mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
Do a first pass of the animations
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@ -14,6 +14,7 @@ public class Child : MonoBehaviour
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public GameObject GroundCheck;
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public Pillow pillow;
|
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public MomBehavior Mom;
|
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public Animator Animator;
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private Rigidbody _rb;
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private bool _isGrounded = false;
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@ -50,8 +51,10 @@ public class Child : MonoBehaviour
|
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|
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void Update()
|
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{
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_isGrounded = IsGrounded();
|
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Animator.SetBool("IsOnBed", GetBed());
|
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|
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_isGrounded = IsGrounded();
|
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Debug.Log(_isGrounded);
|
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// look at the target
|
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if (target != null) {
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transform.LookAt(target);
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@ -145,6 +148,8 @@ public class Child : MonoBehaviour
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_isGrounded = false;
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_rb.AddForce(new Vector3(0f, JumpForce, 0f));
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Animator.SetTrigger("jump");
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}
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}
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@ -157,9 +162,7 @@ public class Child : MonoBehaviour
|
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_currentBed = bed;
|
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bed.Take();
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_isSleeping = true;
|
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|
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// Temporary (only for visual cue until we get the animation)
|
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transform.localEulerAngles = new Vector3(90f, transform.localEulerAngles.y, transform.localEulerAngles.z);
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Animator.SetBool("IsSleeping", true);
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}
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return _isSleeping;
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@ -168,13 +171,11 @@ public class Child : MonoBehaviour
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public void WakeUp()
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{
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_isSleeping = false;
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Animator.SetBool("IsSleeping", false);
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_currentBed = null;
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// Temporary (only for visual cue until we get the animation)
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transform.localEulerAngles = new Vector3(0f, transform.localEulerAngles.y, transform.localEulerAngles.z);
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}
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private Bed GetBed()
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@ -215,6 +216,7 @@ public class Child : MonoBehaviour
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Debug.Log("Player " + _index + " entered lava. Lose one life.");
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TakeLavaDamage();
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ActivateVibration(true);
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Animator.SetBool("IsOnLava", true);
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}
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else
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{
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@ -233,6 +235,7 @@ public class Child : MonoBehaviour
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if (collision.gameObject.tag == "Lava" || collision.gameObject.tag == "Floor")
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{
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ActivateVibration(false);
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}
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}
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|
||||
Loading…
x
Reference in New Issue
Block a user