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Did the game ending scene
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m_LocalPosition: {x: -1.94, y: 1.4620001, z: 9.34}
|
m_LocalPosition: {x: -1.94000006, y: 1.46200013, z: 9.34000015}
|
||||||
m_LocalScale: {x: 0.2, y: 6, z: 16}
|
m_LocalScale: {x: .200000003, y: 6, z: 16}
|
||||||
m_Children: []
|
m_Children: []
|
||||||
m_Father: {fileID: 1944057160}
|
m_Father: {fileID: 1944057160}
|
||||||
m_RootOrder: 7
|
m_RootOrder: 7
|
||||||
@ -2178,6 +2229,61 @@ Prefab:
|
|||||||
m_RemovedComponents: []
|
m_RemovedComponents: []
|
||||||
m_ParentPrefab: {fileID: 100100000, guid: d9aa98efb3480c8438047a4565cd1893, type: 2}
|
m_ParentPrefab: {fileID: 100100000, guid: d9aa98efb3480c8438047a4565cd1893, type: 2}
|
||||||
m_IsPrefabParent: 0
|
m_IsPrefabParent: 0
|
||||||
|
--- !u!1 &1845925958
|
||||||
|
GameObject:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 153806, guid: 4a64d83a86af1cd4aa501d9750fc12fa, type: 2}
|
||||||
|
m_PrefabInternal: {fileID: 1716367951}
|
||||||
|
serializedVersion: 4
|
||||||
|
m_Component:
|
||||||
|
- 4: {fileID: 1845925960}
|
||||||
|
- 212: {fileID: 1845925959}
|
||||||
|
m_Layer: 0
|
||||||
|
m_Name: Darkness
|
||||||
|
m_TagString: Untagged
|
||||||
|
m_Icon: {fileID: 0}
|
||||||
|
m_NavMeshLayer: 0
|
||||||
|
m_StaticEditorFlags: 0
|
||||||
|
m_IsActive: 1
|
||||||
|
--- !u!212 &1845925959
|
||||||
|
SpriteRenderer:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 21235038, guid: 4a64d83a86af1cd4aa501d9750fc12fa,
|
||||||
|
type: 2}
|
||||||
|
m_PrefabInternal: {fileID: 1716367951}
|
||||||
|
m_GameObject: {fileID: 1845925958}
|
||||||
|
m_Enabled: 1
|
||||||
|
m_CastShadows: 0
|
||||||
|
m_ReceiveShadows: 0
|
||||||
|
m_Materials:
|
||||||
|
- {fileID: 10754, guid: 0000000000000000e000000000000000, type: 0}
|
||||||
|
m_SubsetIndices:
|
||||||
|
m_StaticBatchRoot: {fileID: 0}
|
||||||
|
m_UseLightProbes: 0
|
||||||
|
m_ReflectionProbeUsage: 0
|
||||||
|
m_ProbeAnchor: {fileID: 0}
|
||||||
|
m_ScaleInLightmap: 1
|
||||||
|
m_PreserveUVs: 0
|
||||||
|
m_ImportantGI: 0
|
||||||
|
m_AutoUVMaxDistance: .5
|
||||||
|
m_AutoUVMaxAngle: 89
|
||||||
|
m_LightmapParameters: {fileID: 0}
|
||||||
|
m_SortingLayerID: 0
|
||||||
|
m_SortingOrder: 100
|
||||||
|
m_Sprite: {fileID: 21300000, guid: 3f93a5ff653d49d4d9d849b4360f6056, type: 3}
|
||||||
|
m_Color: {r: 1, g: 1, b: 1, a: 0}
|
||||||
|
--- !u!4 &1845925960
|
||||||
|
Transform:
|
||||||
|
m_ObjectHideFlags: 0
|
||||||
|
m_PrefabParentObject: {fileID: 478592, guid: 4a64d83a86af1cd4aa501d9750fc12fa, type: 2}
|
||||||
|
m_PrefabInternal: {fileID: 1716367951}
|
||||||
|
m_GameObject: {fileID: 1845925958}
|
||||||
|
m_LocalRotation: {x: .707106829, y: 0, z: 0, w: .707106709}
|
||||||
|
m_LocalPosition: {x: 0, y: -2.29999995, z: 4.5}
|
||||||
|
m_LocalScale: {x: 80, y: 80, z: 1}
|
||||||
|
m_Children: []
