Merge branch 'master' of https://github.com/conjureets/pillowfight
Conflicts: Assets/Prefabs/Pillow.prefab Assets/Scripts/Floor.cs
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@ -3,13 +3,87 @@ using System.Collections;
|
|||||||
|
|
||||||
public class Bed : MonoBehaviour
|
public class Bed : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
// Values to balance out in playtesting
|
||||||
|
public float MinSpawnDelay = 7f;
|
||||||
|
public float MaxSpawnDelay = 15f;
|
||||||
|
|
||||||
|
public Pillow PillowObject;
|
||||||
|
public Vector3 RelativePosition = new Vector3(1.6f, 0.5f, 0f);
|
||||||
|
|
||||||
private bool _isTaken;
|
private bool _isTaken;
|
||||||
|
private Pillow _currentPillow;
|
||||||
|
private float _elapsedTime;
|
||||||
|
|
||||||
|
private float _nextSpawnDelay;
|
||||||
|
|
||||||
public bool IsTaken
|
public bool IsTaken
|
||||||
{
|
{
|
||||||
get { return _isTaken; }
|
get { return _isTaken; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void Awake()
|
||||||
|
{
|
||||||
|
SpawnPillow();
|
||||||
|
|
||||||
|
_nextSpawnDelay = GetNextSpawnDelay();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (_currentPillow == null)
|
||||||
|
{
|
||||||
|
_elapsedTime += Time.deltaTime;
|
||||||
|
|
||||||
|
if (_elapsedTime >= _nextSpawnDelay)
|
||||||
|
{
|
||||||
|
_elapsedTime = 0f;
|
||||||
|
SpawnPillow();
|
||||||
|
_nextSpawnDelay = GetNextSpawnDelay();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else if (_currentPillow.IsOwned)
|
||||||
|
{
|
||||||
|
_currentPillow = null;
|
||||||
|
_elapsedTime = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void SpawnPillow()
|
||||||
|
{
|
||||||
|
_currentPillow = Instantiate(PillowObject, transform.position, PillowObject.transform.rotation) as Pillow;
|
||||||
|
|
||||||
|
Vector3 rot = _currentPillow.transform.eulerAngles;
|
||||||
|
rot.y = transform.eulerAngles.y - 90f;
|
||||||
|
|
||||||
|
_currentPillow.transform.eulerAngles = rot;
|
||||||
|
|
||||||
|
Vector3 pos = new Vector3();
|
||||||
|
|
||||||
|
if (Mathf.Approximately(transform.eulerAngles.y, 0f))
|
||||||
|
{
|
||||||
|
pos = RelativePosition;
|
||||||
|
}
|
||||||
|
else if (Mathf.Approximately(transform.eulerAngles.y, 90f))
|
||||||
|
{
|
||||||
|
pos = new Vector3(-RelativePosition.z, RelativePosition.y, -RelativePosition.x);
|
||||||
|
}
|
||||||
|
else if (Mathf.Approximately(transform.eulerAngles.y, 180f))
|
||||||
|
{
|
||||||
|
pos = new Vector3(-RelativePosition.x, RelativePosition.y, -RelativePosition.z);
|
||||||
|
}
|
||||||
|
else if (Mathf.Approximately(transform.eulerAngles.y, 270f))
|
||||||
|
{
|
||||||
|
pos = new Vector3(RelativePosition.z, RelativePosition.y, RelativePosition.x);
|
||||||
|
}
|
||||||
|
|
||||||
|
_currentPillow.transform.position += pos;
|
||||||
|
}
|
||||||
|
|
||||||
|
private float GetNextSpawnDelay()
|
||||||
|
{
|
||||||
|
return UnityEngine.Random.Range(MinSpawnDelay, MaxSpawnDelay);
|
||||||
|
}
|
||||||
|
|
||||||
public void Take()
|
public void Take()
|
||||||
{
|
{
|
||||||
_isTaken = true;
|
_isTaken = true;
|
||||||
@ -19,4 +93,31 @@ public class Bed : MonoBehaviour
|
|||||||
{
|
{
|
||||||
_isTaken = false;
|
_isTaken = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/*
|
||||||
|
void OnCollisionEnter(Collision col)
|
||||||
|
{
|
||||||
|
