mirror of
https://github.com/ConjureETS/MTI860_VR_Multi_Controller.git
synced 2026-03-24 04:21:15 +00:00
Merge remote-tracking branch 'remotes/origin/master' into OmniSteamVR
# Conflicts: # UserSettings/EditorUserSettings.asset
This commit is contained in:
commit
4a479c78a8
@ -6990,13 +6990,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalRotation: {x: -0.46196577, y: 0.06699788, z: 0.03502526, w: -0.88366973}
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m_LocalPosition: {x: 11.07, y: 6.58, z: 11.31}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 414.268, y: -14.961, z: -12.239}
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--- !u!1 &977461609 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 4e43359aa0ae4244884e8e0e509457ee,
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@ -3563,13 +3563,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 975713724}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalRotation: {x: 0.5248315, y: 0.078877516, z: 0.048925545, w: 0.8461303}
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m_LocalPosition: {x: 11.07, y: 6.58, z: 11.31}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 61.695, y: 22.943, z: 20.44}
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--- !u!1 &976150997 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 4e43359aa0ae4244884e8e0e509457ee,
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@ -3039,13 +3039,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 975713724}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalRotation: {x: 0.7448342, y: 0.14566429, z: 0.124976546, w: 0.63905}
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m_LocalPosition: {x: 11.07, y: 6.58, z: 11.31}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 66.286, y: 112.205, z: 110.492}
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--- !u!1 &977461609 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 4e43359aa0ae4244884e8e0e509457ee,
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@ -2701,13 +2701,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 975713724}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalRotation: {x: 0.61160266, y: 0.1316529, z: 0.104144186, w: 0.7731518}
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m_LocalPosition: {x: 11.07, y: 6.58, z: 11.31}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 66.679, y: 56.722, z: 54.446}
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--- !u!1 &977461609 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 4e43359aa0ae4244884e8e0e509457ee,
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@ -3226,13 +3226,13 @@ Transform:
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 975713724}
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m_LocalRotation: {x: 0.7071068, y: 0, z: 0, w: 0.7071068}
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m_LocalRotation: {x: 0.64040077, y: -0.021885576, z: 0.09459359, w: 0.7618792}
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m_LocalPosition: {x: 11.07, y: 6.58, z: 11.31}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 90, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 78.509, y: 26.153, z: 35.65}
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--- !u!1 &976150997 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 919132149155446097, guid: 4e43359aa0ae4244884e8e0e509457ee,
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@ -10,9 +10,10 @@ namespace Assets.Scripts.Utilities
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// TODO JIMMY : Rename this
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[SerializeField]
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private TextMesh text;
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private TextMesh textmesh;
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// TODO JIMMY : ^ Rename this
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private Coroutine timerRoutine;
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// Start is called before the first frame update
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@ -30,7 +31,7 @@ namespace Assets.Scripts.Utilities
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public void Stop()
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{
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timerStop = true;
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PlayerPrefs.SetString(Constant.PPK_TIMER_TIME, text.text);
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PlayerPrefs.SetString(Constant.PPK_TIMER_TIME, textmesh.text);
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StopCoroutine(timerRoutine);
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}
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@ -42,8 +43,8 @@ namespace Assets.Scripts.Utilities
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if (!timerStop)
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{
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time += 0.1f;
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if (text != null)
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text.text = ""+ (Mathf.Round(time * 10) * 0.1f).ToString("F1");
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if (textmesh != null)
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textmesh.text = ""+ (Mathf.Round(time * 10) * 0.1f).ToString("F1");
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yield return new WaitForSeconds(.1f);
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}
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}
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@ -12,6 +12,21 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: e679265d16d650945812b915bb9d5cc3, type: 3}
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m_Name: Windows MR Package Settings
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m_EditorClassIdentifier:
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Keys:
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Values: []
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Keys: 01000000
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Values:
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- {fileID: 8371491172281770961}
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BuildValues: []
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--- !u!114 &8371491172281770961
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MonoBehaviour:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 0}
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m_Enabled: 1
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m_EditorHideFlags: 0
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m_Script: {fileID: 11500000, guid: ed912223f7b3af74d8e196b2a4e662b3, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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DepthBufferFormat: 0
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UseSharedDepthBuffer: 0
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