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synced 2026-03-24 01:10:58 +00:00
Départ Mega Man
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9
Assets/Animation.meta
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Assets/Script/CameraController.cs
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Assets/Script/CameraController.cs
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using UnityEngine;
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using System.Collections;
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public class CameraController : MonoBehaviour {
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public GameObject player;
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private Vector3 offset;
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// Use this for initialization
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void Start () {
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offset = transform.position - player.transform.position;
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// Update is called once per frame
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void LateUpdate () {
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transform.position = player.transform.position + offset;
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Assets/Script/PlayerController.cs
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44
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using UnityEngine;
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using System.Collections;
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public class PlayerController : MonoBehaviour {
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public float speed;
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// Use this for initialization
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void Start () {
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anim = GetComponent<Animator> ();
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// Update is called once per frame
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void Update () {
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Mouvement ();
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anim.SetFloat ("speed", Mathf.Abs (Input.GetAxis ("Horizontal")));
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}
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void Mouvement(){
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anim.SetBool ("touchFloor", touchGround);
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if (Input.GetAxisRaw("Horizontal") > 0) {
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transform.Translate(Vector2.right * speed * Time.deltaTime);
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transform.eulerAngles = new Vector2(0,0);
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}
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if (Input.GetAxisRaw("Horizontal") < 0) {
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transform.Translate(Vector2.right * speed * Time.deltaTime);
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transform.eulerAngles = new Vector2(0,180);
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}
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if (Input.GetKey (KeyCode.Space) && touchGround) {
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rb.AddForce(Vector2.up * 100f);
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}
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}
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2
ProjectSettings/ProjectVersion.txt
Normal file
@ -0,0 +1,2 @@
|
||||
m_EditorVersion: 5.1.3f1
|
||||
m_StandardAssetsVersion: 0
|
||||
BIN
ProjectSettings/QualitySettings.asset
Normal file
BIN
ProjectSettings/QualitySettings.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/TagManager.asset
Normal file
BIN
ProjectSettings/TagManager.asset
Normal file
Binary file not shown.
BIN
ProjectSettings/TimeManager.asset
Normal file
BIN
ProjectSettings/TimeManager.asset
Normal file
Binary file not shown.
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Reference in New Issue
Block a user