// TODO: Check if the pillow is owned (otherwise it means the collision is only a player walking by)
|
||||||
|
if (col.gameObject.tag == "Pillow" && _currentPillow == null)
|
||||||
|
{
|
||||||
|
_currentPillow = col.gameObject.GetComponent<Pillow>();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void OnCollisionExit(Collision col)
|
||||||
|
{
|
||||||
|
if (_currentPillow != null && col.gameObject == _currentPillow.gameObject)
|
||||||
|
{
|
||||||
|
_currentPillow = null;
|
||||||
|
}
|
||||||
|
}*/
|
||||||
|
|
||||||
|
/*
|
||||||
|
void OnCollisionStay(Collision col)
|
||||||
|
{
|
||||||
|
if (col.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
|
||||||
|
}
|
||||||
|
}*/
|
||||||
}
|
}
|
||||||
|
|||||||
182
Assets/Scripts/CameraController.cs
Normal file
@ -0,0 +1,182 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
|
||||||
|
[RequireComponent(typeof(Camera))]
|
||||||
|
public class CameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
private List<Transform> players;
|
||||||
|
private Camera cam;
|
||||||
|
private float nextUpdate = 0f;
|
||||||
|
private const float UpdateTime = 0.1f;
|
||||||
|
private bool movingLeft = false;
|
||||||
|
private bool movingRight = false;
|
||||||
|
private bool movingUp = false;
|
||||||
|
private bool movingDown = false;
|
||||||
|
private bool zoomingIn = false;
|
||||||
|
private bool zoomingOut = false;
|
||||||
|
|
||||||
|
private bool debug = false;
|
||||||
|
|
||||||
|
private float XOffset = 0.25f;
|
||||||
|
private float YOffset = 0.15f;
|
||||||
|
|
||||||
|
private Vector3 upMove;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start ()
|
||||||
|
{
|
||||||
|
cam = GetComponent<Camera>();
|
||||||
|
players = new List<Transform>();
|
||||||
|
|
||||||
|
GameObject[] gos = GameObject.FindGameObjectsWithTag("Player");
|
||||||
|
foreach (GameObject go in gos)
|
||||||
|
{
|
||||||
|
if (!go.Equals(gameObject))
|
||||||
|
{
|
||||||
|
players.Add(go.transform);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
upMove = new Vector3(transform.forward.x, 0, transform.forward.z).normalized;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update ()
|
||||||
|
{
|
||||||
|
nextUpdate -= Time.deltaTime;
|
||||||
|
if (nextUpdate < 0)
|
||||||
|
{
|
||||||
|
CalculateCameraMovement();
|
||||||
|
nextUpdate += UpdateTime;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Z))
|
||||||
|
debug = true;
|
||||||
|
|
||||||
|
if (movingUp)
|
||||||
|
transform.Translate(upMove * -Time.deltaTime, Space.World);
|
||||||
|
|
||||||
|
if (movingDown)
|
||||||
|
transform.Translate(upMove * Time.deltaTime, Space.World);
|
||||||
|
|
||||||
|
if (movingLeft)
|
||||||
|
transform.Translate(-Time.deltaTime, 0, 0, Space.Self);
|
||||||
|
|
||||||
|
if (movingRight)
|
||||||
|
transform.Translate(Time.deltaTime, 0, 0, Space.Self);
|
||||||
|
|
||||||
|
int mod = 0;
|
||||||
|
if (zoomingIn)
|
||||||
|
mod = -10;
|
||||||
|
if (zoomingOut)
|
||||||
|
mod = 10;
|
||||||
|
|
||||||
|
//cam.fieldOfView = Mathf.Clamp(cam.fieldOfView + mod * Time.deltaTime, 30, 60);
|
||||||
|
}
|
||||||
|
|
||||||
|
void CalculateCameraMovement()
|
||||||
|
{
|
||||||
|
List<Vector3> screenPos = GetScreenPositions();
|
||||||
|
|
||||||
|
float minX = 2, maxX = -2, minY = 2, maxY = -2;
|
||||||
|
foreach (Vector3 pos in screenPos)
|
||||||
|
{
|
||||||
|
if (pos.x > maxX)
