renaming variable and ajusting lighting

This commit is contained in:
jimmy Lim 2021-11-19 11:07:47 -05:00
parent 9eb462dcab
commit fbaad3f514
7 changed files with 21 additions and 20 deletions

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@ -10,9 +10,10 @@ namespace Assets.Scripts.Utilities
// TODO JIMMY : Rename this
[SerializeField]
private TextMesh text;
private TextMesh textmesh;
// TODO JIMMY : ^ Rename this
private Coroutine timerRoutine;
// Start is called before the first frame update
@ -30,7 +31,7 @@ namespace Assets.Scripts.Utilities
public void Stop()
{
timerStop = true;
PlayerPrefs.SetString(Constant.PPK_TIMER_TIME, text.text);
PlayerPrefs.SetString(Constant.PPK_TIMER_TIME, textmesh.text);
StopCoroutine(timerRoutine);
}
@ -42,8 +43,8 @@ namespace Assets.Scripts.Utilities
if (!timerStop)
{
time += 0.1f;
if (text != null)
text.text = ""+ (Mathf.Round(time * 10) * 0.1f).ToString("F1");
if (textmesh != null)
textmesh.text = ""+ (Mathf.Round(time * 10) * 0.1f).ToString("F1");
yield return new WaitForSeconds(.1f);
}
}

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