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Fix Joycon + delete Omni. J'ai fait ce que tu m'as dis et moi ça marche, pas toi. Hihi
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@ -1,313 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.IO;
|
|
||||||
using System;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using UnityEngine.VR;
|
|
||||||
using System.Xml;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
public class OVSDK : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static string _SDKVersion = "0.4.0";
|
|
||||||
|
|
||||||
public delegate void OVSDKEventCallback(int nMsgType, string sMsgContent);
|
|
||||||
public delegate void OVSDKBuyCallback(string sItem, string sOutTradeNo, string sInTradeNo, string sErr);
|
|
||||||
public delegate void OVSDKSaveGameDataCallback(int nError, string sMsg);
|
|
||||||
public delegate void OVSDKLoadGameDataCallback(int nError, string sMsg, IntPtr data, int len);
|
|
||||||
|
|
||||||
static OVSDKEventCallback _DllEventCallback = null;
|
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
|
||||||
public struct DeviceInfo
|
|
||||||
{
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
|
|
||||||
public string sNo; //Omni serial-number;
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
|
|
||||||
public string sUID; //Omni device UID in Omniverse backend.
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
|
|
||||||
public string sShopName; //Shop name
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nId; //for internal usage
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nShop; //Shop Id
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
|
|
||||||
public string sCategory;//for internal usage
|
|
||||||
}
|
|
||||||
|
|
||||||
[StructLayout(LayoutKind.Sequential)]
|
|
||||||
public struct UserInfo
|
|
||||||
{
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nUserId; //The player's unique account id in Omniverse;
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nGameId; //GameID from OVSDK::Init
|
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 256)]
|
|
||||||
string sCookies; //for internal usage
|
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 4)]
|
|
||||||
public string sGameSDKType; //Omniverse SDK type, "unty": unity-SDK, "ue4x": UE4-SDK;
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nGameSDKVersion; //Omniverse SDK version, version string 0xAAAA.0xBB.0xCC, format as uint32 0xAAAABBCC;
|
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nGamePrepareLeft; //Game-prepare time left, use for single game ticket mode;
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nGameDurationLeft; //Game-play time left;
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nGamePrepare; //Game-prepare time, each game can config its own prepare time. The time is used to choose level, match game, but the duration is limited.
|
|
||||||
//If level or match start, you should call OVSDK.ConfirmPlayGame() to tell SDK countdown game-time now.
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nGameDuration; //Gameplay time;
|
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
|
|
||||||
public string sBillingMode; //Ticket mode, "timing", "timingreal", "direct_game", "shiyu_coin", "game_auth", "timescount";
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nUserProp; //for internal usage;
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
|
|
||||||
public string sConsolePath; //for internal usage;
|
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
|
||||||
public char[] nCoupleRate; //Omni couple rate data of default
|
|
||||||
[MarshalAs(UnmanagedType.ByValArray, SizeConst = 4)]
|
|
||||||
public char[] nUserCoupleRate; //Omni couple rate setting about user
|
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 60)]
|
|
||||||
string sReserved; //for internal usage;
|
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
|
|
||||||
public string sQrcode; //The omniverse trade number for this game ticket;
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
|
|
||||||
public string sWeb2d; //for internal usage;
|
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 64)]
|
|
||||||
public string sReserved2; //for internal usage;
|
|
||||||
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
|
|
||||||
public string sUserName; //Player's nick game in Omniverse;
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 32)]
|
|
||||||
public string sUserPhone; //Player's phone number registered in Omniverse; (maybe masked, some character replaced by '*' for privacy)
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 128)]
|
|
||||||
public string sUserEmail; //Player's email registered in Omniverse; (maybe masked)
|
|
||||||
public double nUserBalance; //Player's balance in Omniverse; (In-game purchase costs this balance)
|
|
||||||
[MarshalAs(UnmanagedType.ByValTStr, SizeConst = 124)]
|
|
||||||
public string sUserIcon; //Player's portrait icon url;
|
|
||||||
[MarshalAs(UnmanagedType.U4)]
|
|
||||||
public int nDesktopDurationLeft;//for internal usage;
|
|
||||||
}
|
|
||||||
|
|
||||||
// public interface for Game-developer
|
|
||||||
static bool _bIniting = false, _bInitDone = false, _bJustInitDone = false;
|
|
||||||
static string _sInitResult;
|
|
||||||
static int _nInitResultCode = 0;
|
|
||||||
static OVSDK _Instance = null;
|
|
||||||
public static OVSDK instance
|
|
||||||
{
|
|
||||||
get {
|
|
||||||
if (null == _Instance)
|
|
||||||
{
|
|
||||||
_Instance = GameObject.FindObjectOfType<OVSDK>();
|
|
||||||
if (null == _Instance)
|
|
||||||
{
|
|
||||||
GameObject go = new GameObject("OVSDK_GlobalInstance");
|
|
||||||
_Instance = go.AddComponent<OVSDK>();
|
|
||||||
DontDestroyOnLoad(go);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
return _Instance;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
public static void SetCallBackOnMsgFromSDK(OVSDKEventCallback cbHvMsg)
|
|
||||||
{
|
|
||||||
_DllEventCallback = cbHvMsg;
|
|
||||||
}
|
|
||||||
public static void Init(int nGameId, string sGameKey, string sParam)
|
|
||||||
{
|
|
||||||
if (null == OVSDK.instance) {
|
|
||||||
Debug.LogError("get OVSDK.instance failed.");
|
|
||||||
}
|
|
||||||
|
|
||||||
//if (_bIniting || _bInitDone) {
|
|
||||||
// Debug.LogError("OVSDK should Init once only.");
|
|
||||||
//}
|
|
||||||
|
|
||||||
_bIniting = true;
|
|
||||||
_bInitDone = _bJustInitDone = false;
|
|
||||||
|
|
||||||
sParam = sParam + ";sdk_type=unty;sdk_version=" + _SDKVersion;
|
|
||||||
DllInit(nGameId, sGameKey, sParam, onEventFromSDK, IntPtr.Zero);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool HasInitialized()
|
|
||||||
{
|
|
||||||
return _bInitDone;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool JustInitialized()
|
|
||||||
{
|
|
||||||
return _bJustInitDone;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static int GetInitResultCode()
|
|
||||||
{
|
|
||||||
return _nInitResultCode;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static string GetInitResult()
|
|
||||||
{
|
|
||||||
return _sInitResult;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static DeviceInfo GetDeviceInfo()
|
|
||||||
{
|
|
||||||
DeviceInfo info = (DeviceInfo)Marshal.PtrToStructure(DllGetDeviceInfo(), typeof(DeviceInfo)); ;
|
|
||||||
return info;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static UserInfo GetUserInfo()
|
|
||||||
{
|
|
||||||
UserInfo info = (UserInfo)Marshal.PtrToStructure(DllGetUserInfo(), typeof(UserInfo));
|
|
||||||
return info;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static bool IsGuest()
|
|
||||||
{
|
|
||||||
return DllIsGuest();
|
|
||||||
}
|
|
||||||
|
|
||||||
private static void onEventFromSDK(IntPtr sType, int nRetCode, IntPtr sRet, int nLen, IntPtr pUserData)
|
|
||||||
{
|
|
||||||
//string type = bytesToString(sType);
|
|
||||||
string type = Marshal.PtrToStringAnsi(sType);
|
|
||||||
string ret = "";
|
|
||||||
|
|
||||||
//ret = bytesToString(sRet, nLen);
|
|
||||||
ret = Marshal.PtrToStringAnsi(sRet, nLen);
|
|
||||||
Debug.Log("OVSDK.OnEventFromSDK(" + type + ", " + nRetCode + ",\n" + ret + ")");
|
|
||||||
|
|
||||||
if (type == "init")
|
|
||||||
{
|
|
||||||
_bInitDone = true;
|
|
||||||
_sInitResult = ret;
|
|
||||||
_nInitResultCode = nRetCode;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public static float GetOmniYawOffset()
|
|
||||||
{
|
|
||||||
return DllGetOmniYawOffset();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float GetOmniCoupleRate()
|
|
||||||
{
|
|
||||||
return DllGetOmniCoupleRate();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static UInt32 GetUserOmniCoupleRate()
|
|
||||||
{
|
|
||||||
return DllGetUserOmniCoupleRate();
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void SetOmniCoupleRate(float rate)
|
|
||||||
{
|
|
||||||
DllSetOmniCoupleRate(rate);
|
|
||||||
}
|
|
||||||
public static void SetOmniCoupleMode(bool useCoupleMode)
|
|
||||||
{
|
|
||||||
DllSetOmniCoupleMode(useCoupleMode);
|
|
||||||
}
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
// Omniverse.Functions.dll functions.
