PixelSphinx/Assets/Scripts/SpawnAsteroids.cs
2016-04-08 01:54:33 -04:00

26 lines
474 B
C#

using UnityEngine;
using System.Collections;
public class SpawnAsteroids : MonoBehaviour {
public GameObject myAsteroid;
public Vector3 initialPosition;
// Use this for initialization
void Start () {
InvokeRepeating("Spawn", 0, 0.5F);
}
// Update is called once per frame
void Update () {
}
void Spawn()
{
GameObject instance = Instantiate(myAsteroid);
instance.transform.position = new Vector3(10, 10, 0);
}
}