|
||||||
|
m_Father: {fileID: 0}
|
||||||
|
m_RootOrder: 10
|
||||||
--- !u!4 &1863653871 stripped
|
--- !u!4 &1863653871 stripped
|
||||||
Transform:
|
Transform:
|
||||||
m_PrefabParentObject: {fileID: 473846, guid: d9aa98efb3480c8438047a4565cd1893, type: 2}
|
m_PrefabParentObject: {fileID: 473846, guid: d9aa98efb3480c8438047a4565cd1893, type: 2}
|
||||||
@ -2204,7 +2310,7 @@ Transform:
|
|||||||
m_PrefabInternal: {fileID: 0}
|
m_PrefabInternal: {fileID: 0}
|
||||||
m_GameObject: {fileID: 1944057159}
|
m_GameObject: {fileID: 1944057159}
|
||||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||||
m_LocalPosition: {x: -23.3, y: 8.49, z: -22.1}
|
m_LocalPosition: {x: -23.2999992, y: 8.48999977, z: -22.1000004}
|
||||||
m_LocalScale: {x: 5, y: 5, z: 5}
|
m_LocalScale: {x: 5, y: 5, z: 5}
|
||||||
m_Children:
|
m_Children:
|
||||||
- {fileID: 16934335}
|
- {fileID: 16934335}
|
||||||
|
|||||||
@ -41,6 +41,7 @@ public class Character : MonoBehaviour
|
|||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
selector = GameObject.FindObjectOfType<SelectorWithBolts>();
|
selector = GameObject.FindObjectOfType<SelectorWithBolts>();
|
||||||
|
GameState.Instance.players[playerId].character = this;
|
||||||
}
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
|
|||||||
@ -10,6 +10,8 @@ public class LevelManager : MonoBehaviour {
|
|||||||
public float yScale = 0.8f;
|
public float yScale = 0.8f;
|
||||||
public float colSpacing = 0f;
|
public float colSpacing = 0f;
|
||||||
public float rowSpacing = 0f;
|
public float rowSpacing = 0f;
|
||||||
|
public Camera camera;
|
||||||
|
public Transform darkness;
|
||||||
|
|
||||||
public float dimension = 0.6f;
|
public float dimension = 0.6f;
|
||||||
public GameObject hexagon;
|
public GameObject hexagon;
|
||||||
@ -78,6 +80,15 @@ public class LevelManager : MonoBehaviour {
|
|||||||
PhysicsContainer = GameObject.Find("PhysicsContainer");
|
PhysicsContainer = GameObject.Find("PhysicsContainer");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (Input.GetKeyDown(KeyCode.Space))
|
||||||
|
{
|
||||||
|
StartCoroutine(SendWinnerToTheSky(state.players[1]));
|
||||||
|
StartCoroutine(FadeToDark());
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
public void PressTile(int letterNum, RuneBehaviour tile)
|
public void PressTile(int letterNum, RuneBehaviour tile)
|
||||||
{
|
{
|
||||||
foreach (Player player in state.players)
|
foreach (Player player in state.players)
|
||||||
@ -90,14 +101,6 @@ public class LevelManager : MonoBehaviour {
|
|||||||
StartCoroutine(MoveSelectorToTile(tile));
|
StartCoroutine(MoveSelectorToTile(tile));
|
||||||
|
|
||||||
SoundManager.Instance.PlayRunePickup();
|
SoundManager.Instance.PlayRunePickup();
|
||||||
|
|
||||||
//Do something
|
|
||||||
if (player.hasWon())
|
|
||||||
{
|
|
||||||
Debug.Log("Player won!");
|
|
||||||
//Yeah maybe don't quit at this point...