|
|
||||||
delegate void DllCallback(IntPtr sType, int nRetCode, IntPtr sRet, int nLen, IntPtr pUserData);
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern bool DllInit(int nGameId, string sGameKey, string sParam, DllCallback cb, IntPtr pUserData);
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern void DllShutdown();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
public static extern bool DllLaunchGame(string exe, string workdir, string cmdline, int game_id, int prepare_time); //启动游戏,传入参数
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern bool DllIsDevMode();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern void DllDrive();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern void DllSendCommand(int nCmd, string sData, int nLen);
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern void DllBuy(string sItem, double nPrice, string sOutTradeNo);
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern IntPtr DllGetDeviceInfo();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern IntPtr DllGetUserInfo();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern float DllGetOmniYawOffset();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern float DllGetOmniCoupleRate();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern UInt32 DllGetUserOmniCoupleRate();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern void DllSetOmniCoupleRate(float coupleRate);
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern void DllSetOmniCoupleMode(bool useCoupleMode);
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern bool DllIsGuest();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern void DllSaveGameData(IntPtr data, int len);
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
static extern void DllLoadGameData();
|
|
||||||
|
|
||||||
[DllImport("Omniverse.Functions")]
|
|
||||||
public static extern void DllTest(IntPtr param);
|
|
||||||
|
|
||||||
#if UNITY_EDITOR
|
|
||||||
[DllImport("User32.dll", SetLastError = true, ThrowOnUnmappableChar = true, CharSet = CharSet.Auto)]
|
|
||||||
public static extern int MessageBox(IntPtr handle, String message, String title, int type);
|
|
||||||
#endif
|
|
||||||
|
|
||||||
//----------------------------------------------------------------------------------------------------------------------------------
|
|
||||||
// internal utility functions.
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
DllDrive();
|
|
||||||
|
|
||||||
if (_bInitDone)
|
|
||||||
{
|
|
||||||
if (_bIniting)
|
|
||||||
{
|
|
||||||
_bIniting = false;
|
|
||||||
_bJustInitDone = true;
|
|
||||||
}
|
|
||||||
else if (_bJustInitDone)
|
|
||||||
{
|
|
||||||
_bJustInitDone = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
void OnDestroy()
|
|
||||||
{
|
|
||||||
Debug.Log("OVSDK shutdown.");
|
|
||||||
DllShutdown();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 1d235f39aecf8444699ab31ef3bdf0f6
|
|
||||||
timeCreated: 1479458500
|
|
||||||
licenseType: Free
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,54 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
using System;
|
|
||||||
using System.Text;
|
|
||||||
using UnityEngine.Networking;
|
|
||||||
|
|
||||||
public class OmniConnectWebRequest : MonoBehaviour
|
|
||||||
{
|
|
||||||
public static IEnumerator CoroutinePostRequest(string url, byte[] postRequest, System.Action<string> result)
|
|
||||||
{
|
|
||||||
using (UnityWebRequest web = UnityWebRequest.Post(url, postRequest.ToString()))
|
|
||||||
{
|
|
||||||
yield return web.SendWebRequest();
|
|
||||||
|
|
||||||
if (web.isNetworkError || web.isHttpError)
|
|
||||||
{
|
|
||||||
Debug.LogError("OmniSDK: OmniConnectWebRequest failed post request at " + url + ": " + web.error + ". Ensure that Omni Connect is installed and running on your system.");
|
|
||||||
result("Error");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("OmniSDK: SetOmniConnectGamepadMode Post Request Successful at " + url + web.downloadHandler.text);
|
|
||||||
result(web.downloadHandler.text);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public static IEnumerator CoroutineGetRequest(string url, System.Action<string> result)
|
|
||||||
{
|
|
||||||
using (UnityWebRequest web = UnityWebRequest.Get(url))
|
|
||||||
{
|
|
||||||
yield return web.SendWebRequest();
|
|
||||||
|
|
||||||
if (web.isNetworkError || web.isHttpError)
|
|
||||||
{
|
|
||||||
Debug.LogError("OmniSDK: OmniConnectWebRequest failed get request at " + url + ": " + web.error + ". Ensure that Omni Connect is installed and running on your system.");
|
|
||||||
result("Error");
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.Log("OmniSDK: OmniConnectWebRequest successful get request at " + url + ": " + web.downloadHandler.text);
|
|
||||||
result(web.downloadHandler.text);
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
[Serializable]
|
|
||||||
public class OmniConnectMode
|
|
||||||
{
|
|
||||||
public string Data;
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: fc7c9523ffb6f6f4784e37fb927397d3
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,78 +0,0 @@
|
|||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine.VR;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
/*
|
|
||||||
|
|
||||||
To add Omni Movement to an existing Character, follow the steps outlined below:
|
|
||||||
1. Add the OmniMovementComponent Script to your Character.
|
|
||||||
2. Inside of your Character Controller Script, create an OmniMovementComponent variable and get the Reference to the Component on Start().
|
|
||||||
3. Copy the UseOmniInputToMovePlayer() function to your Character Controller Script.
|
|
||||||
4. Call the UseOmniInputToMovePlayer() function in your Character Controller Script's Update() function.
|
|
||||||
|
|
||||||
*/
|
|
||||||
|
|
||||||
public class OmniController_Example : MonoBehaviour {
|
|
||||||
|
|
||||||
protected OmniMovementComponent MovementComponent;
|
|
||||||
private CharacterController m_CharacterController;
|
|
||||||
private Camera cameraRef;
|
|
||||||
|
|
||||||
private bool RotationCorrected = false;
|
|
||||||
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start ()
|
|
||||||
{
|
|
||||||
MovementComponent = GetComponent<OmniMovementComponent>();
|
|
||||||
m_CharacterController = GetComponent<CharacterController>();
|
|
||||||
}
|
|
||||||
|
|
||||||
void CorrectSpawnForward()
|
|
||||||
{
|
|
||||||
RotationCorrected = true;
|
|
||||||
|
|
||||||
Vector3 resultRotation = new Vector3(0.0f, 0.0f, 0.0f);
|
|
||||||
Vector3 spawnRotation = transform.rotation.eulerAngles;
|
|
||||||
cameraRef = GameObject.FindGameObjectWithTag("MainCamera").GetComponent<Camera>();
|
|
||||||
Vector3 cameraRotation = cameraRef.transform.rotation.eulerAngles;
|
|
||||||
|
|
||||||
float spawnRotationYaw = spawnRotation.y;
|
|
||||||
float cameraYaw = cameraRotation.y;
|
|
||||||
float difference = spawnRotationYaw - cameraYaw;
|
|
||||||
|
|
||||||
resultRotation.y = difference;
|
|
||||||
|
|
||||||
transform.Rotate(resultRotation);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update ()
|
|
||||||
{
|
|
||||||
if(!RotationCorrected)
|
|
||||||
{
|
|
||||||
if(UnityEngine.XR.XRDevice.isPresent)
|
|
||||||
CorrectSpawnForward();
|
|
||||||
}
|
|
||||||
|
|
||||||
UseOmniInputToMovePlayer();
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
// Gets Omni Movement Vectors from the OmniMovementComponent and uses them to Move the Player
|
|
||||||
void UseOmniInputToMovePlayer()
|
|
||||||
{
|
|
||||||
if (MovementComponent.omniFound)
|
|
||||||
MovementComponent.GetOmniInputForCharacterMovement();
|
|
||||||
else if (MovementComponent.developerMode)
|
|
||||||
MovementComponent.DeveloperModeUpdate();
|
|
||||||
|
|
||||||
|
|
||||||
if (MovementComponent.GetForwardMovement() != Vector3.zero)
|
|
||||||
m_CharacterController.Move(MovementComponent.GetForwardMovement());
|
|
||||||
if (MovementComponent.GetStrafeMovement() != Vector3.zero)
|
|
||||||
m_CharacterController.Move(MovementComponent.GetStrafeMovement());
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: ee798ae13c81b874cb4936d55d659261
|
|
||||||
timeCreated: 1497453778
|
|
||||||
licenseType: Pro
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,9 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: cac0759786232554cac3c973b7959993
|
|
||||||
folderAsset: yes
|
|
||||||
timeCreated: 1456163166
|
|
||||||
licenseType: Pro
|
|
||||||
DefaultImporter:
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,94 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Collections;
|
|
||||||
using System;
|
|
||||||
using System.Text;
|
|
||||||
|
|
||||||
public class HIDapi
|
|
||||||
{
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_init();
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_exit();
