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Fix and stuff antoine
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@ -25,8 +25,10 @@ public class FloorTileGenerator : MonoBehaviour {
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floorArray = new GameObject[x * y];
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floorArray = new GameObject[x * y];
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for (int i = 0; i < x * y; ++i)
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for (int i = 0; i < x * y; ++i)
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{
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{
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floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i / y, 0, i % y), new Quaternion());
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floorArray[i] = (GameObject)Instantiate(tile, new Vector3(i / y, 0, i % y), new Quaternion());
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floorArray[i].name = i / y + "," + i % y;
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floorArray[i].name = i / y + "," + i % y;
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floorArray[i].transform.parent = gameObject.transform;
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}
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}
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#if UNITY_EDITOR
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#if UNITY_EDITOR
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Generated = true;
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Generated = true;
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