Merge branch 'master' of https://github.com/conjureets/pillowfight
Conflicts: Assets/Prefabs/Pillow.prefab Assets/Scripts/Floor.cs
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@ -3,13 +3,87 @@ using System.Collections;
|
||||
|
||||
public class Bed : MonoBehaviour
|
||||
{
|
||||
// Values to balance out in playtesting
|
||||
public float MinSpawnDelay = 7f;
|
||||
public float MaxSpawnDelay = 15f;
|
||||
|
||||
public Pillow PillowObject;
|
||||
public Vector3 RelativePosition = new Vector3(1.6f, 0.5f, 0f);
|
||||
|
||||
private bool _isTaken;
|
||||
private Pillow _currentPillow;
|
||||
private float _elapsedTime;
|
||||
|
||||
private float _nextSpawnDelay;
|
||||
|
||||
public bool IsTaken
|
||||
{
|
||||
get { return _isTaken; }
|
||||
}
|
||||
|
||||
void Awake()
|
||||
{
|
||||
SpawnPillow();
|
||||
|
||||
_nextSpawnDelay = GetNextSpawnDelay();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (_currentPillow == null)
|
||||
{
|
||||
_elapsedTime += Time.deltaTime;
|
||||
|
||||
if (_elapsedTime >= _nextSpawnDelay)
|
||||
{
|
||||
_elapsedTime = 0f;
|
||||
SpawnPillow();
|
||||
_nextSpawnDelay = GetNextSpawnDelay();
|
||||
}
|
||||
}
|
||||
else if (_currentPillow.IsOwned)
|
||||
{
|
||||
_currentPillow = null;
|
||||
_elapsedTime = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
private void SpawnPillow()
|
||||
{
|
||||
_currentPillow = Instantiate(PillowObject, transform.position, PillowObject.transform.rotation) as Pillow;
|
||||
|
||||
Vector3 rot = _currentPillow.transform.eulerAngles;
|
||||
rot.y = transform.eulerAngles.y - 90f;
|
||||
|
||||
_currentPillow.transform.eulerAngles = rot;
|
||||
|
||||
Vector3 pos = new Vector3();
|
||||
|
||||
if (Mathf.Approximately(transform.eulerAngles.y, 0f))
|
||||
{
|
||||
pos = RelativePosition;
|
||||
}
|
||||
else if (Mathf.Approximately(transform.eulerAngles.y, 90f))
|
||||
{
|
||||
pos = new Vector3(-RelativePosition.z, RelativePosition.y, -RelativePosition.x);
|
||||
}
|
||||
else if (Mathf.Approximately(transform.eulerAngles.y, 180f))
|
||||
{
|
||||
pos = new Vector3(-RelativePosition.x, RelativePosition.y, -RelativePosition.z);
|
||||
}
|
||||
else if (Mathf.Approximately(transform.eulerAngles.y, 270f))
|
||||
{
|
||||
pos = new Vector3(RelativePosition.z, RelativePosition.y, RelativePosition.x);
|
||||
}
|
||||
|
||||
_currentPillow.transform.position += pos;
|
||||
}
|
||||
|
||||
private float GetNextSpawnDelay()
|
||||
{
|
||||
return UnityEngine.Random.Range(MinSpawnDelay, MaxSpawnDelay);
|
||||
}
|
||||
|
||||
public void Take()
|
||||
{
|
||||
_isTaken = true;
|
||||
@ -19,4 +93,31 @@ public class Bed : MonoBehaviour
|
||||
{
|
||||
_isTaken = false;
|
||||
}
|
||||
|
||||
/*
|
||||
void OnCollisionEnter(Collision col)
|
||||
{
|
||||
// TODO: Check if the pillow is owned (otherwise it means the collision is only a player walking by)
|
||||
if (col.gameObject.tag == "Pillow" && _currentPillow == null)
|
||||
{
|
||||
_currentPillow = col.gameObject.GetComponent<Pillow>();
|
||||
}
|
||||
}
|
||||
|
||||
void OnCollisionExit(Collision col)
|
||||
{
|
||||
if (_currentPillow != null && col.gameObject == _currentPillow.gameObject)
|
||||
{
|
||||
_currentPillow = null;
|
||||
}
|
||||
}*/
|
||||
|
||||
/*
|
||||
void OnCollisionStay(Collision col)
|
||||
{
|
||||
if (col.gameObject.tag == "Player")
|
||||
{
|
||||
|
||||
}
|
||||
}*/
|
||||
}
|
||||
|
||||
182
Assets/Scripts/CameraController.cs
Normal file
@ -0,0 +1,182 @@
|
||||
using UnityEngine;
|
||||
using System.Collections.Generic;
|
||||
|
||||
[RequireComponent(typeof(Camera))]
|
||||
public class CameraController : MonoBehaviour
|
||||
{
|
||||
private List<Transform> players;
|
||||
private Camera cam;
|
||||
private float nextUpdate = 0f;
|
||||
private const float UpdateTime = 0.1f;
|
||||
private bool movingLeft = false;
|
||||
private bool movingRight = false;
|
||||
private bool movingUp = false;
|
||||
private bool movingDown = false;
|
||||
private bool zoomingIn = false;
|
||||
private bool zoomingOut = false;
|
||||
|
||||
private bool debug = false;
|
||||
|
||||
private float XOffset = 0.25f;
|
||||
private float YOffset = 0.15f;
|
||||
|
||||
private Vector3 upMove;
|
||||
|
||||
// Use this for initialization
|
||||
void Start ()
|
||||
{
|
||||
cam = GetComponent<Camera>();
|
||||
players = new List<Transform>();
|
||||
|
||||