|
||||||
|
maxX = pos.x;
|
||||||
|
if (pos.x < minX)
|
||||||
|
minX = pos.x;
|
||||||
|
|
||||||
|
if (pos.y > maxY)
|
||||||
|
maxY = pos.y;
|
||||||
|
if (pos.y < minY)
|
||||||
|
minY = pos.y;
|
||||||
|
}
|
||||||
|
|
||||||
|
float distX = maxX - minX;
|
||||||
|
float distY = maxY - minY;
|
||||||
|
|
||||||
|
if (debug)
|
||||||
|
{
|
||||||
|
Debug.Log("Dist X - " + distX + "\nDist Y - " + distY);
|
||||||
|
debug = false;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (movingLeft)
|
||||||
|
{
|
||||||
|
if(minX > 0.5f - XOffset / 2f)
|
||||||
|
movingLeft = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(minX < 0.5f - XOffset)
|
||||||
|
movingLeft = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (movingRight)
|
||||||
|
{
|
||||||
|
if(maxX < 0.5f + XOffset / 2f)
|
||||||
|
movingRight = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if(maxX > 0.5f + XOffset)
|
||||||
|
movingRight = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (movingUp)
|
||||||
|
{
|
||||||
|
if (minY > 0.5f - YOffset / 2f)
|
||||||
|
movingUp = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (minY < 0.5f - YOffset)
|
||||||
|
movingUp = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (movingDown)
|
||||||
|
{
|
||||||
|
if (maxY < 0.5f + YOffset / 2f)
|
||||||
|
movingDown = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (maxY > 0.5f + YOffset)
|
||||||
|
movingDown = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (zoomingOut)
|
||||||
|
{
|
||||||
|
if (distX < 0.65f)
|
||||||
|
//if (Mathf.Min(distX, distY) < 0.8f)
|
||||||
|
zoomingOut = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (distX > 0.75f)
|
||||||
|
//if (Mathf.Max(distX, distY) > 0.9f)
|
||||||
|
zoomingOut = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (zoomingIn)
|
||||||
|
{
|
||||||
|
if (distX > 0.7f)
|
||||||
|
//if (Mathf.Max(distX, distY) > 0.7f)
|
||||||
|
zoomingIn = false;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
if (distX < 0.6f)
|
||||||
|
//if (Mathf.Min(distX, distY) < 0.6f)
|
||||||
|
zoomingIn = true;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<Vector3> GetScreenPositions()
|
||||||
|
{
|
||||||
|
List<Vector3> list = new List<Vector3>();
|
||||||
|
foreach (Transform t in players)
|
||||||
|
list.Add(cam.WorldToViewportPoint(t.position));
|
||||||
|
return list;
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/CameraController.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 88e55981fb5053743beab34a961a19e6
|
||||||
|
timeCreated: 1440294816
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -66,6 +66,7 @@ public class Child : MonoBehaviour
|
|||||||
pillow.transform.parent = transform; // make the pillow a child of Child
|
pillow.transform.parent = transform; // make the pillow a child of Child
|
||||||
pillow.transform.localPosition = new Vector3(0f, 1.5f, 0f);
|
pillow.transform.localPosition = new Vector3(0f, 1.5f, 0f);
|
||||||
pillow.GetComponent<Rigidbody>().isKinematic = true; // dont make pillow obey to gravity when in a child's hands
|
pillow.GetComponent<Rigidbody>().isKinematic = true; // dont make pillow obey to gravity when in a child's hands
|
||||||
|
pillow.IsOwned = true;
|
||||||
|
|
||||||
// TODO: place the pillow correctly or animate or something...
|
// TODO: place the pillow correctly or animate or something...