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern IntPtr hid_error(IntPtr device);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern IntPtr hid_enumerate(ushort vendor_id, ushort product_id);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern void hid_free_enumeration(IntPtr devs);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_get_feature_report(IntPtr device, byte[] data, UIntPtr length);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_get_indexed_string(IntPtr device, int string_index, StringBuilder str, UIntPtr maxlen);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_get_manufacturer_string(IntPtr device, StringBuilder str, UIntPtr maxlen);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_get_product_string(IntPtr device, StringBuilder str, UIntPtr maxlen);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_get_serial_number_string(IntPtr device, StringBuilder str, UIntPtr maxlen);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern IntPtr hid_open(ushort vendor_id, ushort product_id, string serial_number);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern void hid_close(IntPtr device);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern IntPtr hid_open_path(string path);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_read(IntPtr device, byte[] data, UIntPtr length);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_read_timeout(IntPtr dev, byte[] data, UIntPtr length, int milliseconds);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_send_feature_report(IntPtr device, byte[] data, UIntPtr length);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_set_nonblocking(IntPtr device, int nonblock);
|
|
||||||
|
|
||||||
[DllImport("hidapi")]
|
|
||||||
public static extern int hid_write(IntPtr device, byte[] data, UIntPtr length);
|
|
||||||
}
|
|
||||||
|
|
||||||
struct hid_device_info
|
|
||||||
{
|
|
||||||
public string path;
|
|
||||||
public ushort vendor_id;
|
|
||||||
public ushort product_id;
|
|
||||||
public string serial_number;
|
|
||||||
public ushort release_number;
|
|
||||||
public string manufacturer_string;
|
|
||||||
public string product_string;
|
|
||||||
public ushort usage_page;
|
|
||||||
public ushort usage;
|
|
||||||
public int interface_number;
|
|
||||||
public IntPtr next;
|
|
||||||
|
|
||||||
hid_device_info(int param = 0)
|
|
||||||
{
|
|
||||||
path = "";
|
|
||||||
vendor_id = 0;
|
|
||||||
product_id = 0;
|
|
||||||
serial_number = "";
|
|
||||||
release_number = 0;
|
|
||||||
manufacturer_string = "";
|
|
||||||
product_string = "";
|
|
||||||
usage_page = 0;
|
|
||||||
usage = 0;
|
|
||||||
interface_number = 0;
|
|
||||||
next = IntPtr.Zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9867044fda4595044a0e8a7aa0c52dce
|
|
||||||
timeCreated: 1497453805
|
|
||||||
licenseType: Pro
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,109 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
|
|
||||||
public class OmniManager
|
|
||||||
{
|
|
||||||
private const ushort vendor_id_omni = 0x29eb;
|
|
||||||
private const ushort product_id_omni = 0x00ff;
|
|
||||||
|
|
||||||
private IntPtr hidapi_handle;
|
|
||||||
|
|
||||||
private byte[] inputBuf = new byte[65];
|
|
||||||
private byte[] outputBuf = new byte[65];
|
|
||||||
|
|
||||||
public bool omniDisconnected = true;
|
|
||||||
|
|
||||||
|
|
||||||
public bool FindOmni()
|
|
||||||
{
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniManager(FindOmni) - Trying to find the Omni");
|
|
||||||
ushort vendor = 0;
|
|
||||||
ushort product = 0;
|
|
||||||
|
|
||||||
vendor = vendor_id_omni;
|
|
||||||
product = product_id_omni;
|
|
||||||
|
|
||||||
IntPtr ptr = HIDapi.hid_enumerate(vendor, product);
|
|
||||||
IntPtr cur_ptr = ptr;
|
|
||||||
|
|
||||||
if (ptr == IntPtr.Zero)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
hid_device_info enumerate = (hid_device_info)Marshal.PtrToStructure(ptr, typeof(hid_device_info));
|
|
||||||
|
|
||||||
bool found = false;
|
|
||||||
|
|
||||||
while (cur_ptr != IntPtr.Zero)
|
|
||||||
{
|
|
||||||
IntPtr handle = HIDapi.hid_open_path(enumerate.path);
|
|
||||||
|
|
||||||
if (enumerate.path.Contains("mi_04"))
|
|
||||||
{
|
|
||||||
hidapi_handle = handle;
|
|
||||||
HIDapi.hid_set_nonblocking(hidapi_handle, 1);
|
|
||||||
found = true;
|
|
||||||
omniDisconnected = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (enumerate.path.Contains("mi_00"))
|
|
||||||
{
|
|
||||||
hidapi_handle = handle;
|
|
||||||
HIDapi.hid_set_nonblocking(hidapi_handle, 1);
|
|
||||||
found = true;
|
|
||||||
omniDisconnected = false;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
cur_ptr = enumerate.next;
|
|
||||||
if (cur_ptr != IntPtr.Zero)
|
|
||||||
enumerate = (hid_device_info)Marshal.PtrToStructure(cur_ptr, typeof(hid_device_info));
|
|
||||||
}
|
|
||||||
HIDapi.hid_free_enumeration(ptr);
|
|
||||||
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniManager(FindOmni) - Result of trying to find the Omni = " + found);
|
|
||||||
return found;
|
|
||||||
}
|
|
||||||
|
|
||||||
public void Cleanup()
|
|
||||||
{
|
|
||||||
if (hidapi_handle != IntPtr.Zero)
|
|
||||||
{
|
|
||||||
HIDapi.hid_close(hidapi_handle);
|
|
||||||
hidapi_handle = IntPtr.Zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public int ReadData(ref byte[] packet)
|
|
||||||
{
|
|
||||||
if (omniDisconnected) //if disconnected, don't do anything
|
|
||||||
return -2;
|
|
||||||
|
|
||||||
if (hidapi_handle == IntPtr.Zero) return -2;
|
|
||||||
|
|
||||||
Array.Clear(inputBuf, 0, 65);
|
|
||||||
|
|
||||||
HIDapi.hid_read(hidapi_handle, inputBuf, new UIntPtr(Convert.ToUInt32(inputBuf.Length)));
|
|
||||||
|
|
||||||
|
|
||||||
if(inputBuf[0] != 0xEF) //Checking for invalid message
|
|
||||||
{
|
|
||||||
Debug.LogError(System.DateTime.Now.ToLongTimeString() + ": OmniManager(ReadData) - The Omni has been diconnected and is no longer being detected.");
|
|
||||||
omniDisconnected = true;
|
|
||||||
Cleanup();
|
|
||||||
}
|
|
||||||
|
|
||||||
if (inputBuf[2] == 169) // hex A9
|
|
||||||
{
|
|
||||||
packet = new byte[inputBuf[1]];
|
|
||||||
Buffer.BlockCopy(inputBuf, 0, packet, 0, inputBuf[1]);
|
|
||||||
} else
|
|
||||||
{
|
|
||||||
return -2; //pods off or write data
|
|
||||||
}
|
|
||||||
|
|
||||||
return inputBuf[1];
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 136ac4fbc36a85d49af1ed135034593d
|
|
||||||
timeCreated: 1497453805
|
|
||||||
licenseType: Pro
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,51 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using Microsoft.Win32;
|
|
||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class OmniMovementCalibration : MonoBehaviour {
|
|
||||||
|
|
||||||
public static float GetCalibrationValue()
|
|
||||||
{
|
|
||||||
float consumerCalibrationValue;
|
|
||||||
|
|
||||||
RegistryKey calibrationKey = Registry.CurrentUser.OpenSubKey(@"Software\HeroVR\SDK\OmniYawOffset", false);
|
|
||||||
if (calibrationKey == null)
|
|
||||||
{
|
|
||||||
Debug.LogError(System.DateTime.Now.ToLongTimeString() + ": OmniMovementCalibration(GetCalibrationValue) - You need to calibrate your Omni using the external calibration application");
|
|
||||||
consumerCalibrationValue = 0.0f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
consumerCalibrationValue = Convert.ToSingle(calibrationKey.GetValue(""));
|
|
||||||
calibrationKey.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniMovementCalibration(GetCalibrationValue) - Calibration Value = " + consumerCalibrationValue);
|
|
||||||
return consumerCalibrationValue;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float GetCouplingPercentage()
|
|
||||||
{
|
|
||||||
float consumerCouplingPercentageValue;
|
|
||||||
|
|
||||||
RegistryKey couplingPercentageKey = Registry.CurrentUser.OpenSubKey(@"Software\HeroVR\SDK\CouplingPercentage", false);
|
|
||||||
if (couplingPercentageKey == null)
|
|
||||||
{
|
|
||||||
RegistryKey newKey;
|
|
||||||
newKey = Registry.CurrentUser.CreateSubKey(@"Software\HeroVR\SDK\CouplingPercentage");
|
|
||||||
newKey.SetValue("", 1.0f);
|
|
||||||
consumerCouplingPercentageValue = 1.0f;
|
|
||||||
newKey.Close();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
consumerCouplingPercentageValue = Convert.ToSingle(couplingPercentageKey.GetValue(""));
|
|
||||||
couplingPercentageKey.Close();
|
|
||||||
}
|
|
||||||
|
|
||||||
//Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniMovementCalibration(GetCouplingPercentage) - Coupling Percentage = " + consumerCouplingPercentageValue);
|
|
||||||
return consumerCouplingPercentageValue;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,11 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 9aec7aa2f7cfa8f49ab63331f8917527
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,699 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System;
|
|
||||||
using System.IO;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Runtime.InteropServices;
|
|
||||||
using System.Text;
|
|
||||||
using UnityEngine.VR;
|
|
||||||
using UnityEngine.UI;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public delegate IntPtr WndProcDelegate(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam);
|
|
||||||
|
|
||||||
public class OmniMovementComponent : MonoBehaviour {
|
|
||||||
|
|
||||||
[Header("-----Movement Options-----")]
|
|
||||||
|
|
||||||
|
|
||||||
[Tooltip("Affects overall speed forward, back, left, right.")]
