mirror of
https://github.com/ConjureETS/PillowFight.git
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Merge branch 'master' of https://github.com/ConjureETS/PillowFight
Conflicts: Assets/Scripts/AutoTarget.cs Signed-off-by: RosimInc <rosim_inc@hotmail.com>
This commit is contained in:
commit
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humanDescription:
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human: []
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skeleton: []
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armTwist: .5
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foreArmTwist: .5
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upperLegTwist: .5
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legTwist: .5
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armStretch: .0500000007
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legStretch: .0500000007
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rootMotionBoneName:
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Assets/MecanimContainer.cs
Normal file
13
Assets/MecanimContainer.cs
Normal file
@ -0,0 +1,13 @@
|
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|
using UnityEngine;
|
||||||
|
using System.Collections;
|
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|
|
||||||
|
public class MecanimContainer : MonoBehaviour
|
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|
{
|
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|
public Child ImmediateParent;
|
||||||
|
|
||||||
|
// For Mecanim
|
||||||
|
public void throw_pillow()
|
||||||
|
{
|
||||||
|
ImmediateParent.ThrowMecanimPillow();
|
||||||
|
}
|
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|
}
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2113
Assets/Prefabs/Child 2.prefab
Normal file
2113
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Normal file
File diff suppressed because it is too large
Load Diff
8
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Normal file
8
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timeCreated: 1440354908
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userData:
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assetBundleName:
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assetBundleVariant:
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- 4: {fileID: 436644}
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- 114: {fileID: 11484968}
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AnimationPillow: {fileID: 134552}
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MonoBehaviour:
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@ -1097,6 +1097,18 @@ MonoBehaviour:
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@ -61,6 +88,7 @@ Transform:
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m_LocalPosition: {x: 0, y: 0, z: 0}
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@ -70,7 +70,7 @@ AnimatorStateTransition:
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--- !u!1001 &510381202
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Prefab:
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Prefab:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -461,92 +511,6 @@ MonoBehaviour:
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MaxAngle: 135
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MaxAngle: 135
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OpenDuration: 5
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OpenDuration: 5
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CloseDuration: 1
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CloseDuration: 1
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--- !u!1001 &567140365
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--- !u!1 &573037238
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--- !u!1 &573037238
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GameObject:
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GameObject:
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objectReference: {fileID: 0}
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propertyPath: m_AnchoredPosition.x
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propertyPath: m_AnchoredPosition.x
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@ -1346,7 +1310,7 @@ Prefab:
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objectReference: {fileID: 0}
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- target: {fileID: 483988, guid: 38eb021af0911154aab92f72bc4f341a, type: 2}
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propertyPath: m_RootOrder
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value: 5
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value: 6
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_ParentPrefab: {fileID: 100100000, guid: 38eb021af0911154aab92f72bc4f341a, type: 2}
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m_ParentPrefab: {fileID: 100100000, guid: 38eb021af0911154aab92f72bc4f341a, type: 2}
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@ -1768,7 +1732,7 @@ Prefab:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_ParentPrefab: {fileID: 100100000, guid: cffa81ba5df21ac4f8d31f5bed357ce1, type: 2}
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@ -2411,7 +2375,7 @@ Prefab:
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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- target: {fileID: 498212, guid: 158e745881137e04ca2086294f44d74c, type: 2}
