n'était pas la :)
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parent
b4cc1dc6ce
commit
7f6a057361
@ -74,6 +74,7 @@ MonoBehaviour:
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bombRadius: .5
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fuseTime: 1.5
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explosion: {fileID: 100000, guid: 340a9e7d5164c9c4fba1dc34dc50b866, type: 2}
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explode: {fileID: 8300000, guid: dab22f74a5dfe954d8917770deaee808, type: 3}
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--- !u!212 &21297412
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SpriteRenderer:
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m_ObjectHideFlags: 1
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@ -123,6 +124,22 @@ Prefab:
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propertyPath: bombRadius
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value: .5
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_audioClip
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value:
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objectReference: {fileID: 8300000, guid: dab22f74a5dfe954d8917770deaee808, type: 3}
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- target: {fileID: 0}
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propertyPath: BypassReverbZones
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_PlayOnAwake
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: explode
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value:
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objectReference: {fileID: 8300000, guid: dab22f74a5dfe954d8917770deaee808, type: 3}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 172872}
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@ -924,6 +924,7 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioPickup: {fileID: 8300000, guid: a48a7087d05490f4b913e6cd1d177494, type: 3}
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health: {fileID: 1113329686}
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--- !u!61 &1736051096
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@ -10,7 +10,7 @@ public class Bomb : MonoBehaviour
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private LayBombs layBombs; // Reference to the player's LayBombs script.
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public AudioClip explode;
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void Awake ()
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@ -40,7 +40,9 @@ public class Bomb : MonoBehaviour
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public void Explode()
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{
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AudioSource.PlayClipAtPoint(explode, transform.position);
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// The player is now free to lay bombs when he has them.
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layBombs.bombLaid = false;
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BIN
Assets/Sound/Explode.wav
Normal file
BIN
Assets/Sound/Explode.wav
Normal file
Binary file not shown.
22
Assets/Sound/Explode.wav.meta
Normal file
22
Assets/Sound/Explode.wav.meta
Normal file
@ -0,0 +1,22 @@
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fileFormatVersion: 2
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guid: dab22f74a5dfe954d8917770deaee808
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timeCreated: 1449022293
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licenseType: Free
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AudioImporter:
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serializedVersion: 6
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defaultSettings:
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loadType: 0
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sampleRateSetting: 0
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sampleRateOverride: 44100
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compressionFormat: 1
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quality: 1
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conversionMode: 0
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platformSettingOverrides: {}
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forceToMono: 0
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normalize: 1
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preloadAudioData: 1
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loadInBackground: 0
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3D: 1
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,2 +1,2 @@
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m_EditorVersion: 5.2.0f3
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m_EditorVersion: 5.2.1f1
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m_StandardAssetsVersion: 0
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