|
|
||||||
public float maxSpeed = 10;
|
|
||||||
|
|
||||||
[Range(0.0f, 1.0f)]
|
|
||||||
[Tooltip("Multiplier to reduce strafing speed (Strafing at full speed can feel too fast).")]
|
|
||||||
public float strafeSpeedMultiplier = 1.0f;
|
|
||||||
|
|
||||||
[Range(0.0f, 1.0f)]
|
|
||||||
[Tooltip("Multiplier to reduce backwards speed (Moving backwards at full speed can feel too fast).")]
|
|
||||||
public float backwardsSpeedMultiplier = 1.0f;
|
|
||||||
|
|
||||||
[Tooltip("Multiplier for gravity for character controller.")]
|
|
||||||
public float gravityMultiplier = 1;
|
|
||||||
|
|
||||||
[HideInInspector]
|
|
||||||
[Range(0.0f, 1.0f)]
|
|
||||||
[Tooltip("Fully coupled to camera = 100%, Fully decoupled (follows torso/ring angle = 0%.")]
|
|
||||||
public float couplingPercentage = 1.0f;
|
|
||||||
|
|
||||||
[Tooltip("Set to True if you want to use a joystick or WASD for testing instead of the Omni and no HMD. Please uncheck when you do a full build for release.")]
|
|
||||||
public bool developerMode = false;
|
|
||||||
|
|
||||||
[Header("Output and Calculated Variables. Can be used to debug or poll during game.")]
|
|
||||||
[HideInInspector]
|
|
||||||
public Vector2 hidInput; // holds x and y values for movement from the controller
|
|
||||||
[HideInInspector]
|
|
||||||
public float currentOmniYaw;
|
|
||||||
[HideInInspector]
|
|
||||||
public int currentStepCount;
|
|
||||||
[HideInInspector]
|
|
||||||
public float omniOffset = 0f;
|
|
||||||
[HideInInspector]
|
|
||||||
public float angleBetweenOmniAndCamera;
|
|
||||||
|
|
||||||
|
|
||||||
//Has the Omni been found
|
|
||||||
[HideInInspector]
|
|
||||||
public bool omniFound = false;
|
|
||||||
|
|
||||||
|
|
||||||
[Header("-----GameObject References-----")]
|
|
||||||
public Transform cameraReference;
|
|
||||||
public Transform dummyObject;
|
|
||||||
|
|
||||||
protected Vector3 dummyForward;
|
|
||||||
|
|
||||||
protected CharacterController characterController;
|
|
||||||
protected bool hasCalibrated = false;
|
|
||||||
protected int startingStepCount;
|
|
||||||
protected bool hasSetCouplingPercentage = false;
|
|
||||||
|
|
||||||
protected OmniManager omniManager;
|
|
||||||
|
|
||||||
private const int SOP = (int)OmniCommon.packet_start_end.OMNI_SOP;
|
|
||||||
private const int EOP = (int)OmniCommon.packet_start_end.OMNI_EOP;
|
|
||||||
|
|
||||||
/* Disable unused variable warnings */
|
|
||||||
#pragma warning disable 0414
|
|
||||||
protected static OmniCommon.Messages.OmniRawData rawData;
|
|
||||||
protected static OmniCommon.Messages.OmniMotionData motionData;
|
|
||||||
#pragma warning restore 0414
|
|
||||||
|
|
||||||
protected byte rawX = 0;
|
|
||||||
protected byte rawY = 0;
|
|
||||||
protected float omniX = 0;
|
|
||||||
protected float omniY = 0;
|
|
||||||
|
|
||||||
protected bool hasFullyInitialized = false;
|
|
||||||
|
|
||||||
//private int debugCounterForDataMessages = 0;
|
|
||||||
private bool debugNotReceivingData = false;
|
|
||||||
private bool hasReceivedOmniData = false;
|
|
||||||
private float joystickDeadzone = 0.05f;
|
|
||||||
|
|
||||||
private Vector3 forwardMovement;
|
|
||||||
private Vector3 strafeMovement;
|
|
||||||
private enum SecureAuthenticationProtocolState { SAPEnabled, SAPDisabled, SAPError };
|
|
||||||
private SecureAuthenticationProtocolState mySAPStatus = SecureAuthenticationProtocolState.SAPError;
|
|
||||||
private int SAPErrorChecks = 0;
|
|
||||||
|
|
||||||
|
|
||||||
#region reconnecting logic
|
|
||||||
IntPtr hMainWindow;
|
|
||||||
IntPtr oldWndProcPtr;
|
|
||||||
IntPtr newWndProcPtr;
|
|
||||||
WndProcDelegate newWndProc;
|
|
||||||
bool isrunning = false;
|
|
||||||
|
|
||||||
[DllImport("user32.dll", CharSet = CharSet.Auto, ExactSpelling = true)]
|
|
||||||
public static extern System.IntPtr GetForegroundWindow();
|
|
||||||
|
|
||||||
[DllImport("user32.dll")]
|
|
||||||
static extern IntPtr SetWindowLongPtr(IntPtr hWnd, int nIndex, IntPtr dwNewLong);
|
|
||||||
|
|
||||||
[DllImport("user32.dll")]
|
|
||||||
static extern IntPtr CallWindowProc(IntPtr lpPrevWndFunc, IntPtr hWnd, uint Msg, IntPtr wParam, IntPtr lParam);
|
|
||||||
|
|
||||||
IntPtr wndProc(IntPtr hWnd, uint msg, IntPtr wParam, IntPtr lParam)
|
|
||||||
{
|
|
||||||
if (msg == 0x0219)
|
|
||||||
{
|
|
||||||
//Debug.LogError("Event Triggered; " + wParam.ToInt32());// + "; " + lParam.ToInt32());
|
|
||||||
switch (wParam.ToInt32())
|
|
||||||
{
|
|
||||||
case 0x8000: // DBT_DEVICEARRIVAL
|
|
||||||
//case 0x8004: // DBT_DEVICEREMOVECOMPLETE
|
|
||||||
//case 0x0007: // DBT_DEVNODES_CHANGED:
|
|
||||||
AttemptToReconnectTheOmni();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return CallWindowProc(oldWndProcPtr, hWnd, msg, wParam, lParam);
|
|
||||||
}
|
|
||||||
#endregion
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent- Omni/SecureOmni SDK Version 2.3");
|
|
||||||
|
|
||||||
if (!Application.isEditor)
|
|
||||||
{
|
|
||||||
developerMode = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
OmniInitialize();
|
|
||||||
|
|
||||||
Start_TryingtoReconnect();
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
void Start_TryingtoReconnect()
|
|
||||||
{
|
|
||||||
if (isrunning) return;
|
|
||||||
|
|
||||||
hMainWindow = GetForegroundWindow();
|
|
||||||
newWndProc = new WndProcDelegate(wndProc);
|
|
||||||
newWndProcPtr = Marshal.GetFunctionPointerForDelegate(newWndProc);
|
|
||||||
oldWndProcPtr = SetWindowLongPtr(hMainWindow, -4, newWndProcPtr);
|
|
||||||
isrunning = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator ConfigureOmniConnect()
|
|
||||||
{
|
|
||||||
yield return new WaitForSeconds(3f);
|
|
||||||
StartCoroutine(SetGameMode());
|
|
||||||
SAPErrorChecks = 0;
|
|
||||||
mySAPStatus = SecureAuthenticationProtocolState.SAPError;
|
|
||||||
StartCoroutine(VerifySAP());
|
|
||||||
yield return new WaitForSeconds(10f);
|
|
||||||
string systemReadyCheckUrl = "http://localhost:8085/systemReady";
|
|
||||||
string systemReadyWebResponse = "-1";
|
|
||||||
yield return StartCoroutine(OmniConnectWebRequest.CoroutineGetRequest(systemReadyCheckUrl, value => systemReadyWebResponse = value));
|
|
||||||
if (systemReadyWebResponse.Contains("OK;Secure;MotionDisabled"))
|
|
||||||
{
|
|
||||||
Debug.LogError("Authentication Protocol Failed. Your Omni is not registered and therefore cannot be enabled. Please contact your Omni provider to register your Omni.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator VerifySAP()
|
|
||||||
{
|
|
||||||
SecureAuthenticationProtocolState SAPGetResponse = SecureAuthenticationProtocolState.SAPError;
|
|
||||||
yield return StartCoroutine(GetSecureAuthentication(value => SAPGetResponse = value));
|
|
||||||
mySAPStatus = SAPGetResponse;
|
|
||||||
if (mySAPStatus == SecureAuthenticationProtocolState.SAPEnabled)
|
|
||||||
{
|
|
||||||
Debug.Log("SAP Enabled. Initializing SDK.");
|
|
||||||
/* For Initialization to work, you must create a developer account, and register your game with Virtuix by
|
|
||||||
* emailing your Omni provider. Please provide the serial number for any Omnis that you wish to use for development.*/
|
|
||||||
OVSDK.Init(1000, "01ec17dac7140c0fbe936ee128310000", "omni=1");
|
|
||||||
hasSetCouplingPercentage = false;
|
|
||||||
}
|
|
||||||
else if (mySAPStatus == SecureAuthenticationProtocolState.SAPDisabled)
|
|
||||||
{
|
|
||||||
Debug.Log("SAP Disabled.");
|
|
||||||
hasSetCouplingPercentage = false;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
if (SAPErrorChecks < 3)
|
|
||||||
{
|
|
||||||
SAPErrorChecks++;
|
|
||||||
yield return new WaitForSeconds(2f);
|
|
||||||
StartCoroutine(VerifySAP());
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("There is an error with your configuration in Omni Connect. Ensure that Omni Connect is installed and running on your system. " +
|
|
||||||
"Verify that it is updated to the latest version and that the PODs are connected and on.");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator SetGameMode()
|
|
||||||
{
|
|
||||||
//Check the Game Mode to see if it is already set to "Gamepad"
|
|
||||||
string coroutineUrl = "http://localhost:8085/gamemode";
|
|
||||||
string GameModeGetResponse = "-1";
|
|
||||||
yield return StartCoroutine(OmniConnectWebRequest.CoroutineGetRequest(coroutineUrl, value => GameModeGetResponse = value));
|
|
||||||
|
|
||||||
//Set Game mode to "Gamepad" if it is not already.