GameObject[] gos = GameObject.FindGameObjectsWithTag("Player");
|
||||
foreach (GameObject go in gos)
|
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{
|
||||
if (!go.Equals(gameObject))
|
||||
{
|
||||
players.Add(go.transform);
|
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}
|
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}
|
||||
|
||||
upMove = new Vector3(transform.forward.x, 0, transform.forward.z).normalized;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update ()
|
||||
{
|
||||
nextUpdate -= Time.deltaTime;
|
||||
if (nextUpdate < 0)
|
||||
{
|
||||
CalculateCameraMovement();
|
||||
nextUpdate += UpdateTime;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.Z))
|
||||
debug = true;
|
||||
|
||||
if (movingUp)
|
||||
transform.Translate(upMove * -Time.deltaTime, Space.World);
|
||||
|
||||
if (movingDown)
|
||||
transform.Translate(upMove * Time.deltaTime, Space.World);
|
||||
|
||||
if (movingLeft)
|
||||
transform.Translate(-Time.deltaTime, 0, 0, Space.Self);
|
||||
|
||||
if (movingRight)
|
||||
transform.Translate(Time.deltaTime, 0, 0, Space.Self);
|
||||
|
||||
int mod = 0;
|
||||
if (zoomingIn)
|
||||
mod = -10;
|
||||
if (zoomingOut)
|
||||
mod = 10;
|
||||
|
||||
//cam.fieldOfView = Mathf.Clamp(cam.fieldOfView + mod * Time.deltaTime, 30, 60);
|
||||
}
|
||||
|
||||
void CalculateCameraMovement()
|
||||
{
|
||||
List<Vector3> screenPos = GetScreenPositions();
|
||||
|
||||
float minX = 2, maxX = -2, minY = 2, maxY = -2;
|
||||
foreach (Vector3 pos in screenPos)
|
||||
{
|
||||
if (pos.x > maxX)
|
||||
maxX = pos.x;
|
||||
if (pos.x < minX)
|
||||
minX = pos.x;
|
||||
|
||||
if (pos.y > maxY)
|
||||
maxY = pos.y;
|
||||
if (pos.y < minY)
|
||||
minY = pos.y;
|
||||
}
|
||||
|
||||
float distX = maxX - minX;
|
||||
float distY = maxY - minY;
|
||||
|
||||
if (debug)
|
||||
{
|
||||
Debug.Log("Dist X - " + distX + "\nDist Y - " + distY);
|
||||
debug = false;
|
||||
}
|
||||
|
||||
if (movingLeft)
|
||||
{
|
||||
if(minX > 0.5f - XOffset / 2f)
|
||||
movingLeft = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(minX < 0.5f - XOffset)
|
||||
movingLeft = true;
|
||||
}
|
||||
|
||||
if (movingRight)
|
||||
{
|
||||
if(maxX < 0.5f + XOffset / 2f)
|
||||
movingRight = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if(maxX > 0.5f + XOffset)
|
||||
movingRight = true;
|
||||
}
|
||||
|
||||
if (movingUp)
|
||||
{
|
||||
if (minY > 0.5f - YOffset / 2f)
|
||||
movingUp = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (minY < 0.5f - YOffset)
|
||||
movingUp = true;
|
||||
}
|
||||
|
||||
if (movingDown)
|
||||
{
|
||||
if (maxY < 0.5f + YOffset / 2f)
|
||||
movingDown = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (maxY > 0.5f + YOffset)
|
||||
movingDown = true;
|
||||
}
|
||||
|
||||
if (zoomingOut)
|
||||
{
|
||||
if (distX < 0.65f)
|
||||
//if (Mathf.Min(distX, distY) < 0.8f)
|
||||
zoomingOut = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (distX > 0.75f)
|
||||
//if (Mathf.Max(distX, distY) > 0.9f)
|
||||
zoomingOut = true;
|
||||
}
|
||||
|
||||
if (zoomingIn)
|
||||
{
|
||||
if (distX > 0.7f)
|
||||
//if (Mathf.Max(distX, distY) > 0.7f)
|
||||
zoomingIn = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (distX < 0.6f)
|
||||
//if (Mathf.Min(distX, distY) < 0.6f)
|
||||
zoomingIn = true;
|
||||
}
|
||||
}
|
||||
|
||||
private List<Vector3> GetScreenPositions()
|
||||
{
|
||||
List<Vector3> list = new List<Vector3>();
|
||||
foreach (Transform t in players)
|
||||
list.Add(cam.WorldToViewportPoint(t.position));
|
||||
return list;
|
||||
}
|
||||
}
|
||||
12
Assets/Scripts/CameraController.cs.meta
Normal file
@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
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|
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timeCreated: 1440294816
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|
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@ -66,6 +66,7 @@ public class Child : MonoBehaviour
|
||||
pillow.transform.parent = transform; // make the pillow a child of Child
|
||||
pillow.transform.localPosition = new Vector3(0f, 1.5f, 0f);
|
||||
pillow.GetComponent<Rigidbody>().isKinematic = true; // dont make pillow obey to gravity when in a child's hands
|
||||
pillow.IsOwned = true;
|
||||
|
||||
// TODO: place the pillow correctly or animate or something...
