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@ -15,6 +15,7 @@ public class Astronaut : MonoBehaviour {
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public int PlayerNum;
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UpdatePosition();
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||||
}
|
||||
|
||||
42
Assets/Scripts/MenuController.cs
Normal file
42
Assets/Scripts/MenuController.cs
Normal file
@ -0,0 +1,42 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using InputHandler;
|
||||
|
||||
public class MenuController : MonoBehaviour
|
||||
{
|
||||
private Astronaut _astronaut;
|
||||
|
||||
public GameObject ReadySprite;
|
||||
public int PlayerNumber;
|
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|
||||
public void Update()
|
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{
|
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ReadySprite.SetActive(_astronaut.Height < 3.5);
|
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//Debug.Log(_astronaut.Height);
|
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}
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||||
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// Use this for initialization
|
||||
public void Start()
|
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{
|
||||
InputManager.Instance.PushActiveContext("Gameplay", PlayerNumber);
|
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InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerAxis);
|
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InputManager.Instance.AddCallback(PlayerNumber, HandlePlayerButtons);
|
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_astronaut = GetComponent<Astronaut>();
|
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}
|
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|
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private void HandlePlayerAxis(MappedInput input)
|
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{
|
||||
if (this == null) return;
|
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}
|
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private void HandlePlayerButtons(MappedInput input)
|
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{
|
||||
if (this == null) return;
|
||||
|
||||
if (input.Actions.Contains("Jump"))
|
||||
{
|
||||
_astronaut.Jump();
|
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}
|
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}
|
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}
|
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12
Assets/Scripts/MenuController.cs.meta
Normal file
12
Assets/Scripts/MenuController.cs.meta
Normal file
@ -0,0 +1,12 @@
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21
Assets/Scripts/MenuManager.cs
Normal file
21
Assets/Scripts/MenuManager.cs
Normal file
@ -0,0 +1,21 @@
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
|
||||
public class MenuManager : MonoBehaviour {
|
||||
|
||||
// Use this for initialization
|
||||
void Start () {
|
||||
|
||||
//Place all players
|
||||
/*Astronaut[] players = FindObjectOfType<Astronaut>();
|
||||
foreach (Astronaut p in players)
|
||||
{
|
||||
p.SetTheta();
|
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}*/
|
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}
|
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|
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// Update is called once per frame
|
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void Update () {
|
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|
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}
|
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}
|
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12
Assets/Scripts/MenuManager.cs.meta
Normal file
12
Assets/Scripts/MenuManager.cs.meta
Normal file
@ -0,0 +1,12 @@
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@ -5,7 +5,8 @@ using System.Collections.Generic;
|
||||
|
||||
public class PlanetManager : MonoBehaviour
|
||||
{
|
||||
|
||||
public float PlayerAngle;
|
||||
public float PlayerOffset;
|
||||
public int NbCartiers = 10;
|
||||
public float TailleCartiersEnDegres = 0; //radian -> valeurs 0 a 360
|
||||
public float CartierResetRatioSpeedFactor = 0.23f; //Entre 0.05 et 1 ou plus on aime que ca restore lentement, randomnly
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890
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890
Assets/_Scenes/Menu.unity
Normal file
@ -0,0 +1,890 @@
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Loading…
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Reference in New Issue
Block a user