fixed last commit (astronaut prefab)

This commit is contained in:
RosimInc 2016-04-09 10:33:47 -04:00
parent da216027d2
commit 796b5e6975
5 changed files with 102 additions and 11 deletions

View File

@ -60,6 +60,7 @@ GameObject:
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- 54: {fileID: 5462614}
- 136: {fileID: 13672180}
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m_Layer: 0
m_Name: Character
m_TagString: Player
@ -145,6 +146,21 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
PlayerNumber: 0
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MonoBehaviour:
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m_Enabled: 1
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m_Name:
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WalkAnimAngle: 20
EjectSpinSpeed: 5
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@ -157,7 +173,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
Rotator: {fileID: 154602}
SpriteWalk: {fileID: 130732}
SpriteWalk: {fileID: 21220066}
SpriteDash: {fileID: 157058}
Width: 0.4
DashTime: 0.4
@ -189,10 +205,10 @@ CapsuleCollider:
m_Material: {fileID: 0}
m_IsTrigger: 0
m_Enabled: 1
m_Radius: 0.77
m_Height: 3.37
m_Radius: 0.76
m_Height: 1.59
m_Direction: 1
m_Center: {x: -0.03, y: 0.35, z: 0}
m_Center: {x: -0.03, y: 1.31, z: 0}
--- !u!212 &21220066
SpriteRenderer:
m_ObjectHideFlags: 1

View File

@ -90,7 +90,6 @@ public class Astronaut : MonoBehaviour {
}
State = AstronautState.Idle;
//Debug.Log(planet.GetPlanetRadius(0));
theta = 0;
height = planet.GetPlanetRadius(theta);
UpdatePosition();

View File

@ -46,7 +46,7 @@ public class Earthquake : MonoBehaviour {
/// <summary>
/// à être Appelé à chaque fois qu'on enfonce un plateau, le gage se remplis plus vite. (et par le temps)
/// </summary>
public void Fill4Gauge()
public void FillGauge()
{
/*if (gaugeLevel < gaugeMax)

View File

@ -265,7 +265,8 @@ public class PlanetManager : MonoBehaviour
/// <returns></returns>
public Wedge GetWedgeFromTheta(float thetaPlayerX)
{
return wedges[GetWedgeIndex(thetaPlayerX % 360)];
print(GetWedgeIndex((thetaPlayerX)%360));
return wedges[GetWedgeIndex((thetaPlayerX) % 360)];
}
/// <summary>

View File

@ -85,6 +85,34 @@ NavMeshSettings:
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manualCellSize: 0
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GameObject:
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
serializedVersion: 4
m_Component:
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m_Layer: 0
m_Name: World
m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
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m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 993170680}
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
m_LocalPosition: {x: -0.3277891, y: 0.28751588, z: 0}
m_LocalScale: {x: 1, y: 1, z: 1}
m_Children:
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m_Father: {fileID: 0}
m_RootOrder: 2
--- !u!114 &1027139440 stripped
MonoBehaviour:
m_PrefabParentObject: {fileID: 11471614, guid: 198e988adacced646a19f757f6237ae1,
@ -180,20 +208,39 @@ Prefab:
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: e86e27c7b6d9c824cb76115e90a15cac, type: 2}
m_IsPrefabParent: 0
--- !u!1 &1408525986 stripped
GameObject:
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m_PrefabInternal: {fileID: 1660116367}
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m_Name:
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WalkAnimAngle: 0
EjectSpinSpeed: 0
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serializedVersion: 2
m_Modification:
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m_TransformParent: {fileID: 993170681}
m_Modifications:
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objectReference: {fileID: 0}
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propertyPath: m_LocalPosition.z
@ -217,11 +264,39 @@ Prefab:
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propertyPath: m_RootOrder
value: 2
value: 0
objectReference: {fileID: 0}
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