2015-08-22 16:55:31 -04:00

32 lines
606 B
C#

using UnityEngine;
using System.Collections;
public class Pillow : MonoBehaviour {
public bool IsThrown = false;
// Use this for initialization
void Start () {
}
// Update is called once per frame
void Update () {
if (transform.position.y < -10) {
Destroy(this.gameObject);
}
}
void OnTriggerEnter(Collider other) {
if (IsThrown && other.tag == "Player") {
Debug.Log("A child got hit by a pillow!");
//other.GetComponent<Child>().takeHit();
Destroy(this.gameObject);
}
}
}