Génération des astéroiride vers les players.

This commit is contained in:
Jean-Sébastien Gervais 2016-04-08 15:11:57 -04:00
parent 106f953436
commit 9b705e5044
6 changed files with 40 additions and 77 deletions

View File

@ -10,8 +10,8 @@ public class Asteroid : MonoBehaviour
// Use this for initialization
void Start()
{
speed = Random.Range(0.1F, 2F);
print(speed);
speed = Random.Range(0.9F, 3F);
// print(speed);
center = new Vector3(0, 0);
}

View File

@ -7,9 +7,13 @@ public class AsteroidSpawner : TimerFunctionsClass
public float NextSpawnTime = 1.0f;
public GameObject AsteroidPrefab;
public bool GenerationVersLesjoueurs = true; //random lorsque false;
// Use this for initialization
void Start () {
void Start ()
{
if (GenerationVersLesjoueurs) NextSpawnTime = 3 * NextSpawnTime;
this.SetTimer(NextSpawnTime, SpawnAsteroidEvent);
this.StartTimer();
}
@ -21,14 +25,33 @@ public class AsteroidSpawner : TimerFunctionsClass
public void SpawnAsteroidEvent()
{
if (!GenerationVersLesjoueurs)
{
// Random entre 10 et 20, * 1 ou -1
var x = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
var y = UnityEngine.Random.Range(10.0f, 20.0f)*(Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f))*2 - 1);
//instantiate as child of AsteroidSpawner
var a = Instantiate(AsteroidPrefab, new Vector3(x, y, 0.0f), Quaternion.identity);
//a.tranform.parent = this.transform;
}
else
{
var players = GameObject.FindGameObjectsWithTag("Player");
var planet = FindObjectOfType<PlanetManager>();
foreach (var p in players)
{
var playerTheta = Mathf.Atan2(p.transform.position.y, p.transform.position.x);
var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta
print("angle:" + angle);
Instantiate(AsteroidPrefab, planet.GetPlanetCoordinatesFromPlayerXY(angle, UnityEngine.Random.Range(10f,15f)), Quaternion.identity);
}
}
// Random entre 10 et 20, * 1 ou -1
var x = UnityEngine.Random.Range(10.0f, 20.0f) * (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
var y = UnityEngine.Random.Range(10.0f, 20.0f) * (Mathf.Floor(UnityEngine.Random.Range(0.0f, 1.99f)) * 2 - 1);
//instantiate as child of AsteroidSpawner
var a = Instantiate(AsteroidPrefab, new Vector3(x, y, 0.0f), Quaternion.identity);
//a.tranform.parent = this.transform;
//Cooldown untill next random spawn
SetTimer(NextSpawnTime, SpawnAsteroidEvent);

View File

@ -137,7 +137,7 @@ public class Astronaut : MonoBehaviour {
{
Vector3 rotation = transform.rotation.eulerAngles;
rotation.z = Mathf.Sin(walkTime*Mathf.PI)*50;
print("rotation " + rotation);
// print("rotation " + rotation);
transform.rotation = Quaternion.Euler(rotation);
yield return null;
}

View File

@ -181,9 +181,9 @@ public class PlanetManager : MonoBehaviour
public Vector3 GetPlanetCoordinatesFromPlayerXY(float playerLocalX, float playerLocalY)
{
var theta = playerLocalX;
var wedgeRadius = GetPlanetRadius(playerLocalX);
var wedgeRadius = GetPlanetRadius(playerLocalX) + playerLocalY;
var x = wedgeRadius * Mathf.Cos(theta * Mathf.PI / 180);
var y = wedgeRadius * Mathf.Sin(theta * Mathf.PI / 180) + playerLocalY;
var y = wedgeRadius * Mathf.Sin(theta * Mathf.PI / 180) ;
return new Vector3(x, y, 0);
}

View File

@ -68,10 +68,10 @@ public class testRotate : MonoBehaviour {
// var x = r * Mathf.Cos(theta * Mathf.PI / 180);
// var y = r * Mathf.Sin(theta * Mathf.PI / 180); // + y0 du player
var player = GameObject.Find("CubePlayer").gameObject;
// var player = GameObject.Find("CubePlayer").gameObject;
//player.transform.position = Vector3.Lerp(player.transform.position, new Vector3(x, y, 0 ), Time.deltaTime);
player.transform.position = Vector3.Lerp(player.transform.position,
planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f), Time.fixedDeltaTime);
// player.transform.position = Vector3.Lerp(player.transform.position,
// planet.GetPlanetCoordinatesFromPlayerXY(theta, 0f), Time.fixedDeltaTime);
}
}

View File

@ -127,48 +127,7 @@ MonoBehaviour:
textTime:
NextSpawnTime: 1
AsteroidPrefab: {fileID: 160026, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
--- !u!1001 &240262242
Prefab:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Modification:
m_TransformParent: {fileID: 0}
m_Modifications:
- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
propertyPath: m_LocalPosition.x
value: 8.22
objectReference: {fileID: 0}
- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
propertyPath: m_LocalPosition.y
value: 1.36
objectReference: {fileID: 0}
- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
propertyPath: m_LocalPosition.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
propertyPath: m_LocalRotation.x
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
propertyPath: m_LocalRotation.y
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
propertyPath: m_LocalRotation.z
value: 0
objectReference: {fileID: 0}
- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
propertyPath: m_LocalRotation.w
value: 1
objectReference: {fileID: 0}
- target: {fileID: 494682, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
propertyPath: m_RootOrder
value: 4
objectReference: {fileID: 0}
m_RemovedComponents: []
m_ParentPrefab: {fileID: 100100000, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
m_IsPrefabParent: 0
GenerationVersLesjoueurs: 1
--- !u!1 &437600384
GameObject:
m_ObjectHideFlags: 0
@ -264,25 +223,6 @@ MonoBehaviour:
CartierMaxRatio: 2
CartierStepSize: 0.25
WedgePrefab: {fileID: 170328, guid: 0b78da08dfa398840862539a74cc2377, type: 2}
--- !u!1 &475725347 stripped
GameObject:
m_PrefabParentObject: {fileID: 160026, guid: cc1a204562630cd40a1dd685b5ed8e6e, type: 2}
m_PrefabInternal: {fileID: 240262242}
--- !u!54 &475725353
Rigidbody:
m_ObjectHideFlags: 0
m_PrefabParentObject: {fileID: 0}
m_PrefabInternal: {fileID: 0}
m_GameObject: {fileID: 475725347}
serializedVersion: 2
m_Mass: 1
m_Drag: 0
m_AngularDrag: 0.05
m_UseGravity: 0
m_IsKinematic: 1
m_Interpolate: 0
m_Constraints: 0
m_CollisionDetection: 0
--- !u!1 &638371353
GameObject:
m_ObjectHideFlags: 0
@ -383,7 +323,7 @@ GameObject:
- 114: {fileID: 1250089535}
m_Layer: 0
m_Name: CubePlayer
m_TagString: Untagged
m_TagString: Player
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0