PillowFight/Assets/Scripts/Menus/CreditsMenu.cs

28 lines
640 B
C#

using UnityEngine;
using System.Collections;
using MenusHandler;
using UnityEngine.UI;
using InputHandler;
public class CreditsMenu : Menu
{
void Start()
{
for (int i = 0; i < 4; i++)
{
InputManager.Instance.PushActiveContext("MainMenu", i);
InputManager.Instance.AddCallback(i, HandleCreditsMenuInput);
}
}
private void HandleCreditsMenuInput(MappedInput input)
{
if (this == null || !gameObject.activeSelf) return;
if (input.Actions.Contains("BackCreditsMenu"))
{
MenusManager.Instance.ShowMenu("SimpleMenu");
}
}
}