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propertyPath: m_RootOrder
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propertyPath: m_RootOrder
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value: 4
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value: 5
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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m_ParentPrefab: {fileID: 100100000, guid: 158e745881137e04ca2086294f44d74c, type: 2}
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@ -2595,10 +2559,6 @@ Prefab:
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propertyPath: m_Name
|
propertyPath: m_Name
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value: Child 1
|
value: Child 1
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objectReference: {fileID: 0}
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objectReference: {fileID: 0}
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propertyPath: PlayerNumber
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value: 0
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objectReference: {fileID: 0}
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m_RemovedComponents: []
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m_RemovedComponents: []
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m_ParentPrefab: {fileID: 100100000, guid: 6dd661a967968c64dbae75c01fac6a09, type: 2}
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||||||
m_IsPrefabParent: 0
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m_IsPrefabParent: 0
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||||||
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|||||||
@ -61,6 +61,8 @@ public class AutoTarget : MonoBehaviour
|
|||||||
|
|
||||||
foreach (Transform t in targets)
|
foreach (Transform t in targets)
|
||||||
{
|
{
|
||||||
|
if (t == null) continue;
|
||||||
|
|
||||||
Vector3 targetDirection = t.transform.position - transform.position;
|
Vector3 targetDirection = t.transform.position - transform.position;
|
||||||
Debug.Log(targetDirection.magnitude);
|
Debug.Log(targetDirection.magnitude);
|
||||||
if (targetDirection.sqrMagnitude > rangeSq)
|
if (targetDirection.sqrMagnitude > rangeSq)
|
||||||
|
|||||||
@ -116,27 +116,50 @@ public class Child : MonoBehaviour
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void ThrowMecanimPillow()
|
||||||
|
{
|
||||||
|
if (pillow == null) return;
|
||||||
|
|
||||||
|
Transform target = _autoTarget.GetTarget(transform.forward);
|
||||||
|
|
||||||
|
Vector3 direction;
|
||||||
|
|
||||||
|
if (target != null)
|
||||||
|
{
|
||||||
|
direction = target.transform.position - pillow.transform.position;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
direction = transform.forward;
|
||||||
|
}
|
||||||
|
|
||||||
|
direction = direction.normalized;
|
||||||
|
|
||||||
|
pillow.gameObject.SetActive(true);
|
||||||
|
pillow.transform.localPosition = new Vector3(0.109f, -0.407f, 0.389f);
|
||||||
|
pillow.transform.localEulerAngles = new Vector3(0f, 204.46f, 310.0002f);
|
||||||
|
|
||||||
|
AnimationPillow.SetActive(false);
|
||||||
|
|
||||||
|
pillow.Throw(direction * ThrowForce);
|
||||||
|
|
||||||
|
pillow.IsOwned = false;
|
||||||
|
|
||||||
|
target = null;
|
||||||
|
|
||||||
|
pillow = null;
|
||||||
|
}
|
||||||
|
|
||||||
void OnTriggerEnter(Collider other) {
|
void OnTriggerEnter(Collider other) {
|
||||||
if (other.tag == "Pillow"){
|
if (other.tag == "Pillow"){
|
||||||
|
|
||||||
Pillow incomingPillow = other.GetComponent<Pillow>();
|
Pillow incomingPillow = other.GetComponent<Pillow>();
|
||||||
|
|
||||||
// picking up a pillow
|
|
||||||
if (this.pillow == null && incomingPillow.IsPickable) {
|
|
||||||
|
|
||||||
pillow = incomingPillow;
|
|
||||||
|
|
||||||
pillow.transform.parent = transform; // make the pillow a child of Child
|
|
||||||
pillow.transform.localPosition = new Vector3(0f, 1.5f, 0f);
|
|
||||||
pillow.GetComponent<Rigidbody>().isKinematic = true; // dont make pillow obey to gravity when in a child's hands
|
|
||||||
pillow.IsOwned = true;
|
|
||||||
|
|
||||||
// TODO: place the pillow correctly or animate or something...
|
|
||||||
}
|
|
||||||
|
|
||||||
// getting hit by a pillow
|
// getting hit by a pillow
|
||||||
else if (incomingPillow.IsThrown) {
|
if (incomingPillow.IsThrown) {
|
||||||
|
Debug.Log("abc");
|
||||||
|
if (incomingPillow.Owner != this)
|
||||||
|
{
|
||||||
//player is hit
|
//player is hit
|
||||||
Debug.Log("Child is hit by a pillow");
|
Debug.Log("Child is hit by a pillow");
|
||||||
|
|
||||||
@ -144,6 +167,21 @@ public class Child : MonoBehaviour
|
|||||||
Destroy(other.gameObject);
|
Destroy(other.gameObject);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
// picking up a pillow
|
||||||
|
else if (this.pillow == null && incomingPillow.IsPickable) {
|
||||||
|
Debug.Log("def");
|
||||||
|
pillow = incomingPillow;
|
||||||
|
|
||||||
|
pillow.transform.parent = transform; // make the pillow a child of Child
|
||||||
|
pillow.gameObject.SetActive(false);
|
||||||
|
pillow.GetComponent<Rigidbody>().isKinematic = true; // dont make pillow obey to gravity when in a child's hands
|
||||||
|
pillow.IsOwned = true;
|
||||||
|
pillow.Owner = this;
|
||||||
|
AnimationPillow.SetActive(true);
|
||||||
|
|
||||||
|
// TODO: place the pillow correctly or animate or something...
