mirror of
https://github.com/ConjureETS/PillowFight.git
synced 2026-03-24 00:50:59 +00:00
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using UnityEngine;
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using System.Collections;
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using System.Collections.Generic;
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public class AutoTarget : MonoBehaviour {
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private List<Transform> targets;
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public float minAngleRange = 60f;
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// Use this for initialization
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void Start () {
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targets = new List<Transform>();
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GameObject[] gos = GameObject.FindGameObjectsWithTag("Player");
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foreach (GameObject go in gos) {
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if( !go.Equals(gameObject) ){
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targets.Add(go.transform);
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}
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}
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}
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// Update is called once per frame
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void Update () {
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}
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public Transform GetTarget(Vector3 lookingAngle) {
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Transform closest = null;
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float minAngle = minAngleRange;
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Debug.Log("looking direction:" + lookingAngle);
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foreach (Transform t in targets) {
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Vector3 targetDirection = t.transform.position - transform.position;
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float realAngle = Mathf.Atan2(targetDirection.z, targetDirection.x) * Mathf.Rad2Deg;
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Debug.Log("real angle:" + realAngle);
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float lookAngle = Mathf.Atan2(lookingAngle.z, lookingAngle.x) * Mathf.Rad2Deg;
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Debug.Log("look angle:" + lookAngle);
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if (Mathf.Abs(lookAngle - realAngle) < minAngle) {
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minAngle = lookAngle;
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closest = t;
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}
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}
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return closest;
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}
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}
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