Fix and stuff antoine

This commit is contained in:
antoine.mcnabb 2016-06-25 17:43:51 -04:00
parent 4b3d7c2878
commit 2a2b274379
11 changed files with 104 additions and 13 deletions

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@ -2,16 +2,23 @@
using System.Collections;
[ExecuteInEditMode]
public class FloorTileGenerator : MonoBehaviour {
public bool Generated = false;
public bool TileStartFalling;
public GameObject tile;
public int x;
public int y;
public int rowFalling = 0;
public GameObject[] floorArray;
//public GameObject[] testArray;
// Use this for initialization
void Start () {
void Start()
{
#if UNITY_EDITOR
if(!Generated)
{
CreateFloor();
}
#endif
}
void CreateFloor()
{
@ -21,7 +28,38 @@ public class FloorTileGenerator : MonoBehaviour {
floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i / y, 0, i % y), new Quaternion());
floorArray[i].name = i / y + "," + i % y;
}
#if UNITY_EDITOR
Generated = true;
#endif
}
void Update()
{
if (TileStartFalling)
{
RowFall(rowFalling);
}
}
void RowFall(int j)
{
for (int i = j*y; i < (j+1)*y; ++i)
{
((TileController)floorArray[i].GetComponent<TileController>()).wasTouched = true;
//Destroy(floorArray[i],1);
}
if (j>x)
{
++rowFalling;
}
}
void End()
{
#if UNITY_EDITOR
for (int i = 0; i < x * y; ++i)
{
Destroy(floorArray[i]);
}
#endif
}
}

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@ -38,7 +38,7 @@ public class PlayerController : MonoBehaviour {
if (other.tag == "Trigger")
{
Debug.Log("Trigger entered");
gameController.GetComponent<GameController>().fallTriggerActivated = true;
//gameController.GetComponent<GameController>().fallTriggerActivated = true;
}
}
}

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@ -27,7 +27,7 @@ public class PostEffectScript : MonoBehaviour {
}
else if (blindnessRatio >= 0.1f)
{
blindnessRatio -= 0.01f;
blindnessRatio -= 0.05f;
blindness = 1 * blindnessRatio;
}

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