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool IsGrounded()
|
private bool IsGrounded()
|
||||||
@ -209,27 +247,6 @@ public class Child : MonoBehaviour
|
|||||||
if (_isInLava) return;
|
if (_isInLava) return;
|
||||||
|
|
||||||
if (pillow != null) {
|
if (pillow != null) {
|
||||||
|
|
||||||
Vector3 direction;
|
|
||||||
|
|
||||||
Transform target = _autoTarget.GetTarget(transform.forward);
|
|
||||||
|
|
||||||
if (target != null) {
|
|
||||||
direction = target.transform.position - pillow.transform.position;
|
|
||||||
}
|
|
||||||
else {
|
|
||||||
direction = transform.forward;
|
|
||||||
}
|
|
||||||
direction = direction.normalized;
|
|
||||||
|
|
||||||
|
|
||||||
pillow.Throw(direction * ThrowForce);
|
|
||||||
|
|
||||||
pillow.IsOwned = false;
|
|
||||||
|
|
||||||
pillow = null;
|
|
||||||
|
|
||||||
target = null;
|
|
||||||
Animator.SetTrigger("StartAttack");
|
Animator.SetTrigger("StartAttack");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -287,11 +304,6 @@ public class Child : MonoBehaviour
|
|||||||
|
|
||||||
void OnCollisionStay(Collision collision)
|
void OnCollisionStay(Collision collision)
|
||||||
{
|
{
|
||||||
if (collision.gameObject.tag == "Walls")
|
|
||||||
{
|
|
||||||
Debug.Log(_isPushed);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (collision.gameObject.tag == "Lava")
|
if (collision.gameObject.tag == "Lava")
|
||||||
{
|
{
|
||||||
_invulnerableTime += Time.deltaTime;
|
_invulnerableTime += Time.deltaTime;
|
||||||
@ -310,9 +322,10 @@ public class Child : MonoBehaviour
|
|||||||
}
|
}
|
||||||
else if (_wasPushed && collision.gameObject.tag == "Walls")
|
else if (_wasPushed && collision.gameObject.tag == "Walls")
|
||||||
{
|
{
|
||||||
|
/*
|
||||||
_wasPushed = false;
|
_wasPushed = false;
|
||||||
|
|
||||||
Push(Vector3.Reflect(_pushedDir.normalized, collision.contacts[0].normal) * _pushedDir.magnitude);
|
Push(Vector3.Reflect(_pushedDir.normalized, collision.contacts[0].normal) * _pushedDir.magnitude);*/
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -31,6 +31,15 @@ public class Pillow : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private Child _owner;
|
||||||
|
|
||||||
|
public Child Owner
|
||||||
|
{
|
||||||
|
get { return _owner; }
|
||||||
|
set { _owner = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
// Use this for initialization
|
// Use this for initialization
|
||||||
void Start () {
|
void Start () {
|
||||||
_col = GetComponent<Collider>();
|
_col = GetComponent<Collider>();
|
||||||
@ -71,7 +80,10 @@ public class Pillow : MonoBehaviour {
|
|||||||
}
|
}
|
||||||
|
|
||||||
void OnCollisionEnter(Collision other) {
|
void OnCollisionEnter(Collision other) {
|
||||||
if (!IsPickable && !IsLost) {
|
Child child = other.gameObject.GetComponent<Child>();
|
||||||
|
|
||||||
|
if (!IsPickable && !IsLost && Owner == child)
|
||||||
|
{
|
||||||
// on first collision, revert the pillow as pickable
|
// on first collision, revert the pillow as pickable
|
||||||
MakePickable();
|
MakePickable();
|
||||||
}
|
}
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user