Mouvement du joueur

This commit is contained in:
Kerby Tineus 2016-06-24 22:46:21 -04:00
parent a6d4f21ce9
commit 89d6023b21

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using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour {
public float speed = 0f;
public float turn = 0f;
//private Rigidbody rb;
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * speed * Time.deltaTime);
if (Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * speed * Time.deltaTime);
if (Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turn * Time.deltaTime);
if (Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turn * Time.deltaTime);
}
}