2016-06-24 22:46:21 -04:00

24 lines
708 B
C#

using UnityEngine;
using System.Collections;
public class PlayerMovement : MonoBehaviour {
public float speed = 0f;
public float turn = 0f;
//private Rigidbody rb;
// Update is called once per frame
void Update () {
if (Input.GetKey(KeyCode.UpArrow))
transform.Translate(Vector3.forward * speed * Time.deltaTime);
if (Input.GetKey(KeyCode.DownArrow))
transform.Translate(-Vector3.forward * speed * Time.deltaTime);
if (Input.GetKey(KeyCode.LeftArrow))
transform.Rotate(Vector3.up, -turn * Time.deltaTime);
if (Input.GetKey(KeyCode.RightArrow))
transform.Rotate(Vector3.up, turn * Time.deltaTime);
}
}