|
||||||
}
|
}
|
||||||
@ -189,6 +190,8 @@ public class Child : MonoBehaviour
|
|||||||
|
|
||||||
pillow.Throw(direction * ThrowForce);
|
pillow.Throw(direction * ThrowForce);
|
||||||
|
|
||||||
|
pillow.IsOwned = false;
|
||||||
|
|
||||||
pillow = null;
|
pillow = null;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@ -1,7 +1,6 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
[RequireComponent(typeof(MeshRenderer))]
|
|
||||||
public class Floor : MonoBehaviour
|
public class Floor : MonoBehaviour
|
||||||
{
|
{
|
||||||
public MomBehavior Mom;
|
public MomBehavior Mom;
|
||||||
@ -9,14 +8,12 @@ public class Floor : MonoBehaviour
|
|||||||
public Material LavaMaterial;
|
public Material LavaMaterial;
|
||||||
|
|
||||||
public float PillowWaitTime = 2f;
|
public float PillowWaitTime = 2f;
|
||||||
|
public MeshRenderer Renderer;
|
||||||
private MeshRenderer _renderer;
|
|
||||||
|
|
||||||
private GameObject lostPillows;
|
private GameObject lostPillows;
|
||||||
|
|
||||||
void Awake()
|
void Awake()
|
||||||
{
|
{
|
||||||
_renderer = GetComponent<MeshRenderer>();
|
|
||||||
Mom.OnEnterRoom += ChangeToNormalFloor;
|
Mom.OnEnterRoom += ChangeToNormalFloor;
|
||||||
Mom.OnLeaveRoom += ChangeToLavaFloor;
|
Mom.OnLeaveRoom += ChangeToLavaFloor;
|
||||||
lostPillows = transform.GetChild(0).gameObject;
|
lostPillows = transform.GetChild(0).gameObject;
|
||||||
@ -24,14 +21,14 @@ public class Floor : MonoBehaviour
|
|||||||
|
|
||||||
private void ChangeToNormalFloor()
|
private void ChangeToNormalFloor()
|
||||||
{
|
{
|
||||||
_renderer.material = NormalMaterial;
|
Renderer.material = NormalMaterial;
|
||||||
gameObject.tag = "Floor"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
gameObject.tag = "Floor"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
||||||
lostPillows.SetActive(true);
|
lostPillows.SetActive(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void ChangeToLavaFloor()
|
private void ChangeToLavaFloor()
|
||||||
{
|
{
|
||||||
_renderer.material = LavaMaterial;
|
Renderer.material = LavaMaterial;
|
||||||
gameObject.tag = "Lava"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
gameObject.tag = "Lava"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
||||||
lostPillows.SetActive(false);
|
lostPillows.SetActive(false);
|
||||||
}
|
}
|
||||||
|
|||||||
15
Assets/Scripts/Menus/SimpleMenu.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class SimpleMenu : MonoBehaviour
|
||||||
|
{
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
//TODO Use XInput to
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
12
Assets/Scripts/Menus/SimpleMenu.cs.meta
Normal file
@ -0,0 +1,12 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 769d2d55a9b6b104baa54b6081fbe205
|
||||||
|
timeCreated: 1440313599
|
||||||
|
licenseType: Free
|
||||||
|
MonoImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
defaultReferences: []
|
||||||
|
executionOrder: 0
|
||||||
|
icon: {instanceID: 0}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -2,7 +2,10 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
|
|
||||||
public class Pillow : MonoBehaviour {
|
public class Pillow : MonoBehaviour {
|
||||||
|
|
||||||
|
public Color SelectableMinColor;
|
||||||
|
public float LerpDuration = 2f;
|
||||||
|
|
||||||
public bool IsThrown = false;
|
public bool IsThrown = false;
|
||||||
|
|
||||||
public bool IsPickable = true;
|
public bool IsPickable = true;
|
||||||
@ -10,12 +13,31 @@ public class Pillow : MonoBehaviour {
|
|||||||
|
|
||||||
private Collider _col;
|
private Collider _col;
|
||||||
private Rigidbody _rb;
|
private Rigidbody _rb;
|
||||||
|
private MeshRenderer _renderer;
|
||||||
|
|
||||||
|
private bool _isOwned;
|
||||||
|
private Color _defaultColor;
|
||||||
|
|
||||||
|
private float _ratio = 0f;
|
||||||
|
private bool _lerpingUp = false;
|
||||||
|
|
||||||
|
public bool IsOwned
|
||||||
|
{
|
||||||
|
get { return _isOwned; }
|
||||||
|
set
|
||||||
|
{
|
||||||
|
_isOwned = value;
|
||||||
|
_renderer.material.color = _defaultColor;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
_col = GetComponent<Collider>();
|
_col = GetComponent<Collider>();
|
||||||
_rb = GetComponent<Rigidbody>();
|
_rb = GetComponent<Rigidbody>();
|
||||||
|
_renderer = GetComponent<MeshRenderer>();
