add basic pillow script

This commit is contained in:
jparent 2015-08-22 16:55:31 -04:00
parent d0e0286029
commit 17974bed9b

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@ -3,6 +3,8 @@ using System.Collections;
public class Pillow : MonoBehaviour { public class Pillow : MonoBehaviour {
public bool IsThrown = false;
// Use this for initialization // Use this for initialization
void Start () { void Start () {
@ -10,7 +12,20 @@ public class Pillow : MonoBehaviour {
// Update is called once per frame // Update is called once per frame
void Update () { void Update () {
if (transform.position.y < -10) {
Destroy(this.gameObject);
}
}
void OnTriggerEnter(Collider other) {
if (IsThrown && other.tag == "Player") {
Debug.Log("A child got hit by a pillow!");
//other.GetComponent<Child>().takeHit();
Destroy(this.gameObject);
}
} }
} }