|
||||
}
|
||||
@ -189,6 +190,8 @@ public class Child : MonoBehaviour
|
||||
|
||||
pillow.Throw(direction * ThrowForce);
|
||||
|
||||
pillow.IsOwned = false;
|
||||
|
||||
pillow = null;
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,7 +1,6 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
[RequireComponent(typeof(MeshRenderer))]
|
||||
public class Floor : MonoBehaviour
|
||||
{
|
||||
public MomBehavior Mom;
|
||||
@ -9,14 +8,12 @@ public class Floor : MonoBehaviour
|
||||
public Material LavaMaterial;
|
||||
|
||||
public float PillowWaitTime = 2f;
|
||||
|
||||
private MeshRenderer _renderer;
|
||||
public MeshRenderer Renderer;
|
||||
|
||||
private GameObject lostPillows;
|
||||
|
||||
void Awake()
|
||||
{
|
||||
_renderer = GetComponent<MeshRenderer>();
|
||||
Mom.OnEnterRoom += ChangeToNormalFloor;
|
||||
Mom.OnLeaveRoom += ChangeToLavaFloor;
|
||||
lostPillows = transform.GetChild(0).gameObject;
|
||||
@ -24,14 +21,14 @@ public class Floor : MonoBehaviour
|
||||
|
||||
private void ChangeToNormalFloor()
|
||||
{
|
||||
_renderer.material = NormalMaterial;
|
||||
Renderer.material = NormalMaterial;
|
||||
gameObject.tag = "Floor"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
||||
lostPillows.SetActive(true);
|
||||
}
|
||||
|
||||
private void ChangeToLavaFloor()
|
||||
{
|
||||
_renderer.material = LavaMaterial;
|
||||
Renderer.material = LavaMaterial;
|
||||
gameObject.tag = "Lava"; // Might not be necessary since the player is most likely "dead" if he touches a non-lava floor
|
||||
lostPillows.SetActive(false);
|
||||
}
|
||||
|
||||
15
Assets/Scripts/Menus/SimpleMenu.cs
Normal file
@ -0,0 +1,15 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class SimpleMenu : MonoBehaviour
|
||||
{
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
//TODO Use XInput to
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
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|
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|
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|
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|
||||
|
||||
public Color SelectableMinColor;
|
||||
public float LerpDuration = 2f;
|
||||
|
||||
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|
||||
|
||||
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|
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|
||||
|
||||
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|
||||
private Rigidbody _rb;
|
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|
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|
||||
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|
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|
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|
||||
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|
||||
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|
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|
||||
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|
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|
||||
get { return _isOwned; }
|
||||
set
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
||||
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|
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|
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|
||||
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|
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|
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|
||||
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|
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@ -25,6 +47,27 @@ public class Pillow : MonoBehaviour {
|
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Destroy(this.gameObject);
|
||||
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|
||||
|
||||
if (!_isOwned)
|
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|
||||
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|
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|
||||
if (_lerpingUp)
|
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{
|
||||
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|
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|
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|
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|
||||
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|
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|
||||
|
||||
if (_ratio >= 1f)
|
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|
||||
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|
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|
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|
||||
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|
||||
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|
||||
|
||||
}
|
||||
|
||||
void OnCollisionEnter(Collision other) {
|
||||
@ -43,6 +86,7 @@ public class Pillow : MonoBehaviour {
|
||||
_rb.isKinematic = false;
|
||||
|
||||
_rb.AddForce(force, ForceMode.Impulse);
|
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|
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}
|
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|
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|
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