|
|
||||||
if (!GameModeGetResponse.Contains("Gamepad") && GameModeGetResponse != "Error")
|
|
||||||
{
|
|
||||||
OmniConnectMode omniConnectMode = new OmniConnectMode
|
|
||||||
{
|
|
||||||
Data = "Gamepad"
|
|
||||||
};
|
|
||||||
string json = JsonUtility.ToJson(omniConnectMode);
|
|
||||||
byte[] pData = Encoding.ASCII.GetBytes(json.ToCharArray());
|
|
||||||
string webPostResponse = "-1";
|
|
||||||
yield return StartCoroutine(OmniConnectWebRequest.CoroutinePostRequest(coroutineUrl, pData, value => webPostResponse = value));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private IEnumerator GetSecureAuthentication(Action<SecureAuthenticationProtocolState> result)
|
|
||||||
{
|
|
||||||
string versionCheckUrl = "http://localhost:8085/version";
|
|
||||||
string versionWebResponse = "-1";
|
|
||||||
yield return StartCoroutine(OmniConnectWebRequest.CoroutineGetRequest(versionCheckUrl, value => versionWebResponse = value));
|
|
||||||
|
|
||||||
string v1 = versionWebResponse[23].ToString() + versionWebResponse[24].ToString() + versionWebResponse[25].ToString() + versionWebResponse[26].ToString() + versionWebResponse[27].ToString() + versionWebResponse[28].ToString() + versionWebResponse[29].ToString();
|
|
||||||
string v2 = "1.3.4.0";
|
|
||||||
var version1 = new Version(v1);
|
|
||||||
var version2 = new Version(v2);
|
|
||||||
var versionComparisonResult = version1.CompareTo(version2);
|
|
||||||
|
|
||||||
//If 1.3.4.0 or newer, use the new healthcheck endpoint.
|
|
||||||
if (versionComparisonResult >= 0)
|
|
||||||
{
|
|
||||||
string healthCheckUrl = "http://localhost:8085/healthcheck";
|
|
||||||
string SACWebResponse = "-1";
|
|
||||||
yield return StartCoroutine(OmniConnectWebRequest.CoroutineGetRequest(healthCheckUrl, value => SACWebResponse = value));
|
|
||||||
|
|
||||||
if (SACWebResponse != "Error")
|
|
||||||
{
|
|
||||||
switch (SACWebResponse[10])
|
|
||||||
{
|
|
||||||
case 'B':
|
|
||||||
Debug.Log("Secure Authentication Protocol Enabled");
|
|
||||||
result(SecureAuthenticationProtocolState.SAPEnabled);
|
|
||||||
break;
|
|
||||||
case 'U':
|
|
||||||
Debug.Log("Secure Authentication Protocol Disabled");
|
|
||||||
result(SecureAuthenticationProtocolState.SAPDisabled);
|
|
||||||
break;
|
|
||||||
case '-':
|
|
||||||
Debug.Log("Omni Not Connected: Please Connect Omni");
|
|
||||||
result(SecureAuthenticationProtocolState.SAPError);
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
Debug.Log("Secure Authentication Protocol check failed. Returned Default.");
|
|
||||||
result(SecureAuthenticationProtocolState.SAPError);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
//If older than 1.3.4.0, use the old methods.
|
|
||||||
if (versionComparisonResult < 0)
|
|
||||||
{
|
|
||||||
string systemReadyCheckUrl = "http://localhost:8085/systemReady";
|
|
||||||
string systemReadyWebResponse = "-1";
|
|
||||||
yield return StartCoroutine(OmniConnectWebRequest.CoroutineGetRequest(systemReadyCheckUrl, value => systemReadyWebResponse = value));
|
|
||||||
|
|
||||||
if (systemReadyWebResponse.Contains("OK;Unsecure"))
|
|
||||||
{
|
|
||||||
result(SecureAuthenticationProtocolState.SAPDisabled);
|
|
||||||
}
|
|
||||||
else if (systemReadyWebResponse.Contains("OK;Secure"))
|
|
||||||
{
|
|
||||||
result(SecureAuthenticationProtocolState.SAPEnabled);
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
result(SecureAuthenticationProtocolState.SAPError);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 GetForwardMovement()
|
|
||||||
{
|
|
||||||
return forwardMovement;
|
|
||||||
}
|
|
||||||
|
|
||||||
public Vector3 GetStrafeMovement()
|
|
||||||
{
|
|
||||||
return strafeMovement;
|
|
||||||
}
|
|
||||||
|
|
||||||
//angle difference between camera and omni angle, used for decoupled effect
|
|
||||||
protected float ComputeAngleBetweenControllerAndCamera()
|
|
||||||
{
|
|
||||||
float cameraYaw = cameraReference.rotation.eulerAngles.y;
|
|
||||||
float adjustedOmniYaw = currentOmniYaw - omniOffset + transform.rotation.eulerAngles.y;
|
|
||||||
float angleBetweenControllerAndCamera = 0f;
|
|
||||||
angleBetweenControllerAndCamera = Mathf.Abs(cameraYaw - adjustedOmniYaw) % 360;
|
|
||||||
angleBetweenControllerAndCamera = angleBetweenControllerAndCamera > 180 ? 360 - angleBetweenControllerAndCamera : angleBetweenControllerAndCamera;
|
|
||||||
|
|
||||||
//calculate sign
|
|
||||||
float angleForSignCalculation = (cameraYaw - adjustedOmniYaw) % 360;
|
|
||||||
|
|
||||||
float sign = (angleForSignCalculation >= 0 && angleForSignCalculation <= 180) ||
|
|
||||||
(angleForSignCalculation <= -180 && angleForSignCalculation >= -360) ? 1 : -1;
|
|
||||||
|
|
||||||
angleBetweenControllerAndCamera *= sign;
|
|
||||||
|
|
||||||
return angleBetweenControllerAndCamera;
|
|
||||||
}
|
|
||||||
|
|
||||||
//called on exit
|
|
||||||
void OnApplicationQuit()
|
|
||||||
{
|
|
||||||
StopOmni();
|
|
||||||
}
|
|
||||||
|
|
||||||
//called on scene change
|
|
||||||
void OnDisable()
|
|
||||||
{
|
|
||||||
StopOmni();
|
|
||||||
|
|
||||||
// Disable the reconnect attempting
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(OnDisable) - Uninstall Hook");
|
|
||||||
if (!isrunning) return;
|
|
||||||
SetWindowLongPtr(hMainWindow, -4, oldWndProcPtr);
|
|
||||||
hMainWindow = IntPtr.Zero;
|
|
||||||
oldWndProcPtr = IntPtr.Zero;
|
|
||||||
newWndProcPtr = IntPtr.Zero;
|
|
||||||
newWndProc = null;
|
|
||||||
isrunning = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
void StopOmni()
|
|
||||||
{
|
|
||||||
if (omniManager != null)
|
|
||||||
{
|
|
||||||
omniManager.Cleanup();
|
|
||||||
omniManager = null;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Finds the Omni so we can start reading data.
