mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
Merge branch 'master' of https://github.com/ConjureETS/PillowFight
This commit is contained in:
commit
275bec897d
Binary file not shown.
@ -25,22 +25,28 @@ public class AutoTarget : MonoBehaviour {
|
||||
}
|
||||
|
||||
public Transform GetTarget(Vector3 lookingAngle) {
|
||||
|
||||
Transform closest = null;
|
||||
float minAngle = minAngleRange;
|
||||
|
||||
Debug.Log("looking direction:" + lookingAngle);
|
||||
|
||||
|
||||
foreach (Transform t in targets) {
|
||||
Vector3 targetDirection = t.transform.position - transform.position;
|
||||
|
||||
float realAngle = Mathf.Atan2(targetDirection.z, targetDirection.x) * Mathf.Rad2Deg;
|
||||
Debug.Log("real angle:" + realAngle);
|
||||
|
||||
float lookAngle = Mathf.Atan2(lookingAngle.z, lookingAngle.x) * Mathf.Rad2Deg;
|
||||
Debug.Log("look angle:" + lookAngle);
|
||||
|
||||
float dot = Vector3.Dot(targetDirection, lookingAngle);
|
||||
float angle = Mathf.Acos(dot) * Mathf.Rad2Deg;
|
||||
|
||||
if (angle < minAngle) {
|
||||
minAngle = angle;
|
||||
if (Mathf.Abs(lookAngle - realAngle) < minAngle) {
|
||||
minAngle = lookAngle;
|
||||
closest = t;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
return closest;
|
||||
}
|
||||
|
||||
|
||||
@ -75,9 +75,19 @@ public class ChildController : MonoBehaviour
|
||||
}
|
||||
|
||||
if (xLookingValue != 0 || zLookingValue != 0) {
|
||||
//transform.rotation = new Quaternion(0, 1, 0, Mathf.Atan2(zLookingValue, xLookingValue));
|
||||
transform.eulerAngles = new Vector3(transform.eulerAngles.x, Mathf.Atan2(xLookingValue, zLookingValue) * Mathf.Rad2Deg, transform.eulerAngles.z);
|
||||
_child.target = _autoTarget.GetTarget(new Vector3(xLookingValue, 0, zLookingValue));
|
||||
Transform target = _autoTarget.GetTarget(new Vector3(xLookingValue, 0, zLookingValue));
|
||||
|
||||
_child.target = target;
|
||||
if (_child.target != null) {
|
||||
transform.LookAt(_child.target);
|
||||
}
|
||||
else {
|
||||
transform.eulerAngles = new Vector3(
|
||||
transform.eulerAngles.x,
|
||||
Mathf.Atan2(xLookingValue, zLookingValue) * Mathf.Rad2Deg,
|
||||
transform.eulerAngles.z);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@ -2,6 +2,8 @@
|
||||
using System.Collections;
|
||||
|
||||
public class Pillow : MonoBehaviour {
|
||||
|
||||
public bool IsThrown = false;
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
@ -10,7 +12,20 @@ public class Pillow : MonoBehaviour {
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
if (transform.position.y < -10) {
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
void OnTriggerEnter(Collider other) {
|
||||
if (IsThrown && other.tag == "Player") {
|
||||
|
||||
Debug.Log("A child got hit by a pillow!");
|
||||
|
||||
//other.GetComponent<Child>().takeHit();
|
||||
|
||||
Destroy(this.gameObject);
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user