Labo_2_equ_2_a15/Assets/Scripts/HealthPickup.cs
JoelLapointe86 b4cc1dc6ce Trousse est maintenant fonctionnel
elle rend 3 pv
2015-12-01 21:04:07 -05:00

29 lines
473 B
C#

using UnityEngine;
using System.Collections;
using UnityEngine.UI;
public class HealthPickup : MonoBehaviour
{
public AudioClip audioPickup;
public Text health;
void OnTriggerEnter2D(Collider2D other)
{
if(other.tag == "Player")
{
AudioSource.PlayClipAtPoint(audioPickup, transform.position);
health.text = "Health: " + other.gameObject.GetComponent<Health>().addHP(3);
// Destroy the crate.
Destroy(gameObject);
}
}
}