|
|
||||||
/// </summary>
|
|
||||||
public virtual void OmniInitialize()
|
|
||||||
{
|
|
||||||
if (developerMode)
|
|
||||||
{
|
|
||||||
if (cameraReference == null)
|
|
||||||
{
|
|
||||||
Debug.LogError(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(OmniInitialize) - Attempted to Initialize the Omni - developer mode is true and Camera Reference not set in prefab.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (!UnityEngine.XR.XRDevice.isPresent)
|
|
||||||
{
|
|
||||||
cameraReference.gameObject.AddComponent<SmoothMouseLook>();
|
|
||||||
Vector3 adjustedCameraPosition = cameraReference.localPosition;
|
|
||||||
adjustedCameraPosition.y = 1.5f;
|
|
||||||
cameraReference.localPosition = adjustedCameraPosition;
|
|
||||||
}
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Create a new OmniManager and see if we can find the Omni
|
|
||||||
omniManager = new OmniManager();
|
|
||||||
|
|
||||||
if (omniManager.FindOmni())
|
|
||||||
{
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(OmniInitialize) - Successfully found the Omni.");
|
|
||||||
omniFound = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(OmniInitialize) - Attempted to Initialize the Omni, but Omni not found.");
|
|
||||||
omniFound = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
void AttemptToReconnectTheOmni()
|
|
||||||
{
|
|
||||||
if (omniManager == null)
|
|
||||||
omniManager = new OmniManager();
|
|
||||||
|
|
||||||
if (!omniManager.omniDisconnected)
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (omniManager.FindOmni())
|
|
||||||
{
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(AttemptToReconnectTheOmni) - Successfully found the Omni for reconnect.");
|
|
||||||
omniFound = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(AttemptToReconnectTheOmni) - Attempted to Reconnect the Omni, but Omni not found.");
|
|
||||||
omniFound = false;
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Pulls packets from the Omni and decodes them to populate the class variables and motiondata.
|
|
||||||
/// </summary>
|
|
||||||
void ReadOmniData()
|
|
||||||
{
|
|
||||||
byte[] packet = null;
|
|
||||||
|
|
||||||
if (omniManager.ReadData(ref packet) > 0)
|
|
||||||
{
|
|
||||||
OmniCommon.Messages.OmniBaseMessage obm = OmniCommon.OmniPacketBuilder.decodePacket(packet);
|
|
||||||
|
|
||||||
if (debugNotReceivingData == true || hasReceivedOmniData == false)
|
|
||||||
{
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(ReadOmniData) - During this frame, the Omni started reading data from the Omni data packet.");
|
|
||||||
debugNotReceivingData = false;
|
|
||||||
StartCoroutine(ConfigureOmniConnect());
|
|
||||||
|
|
||||||
}
|
|
||||||
hasReceivedOmniData = true;
|
|
||||||
|
|
||||||
if (obm != null)
|
|
||||||
{
|
|
||||||
switch (obm.MsgType)
|
|
||||||
{
|
|
||||||
case OmniCommon.Messages.MessageType.OmniMotionAndRawDataMessage:
|
|
||||||
OmniCommon.Messages.OmniMotionAndRawDataMessage OmniMotionAndRawData = new OmniCommon.Messages.OmniMotionAndRawDataMessage(obm);
|
|
||||||
motionData = OmniMotionAndRawData.GetMotionData();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
motionData = null;
|
|
||||||
if (debugNotReceivingData == false)
|
|
||||||
{
|
|
||||||
Debug.LogError(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(ReadOmniData) - During this frame, the Omni stopped receiving valid data from the Omni data packet.");
|
|
||||||
debugNotReceivingData = true;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (motionData != null)
|
|
||||||
{
|
|
||||||
/*
|
|
||||||
debugCounterForDataMessages++;
|
|
||||||
if (debugCounterForDataMessages > 30)
|
|
||||||
{
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() +
|
|
||||||
": Timestamp = " + motionData.Timestamp +
|
|
||||||
"; Step count = " + motionData.StepCount +
|
|
||||||
"; Ring Angle = " + motionData.RingAngle +
|
|
||||||
"; Ring Delta = " + motionData.RingDelta +
|
|
||||||
"; joy x = " + motionData.GamePad_X +
|
|
||||||
"; joy y = " + motionData.GamePad_Y);
|
|
||||||
debugCounterForDataMessages = 0;
|
|
||||||
}*/
|
|
||||||
|
|
||||||
currentOmniYaw = motionData.RingAngle;
|
|
||||||
|
|
||||||
rawX = motionData.GamePad_X;
|
|
||||||
rawY = motionData.GamePad_Y;
|
|
||||||
omniX = motionData.GamePad_X;
|
|
||||||
omniY = motionData.GamePad_Y;
|
|
||||||
|
|
||||||
if (omniX > 0)
|
|
||||||
{
|
|
||||||
omniX = (omniX / 255.0f) * 2f - 1f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
omniX = -1f;
|
|
||||||
|
|
||||||
if (omniY > 0)
|
|
||||||
{
|
|
||||||
omniY = (omniY / 255.0f) * 2f - 1f;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
omniY = -1;
|
|
||||||
|
|
||||||
//clamp '0'
|
|
||||||
if (rawX == 127)
|
|
||||||
{
|
|
||||||
omniX = 0f;
|
|
||||||
}
|
|
||||||
if (rawY == 127)
|
|
||||||
{
|
|
||||||
omniY = 0f;
|
|
||||||
}
|
|
||||||
//@TODO - may need to change this for fully coupled mode...
|
|
||||||
omniY *= -1f;
|
|
||||||
hidInput = new Vector2(omniX, omniY);
|
|
||||||
|
|
||||||
|
|
||||||
if (hasFullyInitialized) UpdateStepCountFromMotionData();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
hidInput = Vector2.zero;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Checks joystick or WASD for input if in developer mode
|
|
||||||
/// </summary>
|
|
||||||
void CheckInputForMovementTesting()
|
|
||||||
{
|
|
||||||
//Get values from joystick or WASD.
|
|
||||||
float inputX = Input.GetAxis("Horizontal");
|
|
||||||
float inputY = Input.GetAxis("Vertical");
|
|
||||||
|
|
||||||
//Clamp to deadzone
|
|
||||||
|
|
||||||
if (inputY < joystickDeadzone && inputY > 0 || inputY > -joystickDeadzone && inputY < 0)
|
|
||||||
{
|
|
||||||
inputY = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (inputX < joystickDeadzone && inputX > 0 || inputX > -joystickDeadzone && inputX < 0)
|
|
||||||
{
|
|
||||||
inputX = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
hidInput.y = inputY;
|
|
||||||
hidInput.x = inputX;
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Updates step count from motion data after getting the initial step count in the align.
|
|
||||||
/// </summary>
|
|
||||||
protected void UpdateStepCountFromMotionData()
|
|
||||||
{
|
|
||||||
if (motionData == null) return;
|
|
||||||
currentStepCount = (int)motionData.StepCount - startingStepCount;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Resets step counter to 0. Call at anytime you want to reset the step count.
|
|
||||||
/// </summary>
|
|
||||||
public void ResetStepCount()
|
|
||||||
{
|
|
||||||
if (motionData == null) return;
|
|
||||||
startingStepCount = (int)motionData.StepCount;
|
|
||||||
currentStepCount = 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Calibration Function. Sets up proper alignment between Omni and HMD based on Omni input data and HMD orientation.
