11 Commits

Author SHA1 Message Date
RosimInc
445a1b3da7 Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016
Conflicts:
	Assets/scenes/GameplayScene.unity
	Assets/scripts/Character.cs
	Assets/scripts/LevelManager.cs
2016-01-31 15:14:12 -05:00
RosimInc
b0723b1bc4 Did the game ending scene 2016-01-31 15:08:14 -05:00
jparent
40f280ea3e add horn sound on match start 2016-01-31 14:45:13 -05:00
jparent
9f091574fc Merge branch 'master' of https://github.com/ConjureETS/OuijaMTLGJ2016 2016-01-31 12:07:35 -05:00
jparent
2523ce3680 fix scrapping sound volume jumping around
use a lerp to smooth volume adjustments
2016-01-31 12:02:40 -05:00
jparent
c4a88873e2 add rune pickup sound 2016-01-31 11:27:38 -05:00
Patrice Vignola
1d4c40adf9 Adjust.. whatever 2016-01-31 11:18:06 -05:00
Dmitri Kolytchev
a53fef82d4 tweaking the board to a manageable size 2016-01-31 09:41:29 -05:00
Patrice Vignola
ece88e2c7e Stuff 2016-01-31 08:32:38 -05:00
Patrice Vignola
cd53d3f012 Add the rune capture basic behavior 2016-01-31 07:26:29 -05:00
RosimInc
7c4cef3a49 Added the word solving system.
Bug: After a player finishes the game, application will crash. Make sure winning scenario is handled.
Gameplay scene is gameplay_02.unity.
2016-01-30 19:30:39 -05:00