mirror of
https://github.com/ConjureETS/PixelSphinx.git
synced 2026-03-24 02:20:58 +00:00
starting spawn asteroid
This commit is contained in:
parent
4810867fae
commit
8b8de8b58a
BIN
Assets/Prefabs/Asteroid.prefab
Normal file
BIN
Assets/Prefabs/Asteroid.prefab
Normal file
Binary file not shown.
8
Assets/Prefabs/Asteroid.prefab.meta
Normal file
8
Assets/Prefabs/Asteroid.prefab.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cc1a204562630cd40a1dd685b5ed8e6e
|
||||||
|
timeCreated: 1460093261
|
||||||
|
licenseType: Free
|
||||||
|
NativeFormatImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
9
Assets/Scripts.meta
Normal file
9
Assets/Scripts.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f0123460f54262d43bd494bf9cbc0126
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1460093246
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
25
Assets/Scripts/SpawnAsteroids.cs
Normal file
25
Assets/Scripts/SpawnAsteroids.cs
Normal file
@ -0,0 +1,25 @@
|
|||||||
|
using UnityEngine;
|
||||||
|
using System.Collections;
|
||||||
|
|
||||||
|
public class SpawnAsteroids : MonoBehaviour {
|
||||||
|
|
||||||
|
public GameObject myAsteroid;
|
||||||
|
public Vector3 initialPosition;
|
||||||
|
|
||||||
|
// Use this for initialization
|
||||||
|
void Start () {
|
||||||
|
InvokeRepeating("Spawn", 0, 0.5F);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update () {
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void Spawn()
|
||||||
|
{
|
||||||
|
GameObject instance = Instantiate(myAsteroid);
|
||||||
|
instance.transform.position = new Vector3(10, 10, 0);
|
||||||
|
}
|
||||||
|
}
|
||||||
9
Assets/Sounds.meta
Normal file
9
Assets/Sounds.meta
Normal file
@ -0,0 +1,9 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 043c9d3c0b79fd64b9d82d520495597e
|
||||||
|
folderAsset: yes
|
||||||
|
timeCreated: 1460093246
|
||||||
|
licenseType: Free
|
||||||
|
DefaultImporter:
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
||||||
@ -1,19 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using System.Collections;
|
|
||||||
|
|
||||||
public class SpawnAsteroids : MonoBehaviour {
|
|
||||||
|
|
||||||
public bool doSpawn;
|
|
||||||
|
|
||||||
// Use this for initialization
|
|
||||||
void Start () {
|
|
||||||
doSpawn = true;
|
|
||||||
InvokeRepeating("LaunchProjectile", 0, 0.4F);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update () {
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Binary file not shown.
Loading…
x
Reference in New Issue
Block a user