mirror of
https://github.com/ConjureETS/Labo_2_equ_2_a15.git
synced 2026-03-24 09:31:07 +00:00
Trousse est maintenant fonctionnel
elle rend 3 pv
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parent
354821e715
commit
b4cc1dc6ce
@ -14,7 +14,7 @@ GameObject:
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- 114: {fileID: 11431192}
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- 95: {fileID: 9512508}
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- 114: {fileID: 11482776}
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m_Layer: 0
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m_Layer: 9
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m_Name: Enemy
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m_TagString: Enemy
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m_Icon: {fileID: 0}
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@ -152,6 +152,10 @@ Prefab:
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propertyPath: maxHP
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value: 2
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_Layer
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value: 9
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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m_RootGameObject: {fileID: 183722}
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@ -10,7 +10,6 @@ GameObject:
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- 4: {fileID: 412680}
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- 50: {fileID: 5021002}
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- 114: {fileID: 11417938}
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- 61: {fileID: 6160456}
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- 58: {fileID: 5858278}
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- 212: {fileID: 21297412}
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m_Layer: 0
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@ -60,20 +59,7 @@ CircleCollider2D:
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m_UsedByEffector: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 4
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--- !u!61 &6160456
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BoxCollider2D:
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m_ObjectHideFlags: 1
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m_PrefabParentObject: {fileID: 0}
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m_PrefabInternal: {fileID: 100100000}
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m_GameObject: {fileID: 172872}
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m_Enabled: 1
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m_Material: {fileID: 0}
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Size: {x: 3.66000009, y: 4.5999999}
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m_Radius: 2.25
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--- !u!114 &11417938
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MonoBehaviour:
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m_ObjectHideFlags: 1
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@ -85,8 +71,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: b50c00a886c5b1a4196e8364e365416a, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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bombRadius: 10
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bombForce: 100
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bombRadius: .5
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fuseTime: 1.5
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explosion: {fileID: 100000, guid: 340a9e7d5164c9c4fba1dc34dc50b866, type: 2}
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--- !u!212 &21297412
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@ -128,7 +113,15 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_Radius
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value: 4
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value: 2.25
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: m_Enabled
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value: 0
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objectReference: {fileID: 0}
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- target: {fileID: 0}
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propertyPath: bombRadius
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value: .5
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 0}
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@ -924,7 +924,6 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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audioPickup: {fileID: 8300000, guid: a48a7087d05490f4b913e6cd1d177494, type: 3}
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health: {fileID: 1113329686}
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--- !u!61 &1736051096
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BoxCollider2D:
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m_ObjectHideFlags: 0
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@ -3,9 +3,7 @@ using System.Collections;
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public class Bomb : MonoBehaviour
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{
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public float bombRadius = 10f; // Radius within which enemies are killed.
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public float bombForce = 100f; // Force that enemies are thrown from the blast.
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public float bombRadius = 0.5f; // Radius within which enemies are killed.
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public float fuseTime = 1.5f;
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public GameObject explosion; // Prefab of explosion effect.
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@ -4,6 +4,7 @@ using UnityEngine.UI;
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public class CollisionCheck : MonoBehaviour {
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//[HideInInspector]
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public Text health;
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@ -19,11 +20,24 @@ public class CollisionCheck : MonoBehaviour {
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health.text = "Health: " + gameObject.GetComponent<Health>().removeHP(1);
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}
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if(gameObject.GetComponent<Health>().getHP() == 0)
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{
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gameObject.GetComponent<PlayerBehavior>().Death();
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}
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}
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void OnTriggerEnter2D(Collider2D col)
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{
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if(col.tag == "Player")
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{
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health.text = "Health: " + gameObject.GetComponent<Health>().addHP(3);
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}
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}
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}
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@ -9,17 +9,18 @@ public class HealthPickup : MonoBehaviour
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public AudioClip audioPickup;
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public Text health;
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void OnTriggerEnter2D(Collider2D other)
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{
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if(other.tag == "Player")
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{
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AudioSource.PlayClipAtPoint(audioPickup, transform.position);
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health.text = "Health: " + other.gameObject.GetComponent<Health>().addHP(3);
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// Destroy the crate.
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Destroy(gameObject);
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//heal player
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health.text = "Health: " + gameObject.GetComponent<Health>().addHP(3);
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}
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@ -5,6 +5,7 @@ public class LayBombs : MonoBehaviour
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{
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[HideInInspector]
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public bool bombLaid = false; // si une bombe a été lancé
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[HideInInspector]
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public int bombCount = 0; // nombre bomb que le joueur possede
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public GameObject bomb; // Prefab of the bomb.
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@ -8,6 +8,7 @@ PlayerSettings:
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defaultScreenOrientation: 4
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targetDevice: 2
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targetResolution: 0
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useOnDemandResources: 0
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accelerometerFrequency: 60
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companyName: DefaultCompany
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productName: Laboratoire_2_Equipe_2
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@ -28,6 +29,7 @@ PlayerSettings:
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androidShowActivityIndicatorOnLoading: -1
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iosAppInBackgroundBehavior: 0
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displayResolutionDialog: 1
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iosAllowHTTPDownload: 1
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allowedAutorotateToPortrait: 1
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allowedAutorotateToPortraitUpsideDown: 1
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allowedAutorotateToLandscapeRight: 1
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@ -135,6 +137,15 @@ PlayerSettings:
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iOSLaunchScreenFillPct: 100
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iOSLaunchScreenSize: 100
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iOSLaunchScreenCustomXibPath:
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iOSLaunchScreeniPadType: 0
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iOSLaunchScreeniPadImage: {fileID: 0}
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iOSLaunchScreeniPadBackgroundColor:
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serializedVersion: 2
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rgba: 0
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iOSLaunchScreeniPadFillPct: 100
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iOSLaunchScreeniPadSize: 100
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iOSLaunchScreeniPadCustomXibPath:
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iOSDeviceRequirements: []
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AndroidTargetDevice: 0
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AndroidSplashScreenScale: 0
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androidSplashScreen: {fileID: 0}
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@ -224,6 +235,8 @@ PlayerSettings:
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ps4SdkOverride:
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ps4BGMPath:
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ps4ShareFilePath:
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ps4ShareOverlayImagePath:
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ps4PrivacyGuardImagePath:
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ps4NPtitleDatPath:
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ps4RemotePlayKeyAssignment: -1
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ps4RemotePlayKeyMappingDir:
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@ -245,6 +258,7 @@ PlayerSettings:
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ps4attribMoveSupport: 0
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ps4attrib3DSupport: 0
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ps4attribShareSupport: 0
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ps4IncludedModules: []
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monoEnv:
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psp2Splashimage: {fileID: 0}
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psp2NPTrophyPackPath:
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@ -16,7 +16,7 @@ TagManager:
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-
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-
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- Ground
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-
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- Enemies
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-
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-
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-
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