add base project

This commit is contained in:
jparent 2015-11-25 16:36:17 -05:00
parent 5af158a1bb
commit f97adc22a0
42 changed files with 7814 additions and 0 deletions

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using UnityEngine;
using System.Collections;
public class CameraController : MonoBehaviour {
public GameObject player;
private Vector3 offset;
// Use this for initialization
void Start () {
offset = transform.position - player.transform.position;
}
// Update is called once per frame
void LateUpdate () {
transform.position = player.transform.position + offset;
}
}

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using UnityEngine;
using System.Collections;
public class PlayerController : MonoBehaviour {
public float speed;
public bool touchGround = false;
private Rigidbody2D rb;
private Animator anim;
// Use this for initialization
void Start () {
rb = GetComponent<Rigidbody2D> ();
anim = GetComponent<Animator> ();
}
// Update is called once per frame
void Update () {
Mouvement ();
anim.SetFloat ("speed", Mathf.Abs (Input.GetAxis ("Horizontal")));
}
void Mouvement(){
Vector2 g = new Vector2 (transform.position.x, transform.position.y - 0.75f);
Debug.DrawLine (transform.position, g, Color.red);
touchGround = Physics2D.Linecast(transform.position, g, 1<< LayerMask.NameToLayer("Floor"));
anim.SetBool ("touchFloor", touchGround);
if (Input.GetAxisRaw("Horizontal") > 0) {
transform.Translate(Vector2.right * speed * Time.deltaTime);
transform.eulerAngles = new Vector2(0,0);
}
if (Input.GetAxisRaw("Horizontal") < 0) {
transform.Translate(Vector2.right * speed * Time.deltaTime);
transform.eulerAngles = new Vector2(0,180);
}
if (Input.GetKey (KeyCode.Space) && touchGround) {
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