|
|
||||||
Application.Quit();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -109,7 +112,7 @@ public class LevelManager : MonoBehaviour {
|
|||||||
InputManager.Instance.PushActiveContext("CinematicEvent", i);
|
InputManager.Instance.PushActiveContext("CinematicEvent", i);
|
||||||
}
|
}
|
||||||
|
|
||||||
// We dontt want the color to lerp back to white while we are moving to the rune
|
// We don't want the color to lerp back to white while we are moving to the rune
|
||||||
tile.GetComponent<RuneBehaviour>().enabled = false;
|
tile.GetComponent<RuneBehaviour>().enabled = false;
|
||||||
|
|
||||||
tile.GetComponent<CapsuleCollider>().enabled = false;
|
tile.GetComponent<CapsuleCollider>().enabled = false;
|
||||||
@ -194,6 +197,23 @@ public class LevelManager : MonoBehaviour {
|
|||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
bool gameWasWon = false;
|
||||||
|
|
||||||
|
foreach (Player player in state.players)
|
||||||
|
{
|
||||||
|
if (player.hasWon())
|
||||||
|
{
|
||||||
|
gameWasWon = true;
|
||||||
|
StartCoroutine(SendWinnerToTheSky(player));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (gameWasWon)
|
||||||
|
{
|
||||||
|
StartCoroutine(FadeToDark());
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
// At the end of it all, we re-enabled the controls
|
// At the end of it all, we re-enabled the controls
|
||||||
for (int i = 0; i < 3; i++)
|
for (int i = 0; i < 3; i++)
|
||||||
{
|
{
|
||||||
@ -203,6 +223,62 @@ public class LevelManager : MonoBehaviour {
|
|||||||
EnableKinematics(false);
|
EnableKinematics(false);
|
||||||
Destroy(tile.gameObject);
|
Destroy(tile.gameObject);
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator SendWinnerToTheSky(Player player)
|
||||||
|
{
|
||||||
|
GameObject soul = GameObject.Instantiate(player.character.gameObject, player.character.transform.position, player.character.transform.rotation) as GameObject;
|
||||||
|
|
||||||
|
Color c;
|
||||||
|
Material m = Resources.Load<Material>("soul");
|
||||||
|
foreach (Renderer r in soul.GetComponentsInChildren<Renderer>())
|
||||||
|
{
|
||||||
|
r.material = m;
|
||||||
|
}
|
||||||
|
|
||||||
|
Vector3 startPos = soul.transform.position;
|
||||||
|
Vector3 endPos = startPos + Vector3.up * 20;
|
||||||
|
|
||||||
|
float ratio = 0f;
|
||||||
|
while (ratio < 1f)
|
||||||
|
{
|
||||||
|
ratio += Time.deltaTime / 4f;
|
||||||
|
|
||||||
|
soul.transform.position = Vector3.Lerp(startPos, endPos, ratio);
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator FadeToDark()
|
||||||
|
{
|
||||||
|
//GameObject darkness = Instantiate(Resources.Load<GameObject>("Darkness"), new Vector3(0,15,0), Quaternion.Euler(90f,0f,0f)) as GameObject;
|
||||||
|
//SpriteRenderer s = darkness.GetComponent<SpriteRenderer>();
|
||||||
|
|
||||||
|
Vector3 startPos = camera.transform.position;
|
||||||
|
Vector3 endPos = startPos + Vector3.up * 20;
|
||||||
|
//Vector3 darkOffset = darkness.position - camera.transform.position;
|
||||||
|
camera.GetComponent<MainCameraBehavior>().enabled = false;
|
||||||
|
|
||||||
|
ratio = 0f;
|
||||||
|
|
||||||
|
while (ratio < 1f)
|
||||||
|
{
|
||||||
|
ratio += Time.deltaTime / 4f;
|
||||||
|
|
||||||
|
camera.transform.position = Vector3.Lerp(startPos, endPos, ratio);
|
||||||
|
//darkness.transform.position = Vector3.Lerp(darkOffset + startPos, darkOffset + endPos, ratio);
|
||||||
|
|
||||||
|
/*if (ratio > 0.5f)
|
||||||
|
{
|
||||||
|
s.color = new Color(0f, 0f, 0f, (ratio-0.5f)*2);
|
||||||
|
}*/
|
||||||
|
|
||||||
|
|
||||||
|
yield return null;
|
||||||
|
}
|
||||||
|
Application.LoadLevel(0);
|
||||||
|
}
|
||||||
|
|
||||||
private void EnableKinematics(bool state)
|
private void EnableKinematics(bool state)
|
||||||
{
|
{
|
||||||
|
|||||||
@ -6,6 +6,7 @@ public class Player {
|
|||||||
public int[] letters;
|
public int[] letters;
|
||||||
public int index = 0;
|
public int index = 0;
|
||||||
public int score = 0;
|
public int score = 0;
|
||||||
|
public Character character = null;
|
||||||
|
|
||||||
public Player(int num)
|
public Player(int num)
|
||||||
{
|
{
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user