Ajout musique de fond; AsteroidSpawner - arreter d'envoyer des asteroides vers un joueur éjecté

This commit is contained in:
Jean-Sébastien Gervais 2016-04-09 09:50:22 -04:00
parent 2b2c52909a
commit a53274aae3
3 changed files with 28 additions and 0 deletions

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@ -64,6 +64,12 @@ public class AsteroidSpawner : TimerFunctionsClass
var planet = FindObjectOfType<PlanetManager>();
foreach (var p in players)
{
//arrêter de générer des asteroides si player ejecté (sinon on se rends compte d,une ligne d'astéroides)
Astronaut a = p.GetComponent<Astronaut>();
if (a.State >= Astronaut.AstronautState.Ejecting)
continue; //next player;
var playerTheta = Mathf.Atan2(p.transform.position.y, p.transform.position.x);
var angle = ( 360.0f + (((playerTheta * 180)) / Mathf.PI)) % 360; ///TODO : a changer pour p.theta
//print("angle:" + angle);

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