Réglé problème Astronaute qui disparait au jump/dash

This commit is contained in:
Jean-Sébastien Gervais 2016-04-09 07:42:23 -04:00
parent e74a016c9c
commit 5666779d20

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@ -60,6 +60,7 @@ GameObject:
- 136: {fileID: 13683032} - 136: {fileID: 13683032}
- 54: {fileID: 5462614} - 54: {fileID: 5462614}
- 136: {fileID: 13672180} - 136: {fileID: 13672180}
- 114: {fileID: 11491252}
m_Layer: 0 m_Layer: 0
m_Name: Character m_Name: Character
m_TagString: Player m_TagString: Player
@ -145,6 +146,21 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
PlayerNumber: 0 PlayerNumber: 0
--- !u!114 &11491252
MonoBehaviour:
m_ObjectHideFlags: 1
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 170392}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 77462b2431858f84b9bc2d055c2f4d45, type: 3}
m_Name:
m_EditorClassIdentifier:
aspi: {fileID: 0}
WalkAnimSpeed: 0
WalkAnimAngle: 0
EjectSpinSpeed: 0
--- !u!114 &11494368 --- !u!114 &11494368
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -157,7 +173,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
Rotator: {fileID: 154602} Rotator: {fileID: 154602}
SpriteWalk: {fileID: 130732} SpriteWalk: {fileID: 21220066}
SpriteDash: {fileID: 157058} SpriteDash: {fileID: 157058}
Width: 0.4 Width: 0.4
DashTime: 0.4 DashTime: 0.4
@ -165,7 +181,7 @@ MonoBehaviour:
JumpSpeed: 5 JumpSpeed: 5
Gravity: 15 Gravity: 15
Speed: 5 Speed: 5
EjectSpeed: 20 EjectSpeed: 10
planet: {fileID: 0} planet: {fileID: 0}
--- !u!136 &13672180 --- !u!136 &13672180
CapsuleCollider: CapsuleCollider:
@ -189,10 +205,10 @@ CapsuleCollider:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_IsTrigger: 0 m_IsTrigger: 0
m_Enabled: 1 m_Enabled: 1
m_Radius: 0.77 m_Radius: 0.76
m_Height: 3.37 m_Height: 1.59
m_Direction: 1 m_Direction: 1
m_Center: {x: -0.03, y: 0.35, z: 0} m_Center: {x: -0.03, y: 1.31, z: 0}
--- !u!212 &21220066 --- !u!212 &21220066
SpriteRenderer: SpriteRenderer:
m_ObjectHideFlags: 1 m_ObjectHideFlags: 1
@ -229,7 +245,7 @@ SpriteRenderer:
m_PrefabParentObject: {fileID: 0} m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 100100000} m_PrefabInternal: {fileID: 100100000}
m_GameObject: {fileID: 157058} m_GameObject: {fileID: 157058}
m_Enabled: 0 m_Enabled: 1
m_CastShadows: 0 m_CastShadows: 0
m_ReceiveShadows: 0 m_ReceiveShadows: 0
m_Materials: m_Materials: