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https://github.com/ConjureETS/Labo_2_equ_4_a15.git
synced 2026-03-25 18:00:57 +00:00
Départ Mega Man
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Assets/Animation.meta
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Assets/Animation/Player.controller
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Assets/Animation/Walk.anim
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Assets/Prefabs/Player.prefab
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Assets/Script/CameraController.cs
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using UnityEngine;
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using System.Collections;
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public class CameraController : MonoBehaviour {
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public GameObject player;
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private Vector3 offset;
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// Use this for initialization
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void Start () {
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offset = transform.position - player.transform.position;
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}
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// Update is called once per frame
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void LateUpdate () {
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transform.position = player.transform.position + offset;
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}
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}
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Assets/Script/CameraController.cs.meta
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44
Assets/Script/PlayerController.cs
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using UnityEngine;
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using System.Collections;
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public class PlayerController : MonoBehaviour {
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public float speed;
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public bool touchGround = false;
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private Rigidbody2D rb;
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private Animator anim;
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// Use this for initialization
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||||||
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void Start () {
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rb = GetComponent<Rigidbody2D> ();
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anim = GetComponent<Animator> ();
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}
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// Update is called once per frame
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void Update () {
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Mouvement ();
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anim.SetFloat ("speed", Mathf.Abs (Input.GetAxis ("Horizontal")));
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}
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void Mouvement(){
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Vector2 g = new Vector2 (transform.position.x, transform.position.y - 0.75f);
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Debug.DrawLine (transform.position, g, Color.red);
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touchGround = Physics2D.Linecast(transform.position, g, 1<< LayerMask.NameToLayer("Floor"));
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anim.SetBool ("touchFloor", touchGround);
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if (Input.GetAxisRaw("Horizontal") > 0) {
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transform.Translate(Vector2.right * speed * Time.deltaTime);
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transform.eulerAngles = new Vector2(0,0);
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}
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if (Input.GetAxisRaw("Horizontal") < 0) {
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transform.Translate(Vector2.right * speed * Time.deltaTime);
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transform.eulerAngles = new Vector2(0,180);
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}
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if (Input.GetKey (KeyCode.Space) && touchGround) {
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rb.AddForce(Vector2.up * 100f);
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}
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}
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}
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9
Assets/_Scene.meta
Normal file
9
Assets/_Scene.meta
Normal file
@ -0,0 +1,9 @@
|
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|
fileFormatVersion: 2
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BIN
Assets/_Scene/TheGame.unity
Normal file
BIN
Assets/_Scene/TheGame.unity
Normal file
Binary file not shown.
8
Assets/_Scene/TheGame.unity.meta
Normal file
8
Assets/_Scene/TheGame.unity.meta
Normal file
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BIN
ProjectSettings/AudioManager.asset
Normal file
BIN
ProjectSettings/AudioManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/DynamicsManager.asset
Normal file
BIN
ProjectSettings/DynamicsManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/EditorBuildSettings.asset
Normal file
BIN
ProjectSettings/EditorBuildSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/EditorSettings.asset
Normal file
BIN
ProjectSettings/EditorSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/GraphicsSettings.asset
Normal file
BIN
ProjectSettings/GraphicsSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/InputManager.asset
Normal file
BIN
ProjectSettings/InputManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/NavMeshAreas.asset
Normal file
BIN
ProjectSettings/NavMeshAreas.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/NetworkManager.asset
Normal file
BIN
ProjectSettings/NetworkManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/Physics2DSettings.asset
Normal file
BIN
ProjectSettings/Physics2DSettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/ProjectSettings.asset
Normal file
BIN
ProjectSettings/ProjectSettings.asset
Normal file
Binary file not shown.
2
ProjectSettings/ProjectVersion.txt
Normal file
2
ProjectSettings/ProjectVersion.txt
Normal file
@ -0,0 +1,2 @@
|
|||||||
|
m_EditorVersion: 5.1.3f1
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|
m_StandardAssetsVersion: 0
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BIN
ProjectSettings/QualitySettings.asset
Normal file
BIN
ProjectSettings/QualitySettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/TagManager.asset
Normal file
BIN
ProjectSettings/TagManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/TimeManager.asset
Normal file
BIN
ProjectSettings/TimeManager.asset
Normal file
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user