Patrice Vignola
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01361d8ae8
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Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
Assets/scripts/RuneBehaviour.cs
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2016-01-31 09:58:35 -05:00 |
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Patrice Vignola
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fe98521b0d
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Fix
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2016-01-31 09:53:08 -05:00 |
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Dmitri Kolytchev
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a53fef82d4
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tweaking the board to a manageable size
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2016-01-31 09:41:29 -05:00 |
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Patrice Vignola
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3854ff44e7
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Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
Assets/scripts/SelectorWithBolts.cs
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2016-01-31 07:27:16 -05:00 |
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Patrice Vignola
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cd53d3f012
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Add the rune capture basic behavior
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2016-01-31 07:26:29 -05:00 |
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RosimInc
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1670768031
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Adjusted some code, changed the floor assets again
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2016-01-31 06:26:04 -05:00 |
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Patrice Vignola
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13179d0be0
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Fix bug on symbols not changing color correctly
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2016-01-31 01:31:30 -05:00 |
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RosimInc
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7c4cef3a49
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Added the word solving system.
Bug: After a player finishes the game, application will crash. Make sure winning scenario is handled.
Gameplay scene is gameplay_02.unity.
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2016-01-30 19:30:39 -05:00 |
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RosimInc
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7daedf9b55
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Added glow when walking onto tiles.
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2016-01-30 16:40:16 -05:00 |
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RosimInc
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3e259dfb9c
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Added a collider to the tiles, and created a makeshift player controller to test it.
Changed the level generation to be centered.
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2016-01-30 13:59:24 -05:00 |
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RosimInc
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068de276e1
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Added tile level generation with embedded runes.
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2016-01-30 09:56:50 -05:00 |
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Dmitri Kolytchev
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27fbca1c46
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initial commit
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2016-01-30 01:15:35 -05:00 |
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