|
||||||
|
|
||||||
|
_defaultColor = _renderer.material.color;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
@ -24,6 +46,27 @@ public class Pillow : MonoBehaviour {
|
|||||||
if (transform.position.y < -1) {
|
if (transform.position.y < -1) {
|
||||||
Destroy(this.gameObject);
|
Destroy(this.gameObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (!_isOwned)
|
||||||
|
{
|
||||||
|
_ratio += Time.deltaTime / LerpDuration / 2f;
|
||||||
|
|
||||||
|
if (_lerpingUp)
|
||||||
|
{
|
||||||
|
_renderer.material.color = Color.Lerp(SelectableMinColor, _defaultColor, _ratio);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_renderer.material.color = Color.Lerp(_defaultColor, SelectableMinColor, _ratio);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_ratio >= 1f)
|
||||||
|
{
|
||||||
|
_lerpingUp = !_lerpingUp;
|
||||||
|
|
||||||
|
_ratio = 0f;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -43,6 +86,7 @@ public class Pillow : MonoBehaviour {
|
|||||||
_rb.isKinematic = false;
|
_rb.isKinematic = false;
|
||||||
|
|
||||||
_rb.AddForce(force, ForceMode.Impulse);
|
_rb.AddForce(force, ForceMode.Impulse);
|
||||||
|
_renderer.material.color = _defaultColor;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void MakePickable() {
|
public void MakePickable() {
|
||||||
|
|||||||
@ -1,22 +1,22 @@
|
|||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System;
|
using System;
|
||||||
|
|
||||||
public class Door : MonoBehaviour
|
public class Door : MonoBehaviour
|
||||||
{
|
{
|
||||||
public float MaxAngle = 135f;
|
public float MaxAngle = 135f;
|
||||||
public float OpenDuration = 5f;
|
public float OpenDuration = 5f;
|
||||||
public float CloseDuration = 1f;
|
public float CloseDuration = 1f;
|
||||||
|
|
||||||
/*
|
/*
|
||||||
// Update is called once per frame
|
// Update is called once per frame
|
||||||
void Update ()
|
void Update ()
|
||||||
{
|
{
|
||||||
state = Mathf.Clamp(state + goal * openingSpeed * Time.deltaTime, 0f, 1f);
|
state = Mathf.Clamp(state + goal * openingSpeed * Time.deltaTime, 0f, 1f);
|
||||||
|
|
||||||
//transform.rotation = Quaternion.identity;
|
//transform.rotation = Quaternion.identity;
|
||||||
//transform.Rotate(Vector3.up * state * angles);
|
//transform.Rotate(Vector3.up * state * angles);
|
||||||
transform.rotation = Quaternion.Euler(Vector3.up * curvature.Evaluate(state) * -angles);
|
transform.rotation = Quaternion.Euler(Vector3.up * curvature.Evaluate(state) * -angles);
|
||||||
}*/
|
}*/
|
||||||
|
|
||||||
public void Open()
|
public void Open()
|
||||||
@ -66,5 +66,5 @@ public class Door : MonoBehaviour
|
|||||||
{
|
{
|
||||||
((Action)callback)();
|
((Action)callback)();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
9
Assets/UI.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 4ed0512c82b24294eae9b226a7d9201d
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1440311906
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
BIN
Assets/UI/Luna.ttf
Normal file
18
Assets/UI/Luna.ttf.meta
Normal file
@ -0,0 +1,18 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 2748d21ac3bd9624aa11828f49d252b0
|
||||||
|
timeCreated: 1440311912
|
||||||
|
licenseType: Free
|
||||||
|
TrueTypeFontImporter:
|
||||||
|
serializedVersion: 2
|
||||||
|
fontSize: 16
|
||||||
|
forceTextureCase: -2
|
||||||
|
characterSpacing: 1
|
||||||
|
characterPadding: 0
|
||||||
|
includeFontData: 1
|
||||||
|
use2xBehaviour: 0
|
||||||
|
fontNames: []
|
||||||
|
customCharacters:
|
||||||
|
fontRenderingMode: 0
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
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||||||
BIN
Assets/UI/UI_1.png
Normal file
|
After Width: | Height: | Size: 3.3 KiB |
55
Assets/UI/UI_1.png.meta
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 7d820b9be48433a4ab83f8969c30e357
|
||||||
|
timeCreated: 1440311906
|
||||||
|
licenseType: Free
|
||||||
|
TextureImporter:
|
||||||
|
fileIDToRecycleName: {}
|
||||||
|
serializedVersion: 2
|
||||||
|
mipmaps:
|
||||||
|
mipMapMode: 0
|
||||||
|
enableMipMap: 1
|
||||||
|
linearTexture: 0
|
||||||
|
correctGamma: 0
|
||||||
|
fadeOut: 0
|
||||||
|
borderMipMap: 0
|
||||||
|
mipMapFadeDistanceStart: 1
|
||||||
|
mipMapFadeDistanceEnd: 3
|
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