|
|
||||||
/// </summary>
|
|
||||||
public virtual void CalibrateOmni()
|
|
||||||
{
|
|
||||||
if (!hasCalibrated)
|
|
||||||
{
|
|
||||||
//set offset to be current ring angle
|
|
||||||
if (motionData != null)
|
|
||||||
{
|
|
||||||
if ((cameraReference.transform.position.x != 0) && (cameraReference.transform.position.y != 0) && (cameraReference.transform.position.z != 0) &&
|
|
||||||
(cameraReference.rotation.eulerAngles.x != 0) && (cameraReference.rotation.eulerAngles.y != 0) && (cameraReference.rotation.eulerAngles.z != 0))
|
|
||||||
{
|
|
||||||
if (mySAPStatus == SecureAuthenticationProtocolState.SAPEnabled)
|
|
||||||
{
|
|
||||||
//omniOffset = OVSDK.GetOmniYawOffset();
|
|
||||||
omniOffset = OmniMovementCalibration.GetCalibrationValue();
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
omniOffset = OmniMovementCalibration.GetCalibrationValue();
|
|
||||||
}
|
|
||||||
hasCalibrated = true;
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(CalibrateOmni) - Successfully calibrated Omni.");
|
|
||||||
}
|
|
||||||
if (!hasFullyInitialized)
|
|
||||||
{
|
|
||||||
//grab initial step count here
|
|
||||||
ResetStepCount();
|
|
||||||
hasFullyInitialized = true;
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
public void GetOmniInputForCharacterMovement()
|
|
||||||
{
|
|
||||||
if (cameraReference == null)
|
|
||||||
{
|
|
||||||
Debug.LogError("OmniMovementComponent(GetOmniInputForCharacterMovement) - Camera Reference not set in prefab.");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
forwardMovement = new Vector3(0.0f, 0.0f, 0.0f);
|
|
||||||
strafeMovement = forwardMovement;
|
|
||||||
|
|
||||||
//calculate angle between camera and omni
|
|
||||||
angleBetweenOmniAndCamera = ComputeAngleBetweenControllerAndCamera();
|
|
||||||
|
|
||||||
float forwardRotation = 0f;
|
|
||||||
|
|
||||||
//keep within bounds (0, 360)
|
|
||||||
if (currentOmniYaw > 360f) currentOmniYaw -= 360f;
|
|
||||||
if (currentOmniYaw < 0f) currentOmniYaw += 360f;
|
|
||||||
|
|
||||||
//Get the coupling percentage from Omniverse
|
|
||||||
if (hasSetCouplingPercentage == false)
|
|
||||||
{
|
|
||||||
if (mySAPStatus == SecureAuthenticationProtocolState.SAPEnabled)
|
|
||||||
{
|
|
||||||
//couplingPercentage = developerMode ? 1.0f : OVSDK.GetOmniCoupleRate();
|
|
||||||
couplingPercentage = developerMode ? 1.0f : OmniMovementCalibration.GetCouplingPercentage();
|
|
||||||
hasSetCouplingPercentage = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
couplingPercentage = developerMode ? 1.0f : OmniMovementCalibration.GetCouplingPercentage();
|
|
||||||
hasSetCouplingPercentage = true;
|
|
||||||
}
|
|
||||||
Debug.Log(System.DateTime.Now.ToLongTimeString() + ": OmniMovementComponent(GetOmniInputForCharacterMovement) - Coupling Percentage = " + couplingPercentage);
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
//calculate forward rotation
|
|
||||||
forwardRotation = (currentOmniYaw - omniOffset + transform.rotation.eulerAngles.y) + (angleBetweenOmniAndCamera * couplingPercentage);
|
|
||||||
|
|
||||||
//display forward rotation defined by our coupling percentage
|
|
||||||
dummyObject.rotation = Quaternion.Euler(0, forwardRotation, 0);
|
|
||||||
dummyForward = dummyObject.forward;
|
|
||||||
|
|
||||||
//calculate forward movement
|
|
||||||
Vector3 movementInputVector = new Vector3(hidInput.y * dummyForward.x, 0, hidInput.y * dummyForward.z);
|
|
||||||
|
|
||||||
//apply multiplier to reduce backwards movement speed by a given percentage
|
|
||||||
if (hidInput.y < 0) { movementInputVector *= backwardsSpeedMultiplier; }
|
|
||||||
|
|
||||||
//display rounded values
|
|
||||||
if (dummyForward.x != 0)
|
|
||||||
dummyForward.x = Mathf.Round(dummyForward.x * 100) / 100;
|
|
||||||
if (dummyForward.z != 0)
|
|
||||||
dummyForward.z = Mathf.Round(dummyForward.z * 100) / 100;
|
|
||||||
|
|
||||||
//apply gravity
|
|
||||||
movementInputVector += Physics.gravity * gravityMultiplier;
|
|
||||||
//perform forward movement
|
|
||||||
forwardMovement = (movementInputVector * maxSpeed * Time.deltaTime);
|
|
||||||
|
|
||||||
|
|
||||||
//check if there is strafe input
|
|
||||||
if (hidInput.x != 0)
|
|
||||||
{
|
|
||||||
//calculate strafe movement
|
|
||||||
movementInputVector = new Vector3(hidInput.x * dummyObject.right.x, 0, hidInput.x * dummyObject.right.z);
|
|
||||||
//apply modifier to reduce strafe movement by a given percentage
|
|
||||||
movementInputVector *= strafeSpeedMultiplier;
|
|
||||||
//apply gravity
|
|
||||||
movementInputVector += Physics.gravity * gravityMultiplier;
|
|
||||||
//perform strafe movement
|
|
||||||
strafeMovement = (movementInputVector * maxSpeed * Time.deltaTime);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (!developerMode)
|
|
||||||
{
|
|
||||||
ReadOmniData();
|
|
||||||
CalibrateOmni();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public virtual void DeveloperModeUpdate()
|
|
||||||
{
|
|
||||||
CheckInputForMovementTesting();
|
|
||||||
GetOmniInputForCharacterMovement();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,12 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: b4816de52c8590048a0c0dc7a647cbb2
|
|
||||||
timeCreated: 1497453778
|
|
||||||
licenseType: Pro
|
|
||||||
MonoImporter:
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
||||||
@ -1,149 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
[AddComponentMenu("Camera-Control/Smooth Mouse Look")]
|
|
||||||
public class SmoothMouseLook : MonoBehaviour
|
|
||||||
{
|
|
||||||
|
|
||||||
public enum RotationAxes { MouseXAndY = 0, MouseX = 1, MouseY = 2 }
|
|
||||||
public RotationAxes axes = RotationAxes.MouseXAndY;
|
|
||||||
public float sensitivityX = 2.8F;
|
|
||||||
public float sensitivityY = 2.8F;
|
|
||||||
|
|
||||||
public float minimumX = -360F;
|
|
||||||
public float maximumX = 360F;
|
|
||||||
|
|
||||||
public float minimumY = -60F;
|
|
||||||
public float maximumY = 60F;
|
|
||||||
|
|
||||||
float rotationX = 0F;
|
|
||||||
float rotationY = 0F;
|
|
||||||
|
|
||||||
private List<float> rotArrayX = new List<float>();
|
|
||||||
float rotAverageX = 0F;
|
|
||||||
|
|
||||||
private List<float> rotArrayY = new List<float>();
|
|
||||||
float rotAverageY = 0F;
|
|
||||||
|
|
||||||
public float frameCounter = 3;
|
|
||||||
|
|
||||||
Quaternion originalRotation;
|
|
||||||
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (axes == RotationAxes.MouseXAndY)
|
|
||||||
{
|
|
||||||
rotAverageY = 0f;
|
|
||||||
rotAverageX = 0f;
|
|
||||||
|
|
||||||
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
|
|
||||||
rotationX += Input.GetAxis("Mouse X") * sensitivityX;
|
|
||||||
|
|
||||||
rotArrayY.Add(rotationY);
|
|
||||||
rotArrayX.Add(rotationX);
|
|
||||||
|
|
||||||
if (rotArrayY.Count >= frameCounter)
|
|
||||||
{
|
|
||||||
rotArrayY.RemoveAt(0);
|
|
||||||
}
|
|
||||||
if (rotArrayX.Count >= frameCounter)
|
|
||||||
{
|
|
||||||
rotArrayX.RemoveAt(0);
|
|
||||||
}
|
|
||||||
|
|
||||||
for (int j = 0; j < rotArrayY.Count; j++)
|
|
||||||
{
|
|
||||||
rotAverageY += rotArrayY[j];
|
|
||||||
}
|
|
||||||
for (int i = 0; i < rotArrayX.Count; i++)
|
|
||||||
{
|
|
||||||
rotAverageX += rotArrayX[i];
|
|
||||||
}
|
|
||||||
|
|
||||||
rotAverageY /= rotArrayY.Count;
|
|
||||||
rotAverageX /= rotArrayX.Count;
|
|
||||||
|
|
||||||
rotAverageY = ClampAngle(rotAverageY, minimumY, maximumY);
|
|
||||||
rotAverageX = ClampAngle(rotAverageX, minimumX, maximumX);
|
|
||||||
|
|
||||||
Quaternion yQuaternion = Quaternion.AngleAxis(rotAverageY, Vector3.left);
|
|
||||||
Quaternion xQuaternion = Quaternion.AngleAxis(rotAverageX, Vector3.up);
|
|
||||||
|
|
||||||
transform.localRotation = originalRotation * xQuaternion * yQuaternion;
|
|
||||||
}
|
|
||||||
else if (axes == RotationAxes.MouseX)
|
|
||||||
{
|
|
||||||
rotAverageX = 0f;
|
|
||||||
|
|
||||||
rotationX += Input.GetAxis("Mouse X") * sensitivityX;
|
|
||||||
|
|
||||||
rotArrayX.Add(rotationX);
|
|
||||||
|
|
||||||
if (rotArrayX.Count >= frameCounter)
|
|
||||||
{
|
|
||||||
rotArrayX.RemoveAt(0);
|
|
||||||
}
|
|
||||||
for (int i = 0; i < rotArrayX.Count; i++)
|
|
||||||
{
|
|
||||||
rotAverageX += rotArrayX[i];
|
|
||||||
}
|
|
||||||
rotAverageX /= rotArrayX.Count;
|
|
||||||
|
|
||||||
rotAverageX = ClampAngle(rotAverageX, minimumX, maximumX);
|
|
||||||
|
|
||||||
Quaternion xQuaternion = Quaternion.AngleAxis(rotAverageX, Vector3.up);
|
|
||||||
transform.localRotation = originalRotation * xQuaternion;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
rotAverageY = 0f;
|
|
||||||
|
|
||||||
rotationY += Input.GetAxis("Mouse Y") * sensitivityY;
|
|
||||||
|
|
||||||
rotArrayY.Add(rotationY);
|
|
||||||
|
|
||||||
if (rotArrayY.Count >= frameCounter)
|
|
||||||
{
|
|
||||||
rotArrayY.RemoveAt(0);
|
|
||||||
}
|
|
||||||
for (int j = 0; j < rotArrayY.Count; j++)
|
|
||||||
{
|
|
||||||
rotAverageY += rotArrayY[j];
|
|
||||||
}
|
|
||||||
rotAverageY /= rotArrayY.Count;
|
|
||||||
|
|
||||||
rotAverageY = ClampAngle(rotAverageY, minimumY, maximumY);
|
|
||||||
|
|
||||||
Quaternion yQuaternion = Quaternion.AngleAxis(rotAverageY, Vector3.left);
|
|
||||||
transform.localRotation = originalRotation * yQuaternion;
|
|
||||||
}
|
|
||||||
transform.localEulerAngles = new Vector3(transform.localRotation.eulerAngles.x, transform.localRotation.eulerAngles.y, 0.0f);
|
|
||||||
}
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
Debug.Log("SmoothMouseLook(Start) - Smooth Mouse Look added to the Character");
|
|
||||||
Rigidbody rb = GetComponent<Rigidbody>();
|
|
||||||
if (rb)
|
|
||||||
rb.freezeRotation = true;
|
|
||||||
originalRotation = transform.localRotation;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float ClampAngle(float angle, float min, float max)
|
|
||||||
{
|
|
||||||
angle = angle % 360;
|
|
||||||
if ((angle >= -360F) && (angle <= 360F))
|
|
||||||
{
|
|
||||||
if (angle < -360F)
|
|
||||||
{
|
|
||||||
angle += 360F;
|
|
||||||
}
|
|
||||||
if (angle > 360F)
|
|
||||||
{
|
|
||||||
angle -= 360F;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return Mathf.Clamp(angle, min, max);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@ -1,12 +0,0 @@
|
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fileFormatVersion: 2
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guid: afad5bfc7bb772d42a301521e3cee584
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timeCreated: 1461919201
|
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licenseType: Pro
|
|
||||||
MonoImporter:
|
|
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serializedVersion: 2
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defaultReferences: []
|
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executionOrder: 0
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icon: {instanceID: 0}
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|
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,9 +0,0 @@
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fileFormatVersion: 2
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guid: 14b3d8265b09caa4b8709cf8990ef82a
|
|
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folderAsset: yes
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timeCreated: 1459944460
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licenseType: Pro
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|
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DefaultImporter:
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userData:
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assetBundleName:
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assetBundleVariant:
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Binary file not shown.
|
Before Width: | Height: | Size: 1.1 KiB |
@ -1,57 +0,0 @@
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fileFormatVersion: 2
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guid: 182fa9c20991bb64a873c30c3170549b
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timeCreated: 1440516328
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licenseType: Pro
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TextureImporter:
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fileIDToRecycleName: {}
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serializedVersion: 2
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mipmaps:
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|
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mipMapMode: 0
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|
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enableMipMap: 1
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|
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linearTexture: 0
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|
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correctGamma: 0
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|
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fadeOut: 0
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|
||||||
borderMipMap: 0
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|
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mipMapFadeDistanceStart: 1
|
|
||||||
mipMapFadeDistanceEnd: 3
|
|
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bumpmap:
|
|
||||||
convertToNormalMap: 0
|
|
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externalNormalMap: 0
|
|
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heightScale: 0.25
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|
||||||
normalMapFilter: 0
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|
||||||
isReadable: 0
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|
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grayScaleToAlpha: 0
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|
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generateCubemap: 0
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|
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cubemapConvolution: 0
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|
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cubemapConvolutionSteps: 8
|
|
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cubemapConvolutionExponent: 1.5
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seamlessCubemap: 0
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textureFormat: -1
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maxTextureSize: 2048
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|
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textureSettings:
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filterMode: 2
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aniso: 9
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|
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mipBias: -1
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|
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wrapMode: -1
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|
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nPOTScale: 1
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|
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lightmap: 0
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rGBM: 0
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compressionQuality: 50
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allowsAlphaSplitting: 0
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spriteMode: 0
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|
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spriteExtrude: 1
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|
||||||
spriteMeshType: 1
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|
||||||
alignment: 0
|
|
||||||
spritePivot: {x: 0.5, y: 0.5}
|
|
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spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
|
||||||
spritePixelsToUnits: 100
|
|
||||||
alphaIsTransparency: 0
|
|
||||||
textureType: -1
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||||||
buildTargetSettings: []
|
|
||||||
spriteSheet:
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|
||||||
sprites: []
|
|
||||||
outline: []
|
|
||||||
spritePackingTag:
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|
||||||
userData:
|
|
||||||
assetBundleName:
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|
||||||
assetBundleVariant:
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||||||
@ -12,6 +12,6 @@ MonoBehaviour:
|
|||||||
m_Script: {fileID: 11500000, guid: 20553fac56ec59645857c0732b787431, type: 3}
|
m_Script: {fileID: 11500000, guid: 20553fac56ec59645857c0732b787431, type: 3}
|
||||||
m_Name: OVRBuildConfig
|
m_Name: OVRBuildConfig
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
androidSDKPath: C:\Program Files\Unity\Hub\Editor\2020.2.2f1\Editor\Data\PlaybackEngines\AndroidPlayer\SDK
|
androidSDKPath:
|
||||||
gradlePath:
|
gradlePath:
|
||||||
jdkPath:
|
jdkPath:
|
||||||
|
|||||||
@ -38,14 +38,11 @@ namespace JoyCon
|
|||||||
private void FixedUpdate()
|
private void FixedUpdate()
|
||||||
{
|
{
|
||||||
Joycon j = JoyConManager.GetJoycon(JcLegInd);
|
Joycon j = JoyConManager.GetJoycon(JcLegInd);
|
||||||
Joycon jArm = JoyConManager.GetJoycon(JcArmInd);
|
|
||||||
|
|
||||||
_gyroMagnitude.AddData(j.GetGyro().magnitude);
|
_gyroMagnitude.AddData(j.GetGyro().magnitude);
|
||||||
|
|
||||||
_speed = IsWalking() ? 4 : 0;
|
_speed = IsWalking() ? 4 : 0;
|
||||||
|
|
||||||
body.transform.Rotate(0, jArm.GetStick()[0] * constRotation * Time.fixedDeltaTime, 0);
|
|
||||||
|
|
||||||
body.AddRelativeForce(_playerDirection * (_speed * _gyroMagnitude.Total * constSpeed));
|
body.AddRelativeForce(_playerDirection * (_speed * _gyroMagnitude.Total * constSpeed));
|
||||||
body.AddForce(Vector3.up * constUpForce);
|
body.AddForce(Vector3.up * constUpForce);
|
||||||
}
|
}
|
||||||
|
|||||||
@ -128,7 +128,9 @@ PlayerSettings:
|
|||||||
16:9: 1
|
16:9: 1
|
||||||
Others: 1
|
Others: 1
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bundleVersion: 0.1
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bundleVersion: 0.1
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preloadedAssets: []
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preloadedAssets:
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- {fileID: 11400000, guid: a50d20b1626d3d240a662a5ce6b2cc65, type: 2}
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- {fileID: -8206605843043474360, guid: ee43f997c03df204896142e4045b3dda, type: 2}
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metroInputSource: 0
|
metroInputSource: 0
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wsaTransparentSwapchain: 0
|
wsaTransparentSwapchain: 0
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||||||
m_HolographicPauseOnTrackingLoss: 1
|
m_HolographicPauseOnTrackingLoss: 1
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user